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Sell Maps, Not Mechs


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#41 Wyest

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Posted 27 August 2015 - 04:24 AM

View PostDiablobo, on 27 August 2015 - 12:03 AM, said:

You guys seem to think that I am proposing maps that are only for paying players....that is not the case. Just like the ones who pay to get mechs early, I am proposing they let players spend a small amount to play on maps early. Then they let everyone join the new maps after a couple of weeks or so. Everyone would be able to play on the new maps, they would just have to wait a little while if they don't pay.


What is the incentive to pay? You get it free later. Not even a grind to get it. Worse, you now have less content while it's restricted, because only people who are willing to pay can ever be your opponents.

This isn't the case for mechs. Mechs have three price options: Buy packs up front. Buy MC and get the mechs directly. Grind C-Bills and buy the mechs directly. The first two cost real money, but trade that for exclusive perks (champion/hero variants) and time and effort savings. The latter costs time and effort to grind up the C-Bills to buy the mech, but you'll never get the perks or hero variant that way.

So for those first weeks, there is literally NO reason to buy in and get a map. None. You save nothing, you get nothing, all you do is hand over money for something everyone gets given later for nothing. It's the equivalent of asking people to buy a mech pack, and then handing out the same mechs to everyone after. Everyone who prebought would ask for a refund, and rightly so.

#42 Siegegun

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Posted 27 August 2015 - 04:36 AM

Bad idea OP.

#43 sycocys

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Posted 27 August 2015 - 04:49 AM

View PostMechwarrior Buddah, on 26 August 2015 - 08:25 PM, said:


to be fair thats not working either....

Really to be fair that's because haven't actually developed the game. 3+ years down the road and it's still the same exact game we had in closed beta with only a few more maps and a couple hundred mechs of which most are slight variations of one another all across the board.

#44 Bishop Steiner

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Posted 27 August 2015 - 04:52 AM

View PostDiablobo, on 26 August 2015 - 07:54 PM, said:

Why is that? Do you have an actual reason, or do you blindly shoot down ideas without justification?

well, one thing just off the top of my head.... if you think finding a match in MM can take a while now? Bring a good book while waiting for map drops if people have to pay to access them.

#45 Nightshade24

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Posted 27 August 2015 - 04:55 AM

paying for campaigns sound nice.

pay [x] for preorder of campaign, play it. and then later on it's free. (I think the VERY first set / pack of campaign maps should be free for all first just so everyone has a chance at a new experience. And I think the pre order should be only a week or less then a month away instead of a few month wait.)

Maps themself? how about no.

#46 Bishop Steiner

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Posted 27 August 2015 - 05:01 AM

View PostNightshade24, on 27 August 2015 - 04:55 AM, said:

paying for campaigns sound nice.

pay [x] for preorder of campaign, play it. and then later on it's free. (I think the VERY first set / pack of campaign maps should be free for all first just so everyone has a chance at a new experience. And I think the pre order should be only a week or less then a month away instead of a few month wait.)

Maps themself? how about no.

this approach makes sense. It works to add a financial return to the upcoming PvE, and it would sort of give that early access to Maps the OP is talking about, as one would assume each new Campaign would come with it's own unique map set. But selling maps for PvP itself, totally bad idea. (early access in PvP maps would simply mean never finding a match on it)

#47 Mycrus

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Posted 27 August 2015 - 05:03 AM

View PostDiablobo, on 26 August 2015 - 07:50 PM, said:

MWO has a lot of mechs. With so many mechs already released and on the way, is it really necessary to bring that many more? Unless the timeline moves up fairly soon, we are going to run out of mechs to add to the game. Of course I know that there are still plenty of mechs that people want to have added, but the fact is, we are in pretty good shape even if no more mechs were introduced. To me, it almost seems like every new mech that comes along is just more of the same thing we have been playing for over a year now. A new player starting today would have to play nonstop for weeks just to make a dent in the mech collection we have now. Enough already.

What we don't have is too many maps. The new redesigns are nice, but what we really need are more maps. Even a handful of new maps would add way more content and excitement into the game than more mechs. I would rather have one new map instead of 10 new mechs.

An even more lucrative proposition for PGI would be to sell early access to the new maps. I would pay lots to have new maps and areas to play with, and I'm sure there a lots of players who would as well. While it's good that PGI doesn't exactly mimic the other companies that sell DLC, it might be a good idea for them to take a look at maps as well as mechs. Make one or a couple of new maps that you have to pay to have access to, but then let everyone have access after a month or so. Not only would it incentivize PGI to make more maps, but it would give the players who are burned out on mechs something to look forward to paying for. I bet they would sell way more maps than they would mechs. What do you guys think?


every game that had paywalled maps ended up with those maps not having enough people...

#48 Nightshade24

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Posted 27 August 2015 - 05:04 AM

View PostBishop Steiner, on 27 August 2015 - 05:01 AM, said:

this approach makes sense. It works to add a financial return to the upcoming PvE, and it would sort of give that early access to Maps the OP is talking about, as one would assume each new Campaign would come with it's own unique map set. But selling maps for PvP itself, totally bad idea. (early access in PvP maps would simply mean never finding a match on it)

only time an exclusive PvP map should ever occur is if it's CW (do not have a faction atm? those cw maps are unnable to play in PvP... easy fix but still technically exclusive), and the other time is if it's in closed beta/ alpha testing.

Both occur often and I hope it stays that way. Deviding population based on maps or any content sucks in my mind.

#49 TWIAFU

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Posted 27 August 2015 - 05:13 AM

View PostDiablobo, on 26 August 2015 - 07:54 PM, said:

Why is that? Do you have an actual reason, or do you blindly shoot down ideas without justification?


1. New River City, New Forest Colony play now for $9.99 each!
2. Want to play the new, evolved versions, pay up.
3. You would complain about "bait and switch" with having to pay for maps, better maps.
4. Want to pre-order/pre-pay for a map to wait months to play it like 'mechs?
5. Split community further.
6. Plain horrible idea.

#50 nehebkau

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Posted 27 August 2015 - 05:19 AM

View PostDiablobo, on 26 August 2015 - 07:50 PM, said:

MWO has a lot of mechs. With so many mechs already released and on the way, is it really necessary to bring that many more? Unless the timeline moves up fairly soon, we are going to run out of mechs to add to the game. Of course I know that there are still plenty of mechs that people want to have added, but the fact is, we are in pretty good shape even if no more mechs were introduced. To me, it almost seems like every new mech that comes along is just more of the same thing we have been playing for over a year now. A new player starting today would have to play nonstop for weeks just to make a dent in the mech collection we have now. Enough already.

What we don't have is too many maps. The new redesigns are nice, but what we really need are more maps. Even a handful of new maps would add way more content and excitement into the game than more mechs. I would rather have one new map instead of 10 new mechs.

An even more lucrative proposition for PGI would be to sell early access to the new maps. I would pay lots to have new maps and areas to play with, and I'm sure there a lots of players who would as well. While it's good that PGI doesn't exactly mimic the other companies that sell DLC, it might be a good idea for them to take a look at maps as well as mechs. Make one or a couple of new maps that you have to pay to have access to, but then let everyone have access after a month or so. Not only would it incentivize PGI to make more maps, but it would give the players who are burned out on mechs something to look forward to paying for. I bet they would sell way more maps than they would mechs. What do you guys think?



Actually, selling map-based content packs for money is a pretty good revenue generation idea. The one thing PGI needs is more help in figuring out how to monetize this game.

Edited by nehebkau, 27 August 2015 - 05:19 AM.


#51 sycocys

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Posted 27 August 2015 - 05:26 AM

I wouldn't have any problems with campaigns beyond the first one being locked behind a paywall. Have a free shorter one so people can get a taste of it, and sell the rest.

If they are implementing AI (still have my doubts on that) there could be solo, coop, pvp - clan and IS -versions of the same scenarios all sold separately or bundled in packages. Selling campaign additions IS an actually proven viable option, and it would give them a lot of additional map assets to utilize for things like Community Warfare for people that don't want to pay to get a chance to see these maps for free.





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