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Big Group Queue


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#21 Kjudoon

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Posted 22 August 2015 - 05:38 PM

The 3 queue solution will work.  Even pgi has intimated it would but the population is too low to implement it.  Even CW which is the poster child for the all in solutions fails because player want to be matched ingroup size AND skill value as to not feel exploited.
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Just too many divisions so players are retreating to the solo queue to have the most protection from being victimized by a small trollish minority of 5plus competitive aggressive tryhard and actual competitive groups who cannot find victims fast enough.
One of the best things possible for this game would be the creation of AI mechs allowing for an infinite supply of seals to club and able to be balanced against tier skill better. In fact... It might be the only thing left that can save this game.
PvP is not for most players.

Edited by Kjudoon, 22 August 2015 - 05:40 PM.


#22 Ace Selin

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Posted 22 August 2015 - 05:55 PM

Stomps happen in group q, in solo q in CW. So no there should not be a limit on player numbers in group q, it needs to stay exactly as it is now. group Q & CW for teams 2-12, solo Q & CW for solos.

#23 Screech

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Posted 22 August 2015 - 05:59 PM

View PostMechwarrior Buddah, on 22 August 2015 - 04:19 PM, said:


what is that other than CW


Actually was mainly talking about CW. But also the time wasted on the 12 man only queue could be included even if it was axed.

IMO I would rather they push for 4 man CW. Could kill 2 birds with one stone done right.





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