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Interview With Harebrained Schemes About The Upcoming Battletech Kickstarter


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#1 xengk

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Posted 21 August 2015 - 11:18 AM

Click link for full interview
http://www.sarna.net...ch-kickstarter/

tl:dr version
  • 3025 era
  • Lore events (Davion Steiner wedding)
  • Turn-based, tactical squad combat
  • Control Lance of 4 mechs
  • MechWarrior roster with growth and skills system
  • Mech salvage
  • Open-ended mercenary campaign
  • Single player for now, multiplayer and Solaris as possible stretch goals
  • Build on a new 3D game engine
  • Referring Mechwarrior 2
  • Likely early 2017 release

Edited by xengk, 21 August 2015 - 11:44 AM.


#2 Lugh

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Posted 21 August 2015 - 11:19 AM

View Postxengk, on 21 August 2015 - 11:18 AM, said:

Click link for full interview
http://www.sarna.net...ch-kickstarter/

tl:dr version
  • 3025 era
  • Lore events (Davion Steiner wedding)
  • Turn-based, tactical squad combat
  • Control Lance of 4 mechs
  • MechWarrior roaster with growth and skills system
  • Mech salvage
  • Open-ended mercenary campaign
  • Single player for now, multiplayer and Solaris as possible stretch goals
  • Build on a new 3D game engine
  • Referring Mechwarrior 2
  • Likely early 2017 release


Nooooo it's too far. I may not live that long!!! Noooooooo..

#3 M4rtyr

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Posted 21 August 2015 - 11:20 AM

Nice add... you get a cookie for a finders fee. :)

#4 Axeface

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Posted 21 August 2015 - 11:27 AM

It sounds good, but I REALLY hope they use some kind of procedural generation for the maps and missions - so that each time you play it, its different. I'm a bit tired of linear games that you can only play once.

I also hope that we can make a Mechwarrior and make that mechwarrior our own (not voiced, no character defining backstory - ala Dragonfall, not Hong Kong).

And, I also hope that it won't just be mechs, but tanks, aerotech and inf... wouldn't it be cool if you could zoom and and control Infantry too? Even your grounded mechwarriors? Like if you mess up badly and your team isn't doing well, and then an enemy mech attacks your mechbays, and you only have 1 functioning mech :D


Oh, and I also hope that they use this opportunity to update the game. Art and mechanics, it's dated. They have the boss with them, so they can kinda do what they want.

Edited by Axeface, 21 August 2015 - 11:30 AM.


#5 Mechteric

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Posted 21 August 2015 - 11:32 AM

View PostAxeface, on 21 August 2015 - 11:27 AM, said:

It sounds good, but I REALLY hope they use some kind of procedural generation for the maps and missions - so that each time you play it, its different. I'm a bit tired of linear games that you can only play once.


In the interview they mention they want an open-ended single player. That means to me either procedural maps, or at least never ending generated missions, maybe kind like the X-Com game which reuses maps occasionally but has a lot of them.

#6 Eradicated

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Posted 21 August 2015 - 11:43 AM

Man, seeing all the TT/Pen and paper RPG games getting revived in video game form makes me wish someone would make one set in the Rifts Universe even more (yeah sure there was the ridiculously great N-gage game for it, but only me and like 10 other people in the world had an n-gage, nevermind played the game..)

Edited by Eradicated, 21 August 2015 - 11:44 AM.


#7 M4rtyr

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Posted 21 August 2015 - 11:44 AM

View PostCapperDeluxe, on 21 August 2015 - 11:32 AM, said:

In the interview they mention they want an open-ended single player. That means to me either procedural maps, or at least never ending generated missions, maybe kind like the X-Com game which reuses maps occasionally but has a lot of them.


Yeah open-ended merc style gameplay would require alot of different maps. I mean it sounds like we could hire on for any faction (maybe even perifery as they said) and do lots of different kinds of missions. So they might not be procedural, but they'll have to have lots of map variation and it's not a linear RPG like Shadowrun.

#8 Mystere

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Posted 21 August 2015 - 11:53 AM

Turn-based = Meh!

They should take the turn-based strategy and real-time battle dichotomy used by the Total War series. Software development and computer technology has increased by leaps and bounds since the 80's.

Just imagine:

Total War: Battletech



It has a very nice ring to it. :wub:

Edited by Mystere, 21 August 2015 - 11:54 AM.


#9 El Bandito

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Posted 21 August 2015 - 11:55 AM

View Postxengk, on 21 August 2015 - 11:18 AM, said:

Click link for full interview
http://www.sarna.net...ch-kickstarter/

tl:dr version
  • 3025 era
  • Lore events (Davion Steiner wedding)
  • Turn-based, tactical squad combat
  • Control Lance of 4 mechs
  • MechWarrior roster with growth and skills system
  • Mech salvage
  • Open-ended mercenary campaign
  • Single player for now, multiplayer and Solaris as possible stretch goals
  • Build on a new 3D game engine
  • Referring Mechwarrior 2
  • Likely early 2017 release



YES! Finally a Mechwarrior single player campaign!

#10 Eglar

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Posted 21 August 2015 - 12:03 PM

Well I was playing Shadowrun Hong Kong right now (for 8 straight hours now - their storywriting is amazing) and if the BT game is a singleplayer game I'm going to roll out my wallet and kickstart it.

Edited by Eglar, 21 August 2015 - 12:04 PM.


#11 zeves

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Posted 21 August 2015 - 12:06 PM

could they not do the interview in a podcast format?
i might possibly support this depending how they make it, it would need to evolve abit out of the turn based grid system though,
i really dont have time for 2 hour long games.

#12 Mcgral18

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Posted 21 August 2015 - 12:24 PM

4 mech restriction does disappoint me, but if a stretch goal is Company size, that would be excellent.


I hope beta access is reasonably priced.

#13 M4rtyr

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Posted 21 August 2015 - 12:30 PM

View PostMystere, on 21 August 2015 - 11:53 AM, said:

Turn-based = Meh!

They should take the turn-based strategy and real-time battle dichotomy used by the Total War series. Software development and computer technology has increased by leaps and bounds since the 80's.

Just imagine:

Total War: Battletech




It has a very nice ring to it. :wub:


Hmmm... maybe, but the total war series gets weaker ever new release it seems like... We'll see what "Total Warhammer" is like.

But I think they are making the perfect game and even just calling it Battletech...I hope they get enough support they can expand it past commanding just a lance though.

#14 Eglar

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Posted 21 August 2015 - 12:32 PM

View PostMcgral18, on 21 August 2015 - 12:24 PM, said:

I hope beta access is reasonably priced.

Well it's going to be on steam so they cant have it higher than 40 usd or people will start bitching (my guess is that it will be around 20 usd) As for beta-testers, I kickstarted shadowrun too and didn't get to betatest, just some newsletters bout the developement progress. Appearently they do have in-house testers so I think they won't have an closed beta.

Edited by Eglar, 21 August 2015 - 12:33 PM.


#15 M4rtyr

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Posted 21 August 2015 - 01:14 PM

View PostEglar, on 21 August 2015 - 12:32 PM, said:

Well it's going to be on steam so they cant have it higher than 40 usd or people will start bitching (my guess is that it will be around 20 usd) As for beta-testers, I kickstarted shadowrun too and didn't get to betatest, just some newsletters bout the developement progress. Appearently they do have in-house testers so I think they won't have an closed beta.


Testing ones own product, novel idea...

Yeah I didn't participate in either Shadowrun kickstarter but never remember hearing anything about beta tests, but with a linear RPG I can get not wanting to spoil things, might be more possible with Battletech, especially if they get a multiplayer strech.

#16 krash27

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Posted 21 August 2015 - 01:31 PM

This is seriously exciting. I can not wait to get into this game!

Question: How many will put MW:O down for this game and never look back?
Just curious how this might impact an already fairly small player base.

krash27

#17 Thorqemada

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Posted 21 August 2015 - 01:35 PM

Real Time Mode is Time Rush Mode for Adrenaline Addicts - a good combat can only be enjoyed to the fullest in Turn Based Modes that offer enough time for thought about details.

Incubation, X-Com and Jagged Alliance be turn based and still unmatched - Crescent Hawks Inception (TBS) was way better than Crescent Hawks Revenge (RTS).

Edited by Thorqemada, 21 August 2015 - 01:37 PM.


#18 Alex Morgaine

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Posted 21 August 2015 - 02:10 PM

View PostEglar, on 21 August 2015 - 12:32 PM, said:

Well it's going to be on steam so they cant have it higher than 40 usd or people will start bitching (my guess is that it will be around 20 usd) As for beta-testers, I kickstarted shadowrun too and didn't get to betatest, just some newsletters bout the developement progress. Appearently they do have in-house testers so I think they won't have an closed beta.


Good, personally I think open betas while fun, also cause people to burn through available content too fast and B/M about the lack thereof, causing additional... what's the word I'm looking for... content creep? Anyway it also means everyone is on a (relative) level playing field when the game releases as well. There's going to be people rushing the content, yes but at least they would need to wait for release.

#19 SgtMagor

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Posted 21 August 2015 - 02:33 PM

this would  be kind of kewl, but I never liked turn based tactics in a game. MW4 Vengeance, Black Knight type of campaign I'm there!

Edited by SgtMagor, 21 August 2015 - 02:33 PM.


#20 Novakaine

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Posted 21 August 2015 - 02:39 PM

My wife told me to cough up my credit card when she caught me reading this.
Thankfully I have a mad money account :lol:





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