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Matchmaker - First Team With 6 Kills Will Win The Match


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#1 whitelightshadow

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Posted 26 August 2015 - 05:30 AM

Just an observation, the first team to get 6 kills always seems to win also the mechs with more weight (tons) seems to favour the winners.

#2 Mawai

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Posted 26 August 2015 - 05:46 AM

Yes. So?

If the score is 6:5 or 6:4 then either team can still win in many cases but if one side is down 6 then it is a pretty much a forgone conclusion. That has nothing to do with the matchmaker but the nature of the game itself. If mechs are roughly balanced overall which is required to balance a 12 v 12 match then in a 12 v 6 situation the side with 6 is usually so overmatched that the loss happens very quickly. Basically the losses of mechs give a tactical advantage to one side that can snowball. I've been in matches where my side was down 4 but came back to win ... but they are uncommon.

As for tonnage, this can be an issue and it has been suggested that the matchmaker be refined to try to match tonnage a bit more closely. For example, 3 Dire Whale against 3 Awesome is not usually an even match, similarly, 3 Stormcrow vs 3 Cicada. On the other hand, terrible tonnage match ups aren't that common since the assignment in the solo queue is random. Group queue is harder to control since one group could take 3 Dire Whales and 3 Timberwolves and could be matched up against other groups with less tonnage and less effective mechs. Trying to add tonnage matching to the group queue though might significantly increase the time required to find a match.

#3 Ironwithin

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Posted 26 August 2015 - 05:59 AM

View Postwhitelightshadow, on 26 August 2015 - 05:30 AM, said:

Just an observation, the first team to get 6 kills always seems to win also the mechs with more weight (tons) seems to favour the winners.


The first part is kind of a pointless observation, isn't it ?
"I tend to get wet when it rains"; "I get sunburn only when the sun shines."

#4 LastPaladin

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Posted 26 August 2015 - 08:42 AM

The first team to lose even one mech usually loses, it doesn't even have to be six. That's just the nature of the game, once you start losing firepower, it's a steeper and steeper climb uphill to even break even again, much less win.

#5 whitelightshadow

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Posted 27 August 2015 - 06:05 AM

Well correction the first team that get 5 kills. And so far 99.9% accurate except one game in conquest when the last player hid away with enough caps...

#6 whitelightshadow

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Posted 27 August 2015 - 06:10 AM

View PostLastPaladin, on 26 August 2015 - 08:42 AM, said:

The first team to lose even one mech usually loses, it doesn't even have to be six. That's just the nature of the game, once you start losing firepower, it's a steeper and steeper climb uphill to even break even again, much less win.


Before there was still a chance to turn it around now, not a chance... Even games where the other team manage to pass the other in kills they still lose in the end... Just amazing, do yourself a favour and keep count and you will see all this.

#7 Ironwithin

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Posted 27 August 2015 - 06:46 AM

View Postwhitelightshadow, on 27 August 2015 - 06:05 AM, said:

Well correction the first team that get 5 kills. And so far 99.9% accurate except one game in conquest when the last player hid away with enough caps...


So you played 1000 matches and only once did it not happen ?
Hyperbole doesn't make the observation any more compelling (or relevant).
"Oh there it is, our 5th 'mech went down, might as well disconnect now!" ... Unlikely to become a mass-trend, don't you think?

What's the point you're trying to make ? That teams that lose tend to lose ? I don't get it.

#8 whitelightshadow

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Posted 27 August 2015 - 07:48 AM

View PostIronwithin, on 27 August 2015 - 06:46 AM, said:


So you played 1000 matches and only once did it not happen ?
Hyperbole doesn't make the observation any more compelling (or relevant).
"Oh there it is, our 5th 'mech went down, might as well disconnect now!" ... Unlikely to become a mass-trend, don't you think?

What's the point you're trying to make ? That teams that lose tend to lose ? I don't get it.


The point I am trying to make is first it is an observation and secondly the observation is that the loss of five or more players on one team causes a snowball effect that end in a loss. And maybe there should be somebody looking into it as it has a cause and, by any head scratching, the cause can maybe be manupilated to get a more balanced game.

O and Ironwithin, “To acquire knowledge, one must study; but to acquire wisdom, one must observe.” - Marilyn Vos Savant

Edited by whitelightshadow, 27 August 2015 - 07:48 AM.


#9 JonahGrimm

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Posted 27 August 2015 - 08:53 AM

I suppose I fail to see how this is an imbalance.

This is a team no-respawn shooter; if your team outfights the enemy team, then you win. That usually means you need to kill their mechs before they kill yours, or, y'know, you're not winning.

12-6 is the normal outcome for a balanced match where one side took and kept the other hand. This is neither a stomp nor an unexpected result.

#10 The Mech behind you

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Posted 27 August 2015 - 09:08 AM

depends on how many kills the other team has. If it's 6v3 or less, well GG. If it's 6v4 it still can turn around. And a 6v6 is an awesome match! :D

#11 whitelightshadow

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Posted 27 August 2015 - 09:38 AM

The perfect match should end 11-12, and should have you on the edge of your seat all the way to the end...
But that is only in a perfect game... and in practice rarely occuring...

Edited by whitelightshadow, 27 August 2015 - 10:47 AM.


#12 Youshallgofo

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Posted 27 August 2015 - 09:58 AM

thats just the how the game is. When you consider a 2v1 situation, the single mech will lose 100% of the time. The lower the number of players the easier it is to focus down an enemy.

#13 MarineTech

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Posted 27 August 2015 - 10:13 AM

View Postwhitelightshadow, on 27 August 2015 - 09:38 AM, said:

The perfect match should end 11-12,


No. No it shouldn't.

In the real word, an 11-12 combat would mean a loss for both sides. The winning unit losing over 90% is no longer going to be considered combat effective. Actually, any unit losing 50% of its strength is no longer considered combat effective and is normally pulled from the line and sent to the rear to repair and rebuild with fresh troops.

#14 Nyuuu

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Posted 27 August 2015 - 11:08 AM

The first team to reach 12 kills will usually win in 100% of the cases

#15 whitelightshadow

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Posted 27 August 2015 - 11:43 AM

View PostNyuuu, on 27 August 2015 - 11:08 AM, said:

The first team to reach 12 kills will usually win in 100% of the cases

LOL I agree... And it is the team that gets the first 5 kill that get the 12... Just played 3 games, with and against you, where this happed. How do you feel about it?

Edited by whitelightshadow, 27 August 2015 - 12:16 PM.


#16 Lugh

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Posted 27 August 2015 - 12:19 PM

Thank goodness all your perception biased info invalidates my own come from behind victories.

I feel so much better knowing that not everyone can pull victory from the jaws of defeat.

View PostMarineTech, on 27 August 2015 - 10:13 AM, said:


No. No it shouldn't.

In the real word, an 11-12 combat would mean a loss for both sides. The winning unit losing over 90% is no longer going to be considered combat effective. Actually, any unit losing 50% of its strength is no longer considered combat effective and is normally pulled from the line and sent to the rear to repair and rebuild with fresh troops.

But they don't have any sort of logisitics built in to any facet of the game because "that's boring let's just shoot each other in the face'

#17 Kodyn

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Posted 27 August 2015 - 12:24 PM

One reason behind this is purely psychological.

I've observed many occasion where once the team is up x amount of kills, they suddenly all get the idea to be more aggressive, and start pushing into what remains of the enemy team, which tends to mop things up pretty quickly.

Now if that same team had simply been aggressive from the beginning, or once the first enemy mech went down, they'd likely have won just as handily, but people like to play it safe until they feel victory is more assured.

There's rarely a case in MWO where the more aggressive team loses, unless it's just an aggressive team of poorly loaded out mechs with sub-par pilots, vs the opposite.

#18 whitelightshadow

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Posted 27 August 2015 - 12:28 PM

View PostMarineTech, on 27 August 2015 - 10:13 AM, said:


No. No it shouldn't.

In the real word, an 11-12 combat would mean a loss for both sides. The winning unit losing over 90% is no longer going to be considered combat effective. Actually, any unit losing 50% of its strength is no longer considered combat effective and is normally pulled from the line and sent to the rear to repair and rebuild with fresh troops.


This is suppose to be a "game", according to websters "a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck" it is not real life combat and will never be. It is suppose to be fun to play game.

#19 whitelightshadow

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Posted 27 August 2015 - 12:35 PM

Basically what I say is that if you put both teams on a balance scale. Five kills is where the point of no return is, the point where the scale tips to one team, for victory, and where it is exceedingly hard to reverse the outcome by the other team.

#20 The Unstoppable Puggernaut

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Posted 27 August 2015 - 12:41 PM

Just lost about 20 games in a row, I aint kidding. Please switch back to the previous method of match making. I can't level ANY mechs up at all !!!!!!!!!!!!!!!!!!!!





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