Quote
Alistair Winter
Member
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• Kavellrist
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• 6,467 posts
• LocationBergen, Norway, FRR
Posted Today, 06:07 PM
Unless it's 4v4 or PVE, I don't care. They can reset the map ten times in ten days, they can add another set of armoured doors in front of the O-gens, they can make O-gens that you have to destroy in order to destroy the O-gens (yo dawg, I herd u like O-gens) or they can add some kind of 30,000 C-bill dropship fee (ermahgerd, lergistics!), and it won't matter one iota.
I'm not playing Invasion mode again unless they completely redesign it.
Was going to start a new thread but
I think CW has taken such a hit the only way to get people back into it
Is for people to see what they are up against before they drop
Right now you don’t know if you’re fighting pugs or the 228th until you hit the match
I know, I know you raise the BS flag and say wimps but at this stage players need to know they can have a fun
Challenging match
It’s about restoring confidence that CW can actually work (we don’t have the numbers to do a full match maker)
I feel that no matter what modifications you do, game modes you add to make them work you’re going to have to modify the “game maker”
I use this term since that is what it appears we have
This is what needs to be done (Game Maker)
1. Tell the players what you will be doing and “make it so”
For example tell them the game maker will make three or four passes in setting up a game (it probably does already but at this stage you need to be more transparent)
Pass one faction VS faction for example Jade falcon vs. Steiner, pass two, 12 man unit vs. 12 man unit, pass three, 12 man unit -20% vs. 12 man unit -20%
Note the much hated solo player or PUG or whatever you want to call them are there to help units, therefore they are limited to 20% of the 12 man drop for a match
Pass 4 pug vs. pug (no more than 20% can be the same unit tag
The assumption is one reason for the tier system is so it can be added to the CW game maker in the future
The next thing that needs to happen is all factions need to be brought under threat of attack I recommend a break from lore and add two more clans attacking the Marik and Liao areas
The next thing I call Up the pace, that means increase the speed of CW, each planet it taken in a best of 3 no more than 7 battles (the reason for this is to make it important for people to get into the battles quickly or lose)
The ideas for an increased CW rate of battle can be tested in a campaign or event with names taken after star clusters for example The Cygnus Campaign
CW Win conditions this is a hard one and is based on how long CW is to run between resets (at least initially)
I recommend a faster pace for CW; time frame would be 6 months but no longer then a year with several win conditions
1. Control Tera 2) Campaign wins, 3) battles won 4) planetary ownership
The faster pace can be tested with events
so there are some ideas for CW
right now CW has fallen to far down to think only 4V4 will bring it back