There are a few bugs i noticed though
- The mechs in the gauntlet don't turn back on after being disabled
- Your mech doesn't come to a stop after the end of a gauntlet round, i found myself in the water after my first round.
- The objectives in target practice don't always register, especially "one shot kill" which I've never been able to get
- Some mechs in target practice are untargetable after respawning
- The mech UI disappears when changing mechs, but can be fixed by powering on and off.
- The stats for the gauntlet and rapid targetting tests aren't immediately clear what they mean
- The end conditions of both weren't completely clear either (although for the gauntlet that is a symptom of the AI mechs no turning back on leaving you with no threat)
- For the gauntlet it might be worth having multiple paths so that each round is a little different
- A versions of target practice with the mechs wandering around on pre-defined paths to make targetting components more of a challenge.
- Weapons specific tutorials i.e. guass, uacs, lbx, crit seekers, lrms/ssrms
- Tutorial on weapon ranges and damage fall off
- Advanced movement tutorials i.e. jumpjets, masc and fall damage