BarHaid, on 22 August 2015 - 10:00 PM, said:
All right, I'll throw a bone to you, Arcade. As a professional lurker I've absorbed a metric sh!t-ton of hearsay. What I remember a Dev saying ammo-wise is this: ammo is used up in relation to how close it is to the launcher/gun. If you've got a gun in the torso and ammo in torso and arms, the torso ammo gets used first. Hope this actually addresses your question.
honestly i doubt it... crow has her launchers like everywhere and if you lose the arms the loss of the ammo is considerable
anyway my recent idea it's to run like this, it should imo minimize the ammo loss (cap in head because if it's lost being in a torso you are useless vs any arctic cheater or something)
http://mwo.smurfy-ne...8ffe7bd2106d7d3
LordNothing, on 22 August 2015 - 10:53 PM, said:
ammo should move from the furthest locations first
this, make the arm ammo being used the first, it's a small thing but we ammo dependent people have a hard life.
you may laugh that a streakcrow has a hard life... but it's true, even when the arms aren't torn off, i had another game today when i lost because i ran out of ammo... did 1000+ damage, had to go out of bounds... with a laser build i would probably killed the remaining people... i'm so much tempted to play wubcrow now despite how i <3 my streakcrow
even a small thing can help ammo dependent builds