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I Want Artillery Cannons


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#1 RedDawnPhoenix

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Posted 25 August 2015 - 07:28 PM

I really think PGI should add the sniper and Thumper artillery cannons to the game. This would add a new dynamic way to fight in any context. It would also be better at forcing people out of cover.

#2 FupDup

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Posted 25 August 2015 - 07:31 PM

Also add mortars, which would help spice up the desperately boring missile family and they're also a lot lighter and smaller than cannons...

For the Thumper, it's impossible in MWO because it requires 15 critical slots...PGI is never going to add critsplitting, so that's a no-go. They won't reduce the critslot size on any item ever, it's a stance they've taken quite a while ago.

The Sniper is impossible for the same reasons...20 critslots. Not to mention a whopping 20 tons.

Edited by FupDup, 25 August 2015 - 07:31 PM.


#3 Thunder Child

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Posted 25 August 2015 - 07:36 PM

I suppose we'll never get the Arrow IV then, either. That's a shame, as I loved my Arrowpult.

#4 Alistair Winter

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Posted 25 August 2015 - 07:36 PM

As a bittervet, I am obligated to point out that we would have had this dynamic combined with role warfare if PGI had just implemented repeated artillery fire properly, where scouts would provide coordinates to the team commander who used the battle grid to coordinate airstrikes and artillery.

Instead of role warfare and strikes that provide a level of strategy to MWO, we got... consumables for every mech in the game, with C-bills as the balancing factor.

The good news is that it should still be fairly easy for PGI to implement airstrikes and artillery properly. The bad news is that they will never even consider it. Why have some kind of interesting role warfare when you can have 12-man teams spamming strikes until their C-bill or MC savings are dry?

#5 XxXAbsolutZeroXxX

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Posted 25 August 2015 - 09:09 PM

Maybe LongTom can be a functional accessory for once.

#6 Trev Firestorm

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Posted 25 August 2015 - 09:48 PM

View PostFupDup, on 25 August 2015 - 07:31 PM, said:

Also add mortars, which would help spice up the desperately boring missile family and they're also a lot lighter and smaller than cannons...

For the Thumper, it's impossible in MWO because it requires 15 critical slots...PGI is never going to add critsplitting, so that's a no-go. They won't reduce the critslot size on any item ever, it's a stance they've taken quite a while ago.

The Sniper is impossible for the same reasons...20 critslots. Not to mention a whopping 20 tons.

Errr, i thought Sniper Artillery Cannon is 15/10 where Sniper Artillery Piece is 20/20? The only one of the group that could work, would be cool to have regardless of how effective it might be.

#7 FupDup

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Posted 25 August 2015 - 09:51 PM

View PostTrev Firestorm, on 25 August 2015 - 09:48 PM, said:

Errr, i thought Sniper Artillery Cannon is 15/10 where Sniper Artillery Piece is 20/20? The only one of the group that could work, would be cool to have regardless of how effective it might be.

http://www.sarna.net...Artillery_Piece
http://www.sarna.net...Artillery_Piece

#8 kesmai

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Posted 25 August 2015 - 09:59 PM

davy crocket.

#9 Vellron2005

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Posted 26 August 2015 - 01:40 AM

Just...

NO.

The dev's need to focus on maps, and CW beeing worthwhile.

No development resources to mess up game balance by introducing a new weapon..

So just...

NO.

#10 MeiSooHaityu

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Posted 26 August 2015 - 01:45 AM

View PostThunder Child, on 25 August 2015 - 07:36 PM, said:

I suppose we'll never get the Arrow IV then, either. That's a shame, as I loved my Arrowpult.


It's best that way. It would ruin a lot of Mechwarrior's careers after taking one of those to the knee actuator.

#11 Strum Wealh

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Posted 26 August 2015 - 02:58 AM

View PostFupDup, on 25 August 2015 - 07:31 PM, said:

Also add mortars, which would help spice up the desperately boring missile family and they're also a lot lighter and smaller than cannons...

For the Thumper, it's impossible in MWO because it requires 15 critical slots...PGI is never going to add critsplitting, so that's a no-go. They won't reduce the critslot size on any item ever, it's a stance they've taken quite a while ago.

The Sniper is impossible for the same reasons...20 critslots. Not to mention a whopping 20 tons.

Sniper Artillery Cannon versus Sniper Artillery Piece
Thumper Artillery Cannon versus Thumper Artillery Piece

The Sniper Artillery Cannon weighs 15 tons and requires 10 critical spaces.
The Thumper Artillery Cannon weighs 10 tons and requires 7 critical spaces.
:rolleyes:

#12 0bsidion

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Posted 26 August 2015 - 07:08 AM

View PostFupDup, on 25 August 2015 - 07:31 PM, said:

Also add mortars, which would help spice up the desperately boring missile family and they're also a lot lighter and smaller than cannons...

For the Thumper, it's impossible in MWO because it requires 15 critical slots...PGI is never going to add critsplitting, so that's a no-go. They won't reduce the critslot size on any item ever, it's a stance they've taken quite a while ago.

The Sniper is impossible for the same reasons...20 critslots. Not to mention a whopping 20 tons.

Considering they have dynamic crit slotting with FF and ES, and split crit slotting with XL engines, I'm pretty sure the code is already there. So I wouldn't go calling it impossible.

I think it's more along the lines of is it worth devoting the resources to adding these systems, since they are one-off weapons that barely any mechs can actually use, let alone come with stock. And those mechs that do aren't exactly iconic.

Personally I'd love to see them, but there just isn't enough popular support for PGI to devote their limited resources to putting them in from what I've seen. We'll probably get ATMs and plasma rifles before we see artillery pieces, as there is a crap ton of mechs with the former.

#13 Trev Firestorm

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Posted 26 August 2015 - 10:49 AM

View PostFupDup, on 25 August 2015 - 09:51 PM, said:


http://www.sarna.net...rtillery_Cannon

View PostStrum Wealh, on 26 August 2015 - 02:58 AM, said:

Sniper Artillery Cannon versus Sniper Artillery Piece
Thumper Artillery Cannon versus Thumper Artillery Piece

The Sniper Artillery Cannon weighs 15 tons and requires 10 critical spaces.
The Thumper Artillery Cannon weighs 10 tons and requires 7 critical spaces.
:rolleyes:


Also looks like I made the same mistake looking at the Thumper.

Edited by Trev Firestorm, 26 August 2015 - 10:51 AM.


#14 Jetfire

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Posted 26 August 2015 - 12:07 PM

They might someday, they said they couldn't do the king crab afterall.

I am guessing they would do it by making the equipment employ something like the XL engine so the crit slots it eats are fixed.

#15 RedDawnPhoenix

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Posted 26 August 2015 - 05:24 PM

View PostFupDup, on 25 August 2015 - 07:31 PM, said:

Also add mortars, which would help spice up the desperately boring missile family and they're also a lot lighter and smaller than cannons...

For the Thumper, it's impossible in MWO because it requires 15 critical slots...PGI is never going to add critsplitting, so that's a no-go. They won't reduce the critslot size on any item ever, it's a stance they've taken quite a while ago.

The Sniper is impossible for the same reasons...20 critslots. Not to mention a whopping 20 tons.

Thumper only needs 10 the Long Tom needs 15

#16 bad arcade kitty

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Posted 26 August 2015 - 05:27 PM

arrow-4 and/or mech mortars
would disperse dem deathballs

#17 XxXAbsolutZeroXxX

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Posted 26 August 2015 - 07:03 PM

View PostRedDawnPhoenix, on 26 August 2015 - 05:24 PM, said:

Thumper only needs 10 the Long Tom needs 15


Introduce shared crits for equipment requiring more than 10 slots.

It could be pointless. I don't know if anyone actually used long tom in MW4 or other games where it was available. The implementation of Long Tom has always been a bit dysfunctional, except maybe in mechcommander 2 where it had an area effect similar to swarm LRM's.





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