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[Audio] More Immersion On Captain Adams Please.


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#1 SpiralFace

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Posted 28 August 2015 - 09:29 AM

So some feedback on the audio in the Tutorial:

Intro VO: Perfect for what it was saying.
Com Officer: The com officer was also perfectly executed.
Captain Adams: Feels like he is right there in the mech with you.


I feel like Captain Adams should have at least a little bit of audio static to simulate the fact that he is a voice in another mech.

I get that things need to be said in a clear and clean way when it comes to player inputs, but I think a little bit of it to add to immersion isn't going to hurt anyone.

You can still make perfect sense of what the Com officer is saying through his well done audio static. And while I don't think it should be as strong as the com officers, I feel like adding about 20-50% of the static you see on the com officer will add a bit more to the immersion that Adam's is in the Atlas and not in your cockpit with you while still having everything be clear.

Heck, the static voice from the MW2 instructor is still clear enough to follow, and despite the dated graphics, still adds a tremendous amount of immersion to the experience. (Especially in the way he acts like an actual clan instructor. In-universe slang and all.)







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