Possible Weapon Balancing Mechanic - Differing Armor/Internal Structure Damage
#81
Posted 06 July 2012 - 04:14 PM
#82
Posted 06 July 2012 - 04:27 PM
#83
Posted 06 July 2012 - 04:39 PM
#84
Posted 06 July 2012 - 05:00 PM
#85
Posted 06 July 2012 - 09:47 PM
Fire for Effect, on 06 July 2012 - 01:23 PM, said:
Oh hey, they already did because they already MOVED AWAY from dice-based targetting and hex movement. MWO is not the tabletop game. It can NEVER BE the tabletop game. The core gameplay elements are simply too different.
So, do you really have trouble understanding that, or do you just play the "you darn kids, we used those rules for 25 years and they were FINE how dare you change anything"-card?
Because both are equally dumb. I'm serious here. Your arguments are dumb.
Fire for Effect, on 06 July 2012 - 01:23 PM, said:
All computer BT games had one thing in common: really bad balancing issues. Every single one of them. MWO will not be different. You will cry and moan after launch because the flavour-of-the-month build utterly destroys your carefully though out "canon" variant.
All I can hope is that the devs understand that - they are setting up the whole playerbase up for months and months of more or less useful balancepatches by simply implementing the tabletop rules 1:1.
Edited by nektu, 06 July 2012 - 09:48 PM.
#86
Posted 07 July 2012 - 05:44 AM
Pht, on 06 July 2012 - 02:52 PM, said:
It's from my last sig link, the one on the far right.
It's meant to be a detailed magnum opus on the topic, for which I will not apologize.
Yeah, well brevity is the soul of wit
Edited by Silent, 07 July 2012 - 05:48 AM.
#87
Posted 07 July 2012 - 05:45 AM
On that note don't let a rude, condescending jerk like Fire for Effect keep you down, anyone that thinks 1:1 stat transition from TT to a online real time sim environment has had a few to many beers. So keep on sqwaking.
#88
Posted 07 July 2012 - 11:07 AM
T Coda, on 07 July 2012 - 05:45 AM, said:
On that note don't let a rude, condescending jerk like Fire for Effect keep you down, anyone that thinks 1:1 stat transition from TT to a online real time sim environment has had a few to many beers. So keep on sqwaking.
No no, he wasn't being RUDE. He was being GERMAN. Apparently.
#89
Posted 07 July 2012 - 08:30 PM
#90
Posted 09 July 2012 - 03:48 AM
Rooster68W, on 07 July 2012 - 08:30 PM, said:
The Heavy Assault Gauss the clanners use (much later than launch time) had that mechanic, they had an ideal range and further away the damage dropped off. As for ballistic danmics, NDA mate. Might be able to pick something out of one of the gameplay clips, but most of the combat is fairly close up. :s
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