

Pgi Why No Love For Direct X 12
#1
Posted 15 May 2015 - 09:10 AM
#2
Posted 15 May 2015 - 10:04 AM
Gee... I wonder.

#3
Posted 15 May 2015 - 10:12 AM
#4
Posted 15 May 2015 - 10:15 AM
Upgrading the CryEngine 3, which MWO uses, to support DX12 means DX9 is cut out, because that is what CryTek did with the upgraded version.
So, PGI has to decide if it's worthwhile to lose all the current players who run DX9 because their systems won't support anything higher.
And, just so you understand, this means a majority of the playerbase would be unable to play the game, so....
Mercules, DX12 does do exactly what MS claims, multiple games already have DX12 upgrades in place and the performance costs are amazingly less for greater graphical goodness. Games like Age of Wushu have already done the upgrade, go look at what it does for them, it's something else.
Edited by Kristov Kerensky, 15 May 2015 - 10:18 AM.
#5
Posted 15 May 2015 - 10:18 AM
I'd suspect even those that are running Win7/Win8 aren't going to upgrade immediately.
Even then, the current DX11 mode doesn't do much more than what DX9 provides.
All of this speculation is effectively pointless given the situation.
#6
Posted 15 May 2015 - 10:28 AM
Kristov Kerensky, on 15 May 2015 - 10:15 AM, said:
Upgrading the CryEngine 3, which MWO uses, to support DX12 means DX9 is cut out, because that is what CryTek did with the upgraded version.
So, PGI has to decide if it's worthwhile to lose all the current players who run DX9 because their systems won't support anything higher.
And, just so you understand, this means a majority of the playerbase would be unable to play the game, so....
Mercules, DX12 does do exactly what MS claims, multiple games already have DX12 upgrades in place and the performance costs are amazingly less for greater graphical goodness. Games like Age of Wushu have already done the upgrade, go look at what it does for them, it's something else.
Yep, Russ talked about it in the last town Hall. Crytek is dropping DX9 from newer builds of the CryEngine, so PGI is stuck with the older build.
The curse of being a F2P game.
#7
Posted 15 May 2015 - 10:50 AM
Deathlike, on 15 May 2015 - 10:18 AM, said:
I'd suspect even those that are running Win7/Win8 aren't going to upgrade immediately.
Even then, the current DX11 mode doesn't do much more than what DX9 provides.
All of this speculation is effectively pointless given the situation.
I agree, and it is to a point pointless at this time, unless MS backs up and delivers what they are claiming for all games that upgrade to it. DX10 and 11 was a let down for sure, maybe the third time will be a charm? If it is what MS claims it to be, PGI needs to upgrade the cryengine even if it means dropping DX9 support. I know its ruff for some, but its time to move forward if they can with something that if its much better and less taxing on all systems.
#8
Posted 15 May 2015 - 10:54 AM
Update: quick look says it won't be out until "Holiday 2015". Windows 7 & 8 people get a one year grace period to a free upgrade to Windows 10. Pretty much a non-issue if you ask me. This whine thread is about 8 months too soon.
Edited by Romeo Deluxe, 15 May 2015 - 11:20 AM.
#9
Posted 15 May 2015 - 11:24 AM

PGI is pretty incompetent when it comes to graphical fidelity and performance. Don't expect to have ressources used where they would be wasted. Don't forget, Clan Wave 4 and Resistance 3 is just beyond the horizon.
*snarkiness intended*
#10
Posted 15 May 2015 - 11:31 AM
Wrathful Scythe, on 15 May 2015 - 11:24 AM, said:

To be fair, DX11 was only implemented to "get it working" (and only indirectly enable more AA modes, particularly if you have an NVidia video card).
On the other hand, gamma can't be controlled in-game and that bug has yet to be resolved/fixed AFAIK (only affects DX11, not DX9, but it was disabled on both for no logical reason).
Edited by Deathlike, 15 May 2015 - 11:31 AM.
#11
Posted 15 May 2015 - 11:31 AM
The early showing of DX12 demonstrates it's about performance, most notably the using of multiple CPU cores. It isn't done yet and hasn't been released into the wild to be tested by everyone.
#12
Posted 15 May 2015 - 11:35 AM
Seriously: Let DX12 congeal, first.
Edited by Goose, 15 May 2015 - 03:39 PM.
#13
Posted 15 May 2015 - 11:38 AM
I want you to read the headline
specifically the last half:
FIRST GAMES DUE IN LATE 2015
But hey,
PGI, why not DX 14 support? I mean, it's probably coming in like 5 years so GET ON IT
Edited by cSand, 15 May 2015 - 11:39 AM.
#14
Posted 15 May 2015 - 12:46 PM
Deathlike, on 15 May 2015 - 11:31 AM, said:
To be fair, DX11 was only implemented to "get it working" (and only indirectly enable more AA modes, particularly if you have an NVidia video card).
On the other hand, gamma can't be controlled in-game and that bug has yet to be resolved/fixed AFAIK (only affects DX11, not DX9, but it was disabled on both for no logical reason).
Yes, at least for the time being, they only added DX11 support to future-proof compatibility. Someday an OS will come along that does not support DX9. I imagine it's a similar situation with adding the 64-bit client, though performance gains there are more immediate with some systems, though modest at best even then.
To actually improve performance in DX11, they would have to do work to take advantage of its features. That hasn't happened and probably won't.
The problems of buying an off-the-shelf engine... it doesn't do everything you need it to do particularly easily. (like hit detection)
#15
Posted 15 May 2015 - 12:52 PM
Deathlike, on 15 May 2015 - 10:18 AM, said:
I'd suspect even those that are running Win7/Win8 aren't going to upgrade immediately.
Even then, the current DX11 mode doesn't do much more than what DX9 provides.
All of this speculation is effectively pointless given the situation.
Mantle is not WinX only though, and regardless of what M$ tries to tell anyone...DX12 and
Edited by Gyrok, 15 May 2015 - 12:53 PM.
#17
Posted 15 May 2015 - 01:09 PM
Alistair Winter, on 15 May 2015 - 01:05 PM, said:
... Community Warfare!
Obviously PGI is going to support something they are directly working on. Why would the start building support for something they are not creating and that isn't released yet. It's like trying to write up a shopping list for the stores in the strip mall they are building without knowing what stores will even be in it.
#18
Posted 15 May 2015 - 01:16 PM
Mercules, on 15 May 2015 - 01:09 PM, said:
Obviously PGI is going to support something they are directly working on. Why would the start building support for something they are not creating and that isn't released yet. It's like trying to write up a shopping list for the stores in the strip mall they are building without knowing what stores will even be in it.
So you're saying my attempt at edgy satire wasn't a 100% success?
#20
Posted 15 May 2015 - 01:51 PM
Now, since it took 2 guys 6 weeks to do the conversion for their own engine, I expect it will take PGI 6 months or more, so they really need to get started right away

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