- then, available mechs and their loadouts, they are a weird bunch, we have available 2 embers, one another firestarter, 2 dragons - a hero and an ordinary one, two jagermechs - a hero and an ordinary one, some mechs have terrible stock loadouts, some are champions with decent loadouts, overall it's a weird mess. you suggest a new player to drive a slowish thunderbolt with a motley loadout... imo it would be much better if you used there champion versions of mechs only, especially since they are used as trial mechs too, those are more convenient and give better idea how to build your mech, also imo there is no need to have more than one chassis for a test ride; finally, i hope you add clan version of the tutorial too... with clan champions/custom loadout mechs
- the tasks are not clear what to do and how
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- some minor stuff, it would be nice if you could interrupt the beginning movie if you (in my case - accidentally) started that training again, 'gauntlet' is glitchy, it can write 'critical damage' when you mech is undamaged (apparently brought it from 'running cored' which i tried before and canceled after few rounds), when you press esc it can put your crosshair in a yellow figure like in the beginning of the tutorial when you are demonstrated the hud, both 'gauntlet' and 'running cored' don't count killed enemies too, some of enemies there don't move etc
- i would prefer to have a full fledged battle vs whole mechs controlled by ai as my final testing, would be nice to have some class (light/medium/heavy/assault) specific tasks
Edited by bad arcade kitty, 28 August 2015 - 08:31 AM.