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Pgi Why No Love For Direct X 12


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#1 Bullseye69

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Posted 15 May 2015 - 09:10 AM

I was wondering why no plan to support direct x 12 in game since everyone that is running windows 7,8,8.1 qualify for windows 10. Direct x 12 is supose to leverage your system to give the max performance that your system has to give to the game. This should results in a performance gain for no upgrade cost. With the said upgrade in performance would allow the game to turn on more bling in game such as weather effects time of day and destructible in game things which would make the game way better. Direct x 12 is Microsoft attempt to leverage enhanced performance to all video cards like mantle did for and radeon cards. Does anyone else this is short sight on pgi part. They could always toggle on and off the extra going factor so that it does affact slower machine. Would be interested in everyone take on this.



#2 Mercules

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Posted 15 May 2015 - 10:04 AM

"PGI, why don't you support something that isn't released yet and no one knows if it will match the claims it makes?"

Gee... I wonder. :)

#3 Romeo Deluxe

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Posted 15 May 2015 - 10:12 AM

CryTek is going to support Dx12. Like the poster above said, why not wait for MS to actually release it. Then wait for CryTek to support it before starting such a whine thread?

#4 Kristov Kerensky

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Posted 15 May 2015 - 10:15 AM

CryTek already supports DX12, only there's ONE wee little problem...

Upgrading the CryEngine 3, which MWO uses, to support DX12 means DX9 is cut out, because that is what CryTek did with the upgraded version.

So, PGI has to decide if it's worthwhile to lose all the current players who run DX9 because their systems won't support anything higher.

And, just so you understand, this means a majority of the playerbase would be unable to play the game, so....

Mercules, DX12 does do exactly what MS claims, multiple games already have DX12 upgrades in place and the performance costs are amazingly less for greater graphical goodness. Games like Age of Wushu have already done the upgrade, go look at what it does for them, it's something else.

Edited by Kristov Kerensky, 15 May 2015 - 10:18 AM.


#5 Deathlike

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Posted 15 May 2015 - 10:18 AM

DX12 is Windows 10 only.

I'd suspect even those that are running Win7/Win8 aren't going to upgrade immediately.

Even then, the current DX11 mode doesn't do much more than what DX9 provides.

All of this speculation is effectively pointless given the situation.

#6 LT. HARDCASE

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Posted 15 May 2015 - 10:28 AM

View PostKristov Kerensky, on 15 May 2015 - 10:15 AM, said:

CryTek already supports DX12, only there's ONE wee little problem...

Upgrading the CryEngine 3, which MWO uses, to support DX12 means DX9 is cut out, because that is what CryTek did with the upgraded version.

So, PGI has to decide if it's worthwhile to lose all the current players who run DX9 because their systems won't support anything higher.

And, just so you understand, this means a majority of the playerbase would be unable to play the game, so....

Mercules, DX12 does do exactly what MS claims, multiple games already have DX12 upgrades in place and the performance costs are amazingly less for greater graphical goodness. Games like Age of Wushu have already done the upgrade, go look at what it does for them, it's something else.

Yep, Russ talked about it in the last town Hall. Crytek is dropping DX9 from newer builds of the CryEngine, so PGI is stuck with the older build.

The curse of being a F2P game.

#7 Bill Lumbar

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Posted 15 May 2015 - 10:50 AM

View PostDeathlike, on 15 May 2015 - 10:18 AM, said:

DX12 is Windows 10 only.

I'd suspect even those that are running Win7/Win8 aren't going to upgrade immediately.

Even then, the current DX11 mode doesn't do much more than what DX9 provides.

All of this speculation is effectively pointless given the situation.

I agree, and it is to a point pointless at this time, unless MS backs up and delivers what they are claiming for all games that upgrade to it. DX10 and 11 was a let down for sure, maybe the third time will be a charm? If it is what MS claims it to be, PGI needs to upgrade the cryengine even if it means dropping DX9 support. I know its ruff for some, but its time to move forward if they can with something that if its much better and less taxing on all systems.

#8 Romeo Deluxe

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Posted 15 May 2015 - 10:54 AM

I didn't know DX12 was that far along. Windows 7 & 8 is going to get it? Guess I have some research to do.

Update: quick look says it won't be out until "Holiday 2015". Windows 7 & 8 people get a one year grace period to a free upgrade to Windows 10. Pretty much a non-issue if you ask me. This whine thread is about 8 months too soon.

Edited by Romeo Deluxe, 15 May 2015 - 11:20 AM.


#9 Wrathful Scythe

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Posted 15 May 2015 - 11:24 AM

Seeing how Dx11 had no impact and made performance worse for most of the players (including myself) I don't even want Dx12. I mean, the game looked better some years ago. The only thing I expect is to have the game look even worse and run with fewer fps if they touch anything like that. :ph34r:

PGI is pretty incompetent when it comes to graphical fidelity and performance. Don't expect to have ressources used where they would be wasted. Don't forget, Clan Wave 4 and Resistance 3 is just beyond the horizon.

*snarkiness intended*

#10 Deathlike

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Posted 15 May 2015 - 11:31 AM

View PostWrathful Scythe, on 15 May 2015 - 11:24 AM, said:

Seeing how Dx11 had no impact and made performance worse for most of the players (including myself) I don't even want Dx12. I mean, the game looked better some years ago. The only thing I expect is to have the game look even worse and run with fewer fps if they touch anything like that. :ph34r:


To be fair, DX11 was only implemented to "get it working" (and only indirectly enable more AA modes, particularly if you have an NVidia video card).

On the other hand, gamma can't be controlled in-game and that bug has yet to be resolved/fixed AFAIK (only affects DX11, not DX9, but it was disabled on both for no logical reason).

Edited by Deathlike, 15 May 2015 - 11:31 AM.


#11 Romeo Deluxe

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Posted 15 May 2015 - 11:31 AM

How does the adoption of DX12 in gaming turn into a hate on PGI thread? *slow clap*

The early showing of DX12 demonstrates it's about performance, most notably the using of multiple CPU cores. It isn't done yet and hasn't been released into the wild to be tested by everyone.

#12 Goose

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Posted 15 May 2015 - 11:35 AM

PGI's been bwals deep in the code before: If DX12 turns out to be that good, they'll think of something … within two years.

Seriously: Let DX12 congeal, first.

Edited by Goose, 15 May 2015 - 03:39 PM.


#13 cSand

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Posted 15 May 2015 - 11:38 AM

http://techreport.co...ue-in-late-2015

I want you to read the headline

specifically the last half:
FIRST GAMES DUE IN LATE 2015





But hey,

PGI, why not DX 14 support? I mean, it's probably coming in like 5 years so GET ON IT

Edited by cSand, 15 May 2015 - 11:39 AM.


#14 Felio

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Posted 15 May 2015 - 12:46 PM

View PostDeathlike, on 15 May 2015 - 11:31 AM, said:


To be fair, DX11 was only implemented to "get it working" (and only indirectly enable more AA modes, particularly if you have an NVidia video card).

On the other hand, gamma can't be controlled in-game and that bug has yet to be resolved/fixed AFAIK (only affects DX11, not DX9, but it was disabled on both for no logical reason).


Yes, at least for the time being, they only added DX11 support to future-proof compatibility. Someday an OS will come along that does not support DX9. I imagine it's a similar situation with adding the 64-bit client, though performance gains there are more immediate with some systems, though modest at best even then.

To actually improve performance in DX11, they would have to do work to take advantage of its features. That hasn't happened and probably won't.

The problems of buying an off-the-shelf engine... it doesn't do everything you need it to do particularly easily. (like hit detection)

#15 Gyrok

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Posted 15 May 2015 - 12:52 PM

View PostDeathlike, on 15 May 2015 - 10:18 AM, said:

DX12 is Windows 10 only.

I'd suspect even those that are running Win7/Win8 aren't going to upgrade immediately.

Even then, the current DX11 mode doesn't do much more than what DX9 provides.

All of this speculation is effectively pointless given the situation.


Mantle is not WinX only though, and regardless of what M$ tries to tell anyone...DX12 and the new API from Khronos (name escapes me, replacing OpenGL though...) Vulkan are both essentially Mantle re-skinned. So, AMD GPUs could benefit from this technology now...those with NVidia cards...well...not so much.

Edited by Gyrok, 15 May 2015 - 12:53 PM.


#16 Alistair Winter

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Posted 15 May 2015 - 01:05 PM

View PostMercules, on 15 May 2015 - 10:04 AM, said:

"PGI, why don't you support something that isn't released yet and no one knows if it will match the claims it makes?"

Gee... I wonder. :)

Kind of like....

... Community Warfare!

Posted Image



#17 Mercules

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Posted 15 May 2015 - 01:09 PM

View PostAlistair Winter, on 15 May 2015 - 01:05 PM, said:

Kind of like....

... Community Warfare!





Obviously PGI is going to support something they are directly working on. Why would the start building support for something they are not creating and that isn't released yet. It's like trying to write up a shopping list for the stores in the strip mall they are building without knowing what stores will even be in it.

#18 Alistair Winter

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Posted 15 May 2015 - 01:16 PM

View PostMercules, on 15 May 2015 - 01:09 PM, said:


Obviously PGI is going to support something they are directly working on. Why would the start building support for something they are not creating and that isn't released yet. It's like trying to write up a shopping list for the stores in the strip mall they are building without knowing what stores will even be in it.

So you're saying my attempt at edgy satire wasn't a 100% success?

#19 Mercules

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Posted 15 May 2015 - 01:18 PM

View PostAlistair Winter, on 15 May 2015 - 01:16 PM, said:

So you're saying my attempt at edgy satire wasn't a 100% success?


To be "edgy satire" it would have to be something new, not:

Posted Image

#20 Kristov Kerensky

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Posted 15 May 2015 - 01:51 PM

DX12 support...Age of Wushu, took 2 of their guys 6 weeks to convert their engine to support it, amazing results too, it's made me glad my GTX 750 will be fully DX12 capable, even though I don't play Age of Wushu.

Now, since it took 2 guys 6 weeks to do the conversion for their own engine, I expect it will take PGI 6 months or more, so they really need to get started right away ;)





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