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Has The Awesome Been Rescaled?!?


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#1 Big Tin Man

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Posted 28 August 2015 - 03:24 PM

Very serious. In the PTS, the Awesome is just about the size of the thunderbolt. I don't play either mech very often, so I don't know. I thought the Awesome was larger than the thud by a significant margin. Now they are about identical.

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You make the call.

#2 Vlad Ward

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Posted 28 August 2015 - 03:50 PM

No.

Dennis already said they won't start work on rescaling until the Origins IIC and Resistance 2 packs are done, so end of the year at best.

#3 bad arcade kitty

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Posted 28 August 2015 - 03:52 PM

may be it's an easter egg of the upcoming rescaling

#4 Narcissistic Martyr

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Posted 28 August 2015 - 03:53 PM

No, the two are similarly sized. Take the champion thud out in the testing grounds and you'll see.

Ultimately the difference in relative viability is due to the great quirks of the thud and the fact that dropping in one doesn't give the enemy team a dire wolf or king crab.

Edited by Narcissistic Martyr, 28 August 2015 - 03:59 PM.


#5 Tennex

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Posted 28 August 2015 - 03:58 PM

Its not a large mech. It just has bad proportions

#6 oldradagast

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Posted 28 August 2015 - 04:08 PM

Thuds are stupidly oversized. Only the idiotically overpowered quirks on them "balances" out the horrid scaling issues.

Meanwhile, the Awesome is about the right *size*, but far too much of the mech is torso and rolling damage is nearly worthless in it since it seems the torsos can be hit at any angle. I can't recall ever losing an arm in Awesome without it being caused by a torso loss. The Awesome also suffers from limited weapon options (no ballistics and missiles generally stink in the game) and low-slung hard points. The not-so geniuses at PGI "fixed" this by raising the missile ports (which nobody cares about) and lowering the 2nd torso mounted energy hardpoints... ugh... why?

#7 Impyrium

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Posted 28 August 2015 - 04:15 PM

The scale of the Awesome was never the problem. It's actually an incredibly short assault 'mech.

#8 SaltBeef

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Posted 28 August 2015 - 04:46 PM

It is not short it is a little Danny Devito Assault. I like playing my LRM awsomes.

#9 Kiiyor

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Posted 28 August 2015 - 05:50 PM

View Postoldradagast, on 28 August 2015 - 04:08 PM, said:


Meanwhile, the Awesome is about the right *size*, but far too much of the mech is torso and rolling damage is nearly worthless in it since it seems the torsos can be hit at any angle.


This.

The Awesome's problems start with the legs - it has stupidly tall torsos, all courtesy of it's midget legs. Can anyone remember when leg animations were desynched with speed? The Awesome had a solid, ponderous stride. Then they coupled the legs with running speed, which I loved, until I saw the Awesome. It has to move those stump legs so fast that it looks like a fat kid running after an ice cream truck in a cartoon. It can run to Benny Hill music without having playback sped up.

They need to be stretch the legs up a little, squishing the torsos vertically to maintain current height, and then make all three torsos a little narrower.

It will never be optimal, thanks to it's box shape, but it can be better.

#10 TwentyOne

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Posted 28 August 2015 - 05:57 PM

View PostTennex, on 28 August 2015 - 03:58 PM, said:

Its not a large mech. It just has bad proportions

It has a large amount of surface area.

#11 Fuggles

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Posted 28 August 2015 - 06:26 PM

thats just itty bitty ppc syndrome

#12 Vlad Ward

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Posted 28 August 2015 - 06:36 PM

The proper term is microPPC.





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