I Have Srm+Artemis Woes...
#21
Posted 26 August 2015 - 03:23 PM
.............Matches.....Fired.........Hit.........Accuracy.....Time Equipped.....Damage:
SRM2..........3...........764..........321.........42.02%..........00:16:30.............679
SRM4.........41.........6,628.......3,079.......46.45%..........03:25:44.............6,500
SRM6.........71.........23,220.....10,267.....44.22%..........06:50:13.............22,674
#22
Posted 26 August 2015 - 03:25 PM
Davegt27, on 26 August 2015 - 02:51 PM, said:
Weapon Matches Fired Hit Accuracy Time Equip. Damage
SRM 4 100 20,240 11,997 59.27% 08:38:21 26,504
SRM 6 128 40,924 21,678 52.97% 11:31:03 48,827 SRM 6 + ARTEMIS 7 660 389 58.94% 00:28:11 833
C-SRM 4 5 636 336 52.83% 00:30:23 676 C-SRM 6 355 141,414 76,817 54.32% 1 day 05:28:34 161,862 C-SRM 4 + ARTEMIS 8 516 302 58.53% 00:42:46 615 C-SRM 6 + ARTEMIS 41 41,336 22,993 55.62% 03:34:59 48,451
Not seeing any ASRM4 stats for some reason. I have used them, but not often, so not a lot of missing data there.
#23
Posted 26 August 2015 - 03:36 PM
On the other hand, AC20s seem to be suffering from bad hit reg as of late...
#24
Posted 26 August 2015 - 03:42 PM
Davegt27, on 26 August 2015 - 02:51 PM, said:
I am forced to dig a little deeper on the weapons I use for Mechs
SRMs seem like one of the worst weapons in the game
Well it's hardly accurate as it only shows 43 games of which it should show many hundreds as nearly all of my mechs with missile points get srm4s -
SRM4
43 games - 21,320 fired -- 9,925 hit -- 46% accuracy
SRM6 -
29 games - 15,476 fired -- 5,997 hit -- 38.75% accuracy
Artemis is 3% higher with SRM6, nearly the same with SRM4 (far, far less to record for SRM4 because I generally just run them normal)
Clan versions I only have 5 and 8 games recorded for whatever reason (seems impossible after mastering Mad Dogs and Timbers with them being the primary weapons) - both roughly 45% accuracy but with that low of a game count there's no way to rely on that information.
- both have very low recorded counts which is pretty disappointing since they are a staple weapon on many of my mechs and often burn through all volleys.
The one thing that is missing from that information is whether they hit the same component or different ones. The 4's have a very tight spread even without artemis and more often than not will all pinpoint to the same location after about 50m out which makes them very effective with ML or MPL on medium mechs especially.
#25
Posted 26 August 2015 - 04:09 PM
Lostdragon, on 26 August 2015 - 10:12 AM, said:
Wait... didn't the splash damage bug make a single srm6 intasplode a light mech?
That's... really not a good power level to set as a baseline...
#26
Posted 27 August 2015 - 05:00 AM
Narcissistic Martyr, on 26 August 2015 - 04:09 PM, said:
Wait... didn't the splash damage bug make a single srm6 intasplode a light mech?
That's... really not a good power level to set as a baseline...
No, it wasn't that bad, however, it was pretty terrifying if a 4x ASRM6 Awesome managed to sneak up on you... At that time I thought SRMs were actually in a good spot balance wise because the risk to get close was worth the reward in the high damage output. If you got to within about 200 meters and you could aim then you were going to do some serious damage.
#27
Posted 27 August 2015 - 05:04 AM
Scout Derek, on 26 August 2015 - 08:42 AM, said:
When you can bring a Mech (Stalker) who can bring 5 SRM6+ Artemis with a 64.5 Alpha with them, who's complaining
EDIT: forgot Stalker had only one torso with 2 Missile hardpoints.
does that mech ever arrive at the battlefield?
"There and back,"
a story from A.D. DER
Edited by Lily from animove, 27 August 2015 - 05:04 AM.
#29
Posted 27 August 2015 - 06:32 AM
Davegt27, on 26 August 2015 - 02:51 PM, said:
I am forced to dig a little deeper on the weapons I use for Mechs
SRMs seem like one of the worst weapons in the game
SRM 6 + ARTEMIS
Games Played 36
Fired 8,830 Hit 4,143
Accuracy 46.92%
Time Equiped 00:05:33
Damage Dealt 9,488
This is my stats using IS SRM6+ARTEMIS
For my Clan SRM6+ARTEMIS:
Games Played 42
Fired14,800
Hit 6,917
Accuracy 46.74%
Time Equiped 01:34:55
Damage Dealt 14,161
Those are for my SRM6+ARTEMIS stats, I'll get the other ones out in a bit.
#30
Posted 27 August 2015 - 06:37 AM
I often outdamge any other team member in a GRF with SRMs and some medium lasers.
So, are SRMs they a bad weapon? Hell no, but they are not an alrounder weapons like ACs or laz0rs. They need skill to use, and their terms of use is quite limited (brawling range > 200). Do they need a buff? Slightly, speed, spread and range could be better.
Edited by xe N on, 27 August 2015 - 06:39 AM.
#31
Posted 27 August 2015 - 06:42 AM
Scout Derek, on 26 August 2015 - 09:03 AM, said:
And I'd like to add that SRMs take a bit of aiming skills in order to hit your target, like PPCs before the speed buff, and so on.
I found it to be the Wolverine - 7K that does it for me, SRM 18 + Artemis is fun going about 103 KPH with Jump Jets and 3 mediums.
Shadowcat-B too, with more ammo, Jump Jets, 1 less laser, and a bit less armor.
I contend that the WVR-7K is one of the best brawlers in the game. STD engine, JJs, 3 ASRM6 and 2 Small Lasers is my favored build.
What is very subtle is that the launchers aren't just mounted close to each other, but they are vertical 2x3 racks, which tends to make the overall spread of the missiles more vertical than horizontal. This is a huge advantage, because almost every mech (and every component) is taller than it is wide. So, when you hit with your missile alpha, you tend to put most of the missiles into one component when in normal brawl ranges (~100m).
#32
Posted 27 August 2015 - 06:42 AM
Nightmare1, on 26 August 2015 - 02:03 PM, said:
Have you tried the CN9-A(C) yet?
I run triple SRM4s + Artemis with twin MPLs to back them up, along with a Standard 275 Engine. It's fast and it hits hard. I think you'd enjoy it.
Oh yes I remember that, I couldn't get it to work because of cbill issues at the time, but like the stalker, I'm going after them
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