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Rapid Fire: Counting And A Number Of Rounding Bugs


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#1 Iain Black

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Posted 29 August 2015 - 02:52 AM

first of all - nice job there.
a reward for finishing some of the missions not just basic training would be cool. e.g. "can barely hit" title for finishing rapid fire at level xxx

rapid fire: around round 25 or when i got to having more then 12 seconds left, it stopped displaying the correct number of turrets hit (maybe the window is too slow), yet still registered the kills. (dual gauss jaeger, 2 gauss in 2 groups, recharding one while firing the other on zoom 2. there is no rewards up and including round 28. :)

rapid fire also has issues when you e.g. with an ember/jenner start running in between turrets to kill them. -> should mention that it is designed stationary shootout.
telling the player when they bring a mech unlikely to be able to finish might help, too...
e.g. ember or jenner "you might want to bring another mech, this ones range is too short/overheats too fast".

a number of windows, e.g. score window in gauntlet & running cored, damage/turret window in rapid fire, etc. still contain unrounded float values, please check all the outputs for that.


otherwise: very cool.
i wish there was some kind of full contact mech racing :)





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