Jump to content

Structure As Weapon Housings - Form Of Protection


1 reply to this topic

Poll: Should Structure Protect Weapons Better? (2 member(s) have cast votes)

Structure Properties - Total Destruction Before Weapons Can be Damaged?

  1. Yes (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. No (1 votes [25.00%] - View)

    Percentage of vote: 25.00%

  3. Only Crit Based Weapons Have a Chance to damage weapons (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. A probability chance based on structure points (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. A reduction based on the type of structure (1 votes [25.00%] - View)

    Percentage of vote: 25.00%

  6. A probability based on the type of structure and points (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. Based on Structure Type, Number of Points, and Empty Slots (2 votes [50.00%] - View)

    Percentage of vote: 50.00%

Vote Guests cannot vote

#1 Shae Starfyre

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,429 posts
  • LocationThe Fringe

Posted 12 September 2015 - 07:36 PM

I do not understand why structure doesn't protect weapons, like housing a weapon in structured components has no redeeming qualities to protecting the weapon,

Should the structure have to be completely removed before weapons can be damaged?

Should structure provide a reduction in damage based on the number of points (example, every 10 points of structure removes 1 point of possible damage or 5% damage - not sure how the critical system really works?

Should critical based weapons (ones that have a greater chance of getting a critical hit on a weapon by proxy have a better change to do so)?

Should FF or ENDO have different qualities of protection (FF may be less or greater than Endo or vida-versa)?

Are empty slots even taken into consideration?

Edited by Aphoticus, 12 September 2015 - 07:58 PM.


#2 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 12 September 2015 - 09:49 PM

Adding armored components would be helpful. Could add modular armor while we're at it.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users