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I Have Srm+Artemis Woes...


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#21 Nightmare1

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Posted 26 August 2015 - 03:23 PM

My SRM Stats:


.............Matches.....Fired.........Hit.........Accuracy.....Time Equipped.....Damage:
SRM2..........3...........764..........321.........42.02%..........00:16:30.............679
SRM4.........41.........6,628.......3,079.......46.45%..........03:25:44.............6,500
SRM6.........71.........23,220.....10,267.....44.22%..........06:50:13.............22,674

#22 aniviron

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Posted 26 August 2015 - 03:25 PM

View PostDavegt27, on 26 August 2015 - 02:51 PM, said:

Could you (or anyone) share your stats on SRMs?

Weapon Matches Fired Hit Accuracy Time Equip. Damage
SRM 4 100 20,240 11,997 59.27% 08:38:21 26,504

SRM 6 128 40,924 21,678 52.97% 11:31:03 48,827 SRM 6 + ARTEMIS 7 660 389 58.94% 00:28:11 833

C-SRM 4 5 636 336 52.83% 00:30:23 676 C-SRM 6 355 141,414 76,817 54.32% 1 day 05:28:34 161,862 C-SRM 4 + ARTEMIS 8 516 302 58.53% 00:42:46 615 C-SRM 6 + ARTEMIS 41 41,336 22,993 55.62% 03:34:59 48,451

Not seeing any ASRM4 stats for some reason. I have used them, but not often, so not a lot of missing data there.

#23 Kubernetes

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Posted 26 August 2015 - 03:36 PM

I haven't had issues with SRMs in a long time. I don't use them that often, but when I do they are just ferocious at point blank. The other day I ran my Griffin 2N on Viridian, found an isolated LRM Treb and Adder, and my SRMs just tore them up.

On the other hand, AC20s seem to be suffering from bad hit reg as of late...

#24 sycocys

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Posted 26 August 2015 - 03:42 PM

View PostDavegt27, on 26 August 2015 - 02:51 PM, said:

Could you (or anyone) share your stats on SRMs?

I am forced to dig a little deeper on the weapons I use for Mechs

SRMs seem like one of the worst weapons in the game

Well it's hardly accurate as it only shows 43 games of which it should show many hundreds as nearly all of my mechs with missile points get srm4s -

SRM4
43 games - 21,320 fired -- 9,925 hit -- 46% accuracy

SRM6 -
29 games - 15,476 fired -- 5,997 hit -- 38.75% accuracy

Artemis is 3% higher with SRM6, nearly the same with SRM4 (far, far less to record for SRM4 because I generally just run them normal)

Clan versions I only have 5 and 8 games recorded for whatever reason (seems impossible after mastering Mad Dogs and Timbers with them being the primary weapons) - both roughly 45% accuracy but with that low of a game count there's no way to rely on that information.

- both have very low recorded counts which is pretty disappointing since they are a staple weapon on many of my mechs and often burn through all volleys.

The one thing that is missing from that information is whether they hit the same component or different ones. The 4's have a very tight spread even without artemis and more often than not will all pinpoint to the same location after about 50m out which makes them very effective with ML or MPL on medium mechs especially.

#25 Narcissistic Martyr

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Posted 26 August 2015 - 04:09 PM

View PostLostdragon, on 26 August 2015 - 10:12 AM, said:

SRMs have needed some help for quite some time. Ever since they removed the splash damage bug that actually allowed them to do damage SRMs have been pretty lackluster.


Wait... didn't the splash damage bug make a single srm6 intasplode a light mech?

That's... really not a good power level to set as a baseline...

#26 Lostdragon

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Posted 27 August 2015 - 05:00 AM

View PostNarcissistic Martyr, on 26 August 2015 - 04:09 PM, said:


Wait... didn't the splash damage bug make a single srm6 intasplode a light mech?

That's... really not a good power level to set as a baseline...


No, it wasn't that bad, however, it was pretty terrifying if a 4x ASRM6 Awesome managed to sneak up on you... At that time I thought SRMs were actually in a good spot balance wise because the risk to get close was worth the reward in the high damage output. If you got to within about 200 meters and you could aim then you were going to do some serious damage.

#27 Lily from animove

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Posted 27 August 2015 - 05:04 AM

View PostScout Derek, on 26 August 2015 - 08:42 AM, said:


When you can bring a Mech (Stalker) who can bring 5 SRM6+ Artemis with a 64.5 Alpha with them, who's complaining :P

EDIT: forgot Stalker had only one torso with 2 Missile hardpoints.


does that mech ever arrive at the battlefield?

"There and back,"

a story from A.D. DER

Edited by Lily from animove, 27 August 2015 - 05:04 AM.


#28 Scout Derek

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Posted 27 August 2015 - 06:24 AM

View PostLily from animove, on 27 August 2015 - 05:04 AM, said:


does that mech ever arrive at the battlefield?

"There and back,"

a story from A.D. DER

Probably not, but now that I got my eyes on it, It's something I'm going to grab from the store for cbills.

#29 Scout Derek

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Posted 27 August 2015 - 06:32 AM

View PostDavegt27, on 26 August 2015 - 02:51 PM, said:

Could you (or anyone) share your stats on SRMs?

I am forced to dig a little deeper on the weapons I use for Mechs

SRMs seem like one of the worst weapons in the game

SRM 6 + ARTEMIS
Games Played 36
Fired 8,830 Hit 4,143
Accuracy 46.92%
Time Equiped 00:05:33
Damage Dealt 9,488


This is my stats using IS SRM6+ARTEMIS




For my Clan SRM6+ARTEMIS:

Games Played 42
Fired14,800
Hit 6,917
Accuracy 46.74%
Time Equiped 01:34:55
Damage Dealt 14,161


Those are for my SRM6+ARTEMIS stats, I'll get the other ones out in a bit.

#30 xe N on

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Posted 27 August 2015 - 06:37 AM

SRMs are good for mobile medium brawling mechs, escpacially IS. Because medium mechs cannot mount alot if autocannons or tons of heatsinks, it's their weapon of choice. They generate not much heat and are quite light for their damage and DPS.

I often outdamge any other team member in a GRF with SRMs and some medium lasers.

So, are SRMs they a bad weapon? Hell no, but they are not an alrounder weapons like ACs or laz0rs. They need skill to use, and their terms of use is quite limited (brawling range > 200). Do they need a buff? Slightly, speed, spread and range could be better.

Edited by xe N on, 27 August 2015 - 06:39 AM.


#31 Dino Might

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Posted 27 August 2015 - 06:42 AM

View PostScout Derek, on 26 August 2015 - 09:03 AM, said:

Yeah, but usually they hit straight on.

And I'd like to add that SRMs take a bit of aiming skills in order to hit your target, like PPCs before the speed buff, and so on.

I found it to be the Wolverine - 7K that does it for me, SRM 18 + Artemis is fun going about 103 KPH with Jump Jets and 3 mediums.

Shadowcat-B too, with more ammo, Jump Jets, 1 less laser, and a bit less armor.


I contend that the WVR-7K is one of the best brawlers in the game. STD engine, JJs, 3 ASRM6 and 2 Small Lasers is my favored build.

What is very subtle is that the launchers aren't just mounted close to each other, but they are vertical 2x3 racks, which tends to make the overall spread of the missiles more vertical than horizontal. This is a huge advantage, because almost every mech (and every component) is taller than it is wide. So, when you hit with your missile alpha, you tend to put most of the missiles into one component when in normal brawl ranges (~100m).

#32 Scout Derek

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Posted 27 August 2015 - 06:42 AM

View PostNightmare1, on 26 August 2015 - 02:03 PM, said:


Have you tried the CN9-A(C) yet?





I run triple SRM4s + Artemis with twin MPLs to back them up, along with a Standard 275 Engine. It's fast and it hits hard. I think you'd enjoy it. :)


Oh yes I remember that, I couldn't get it to work because of cbill issues at the time, but like the stalker, I'm going after them :)





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