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Mauler Quick Analysis


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#1 Scout Derek

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Posted 30 August 2015 - 01:17 PM



(Hope the video came out right)


So, like the title says, going over a few noticeable things in that weekend update at the end with a sneak peak of the Mauler.

The first thing I noticed and that I discussed with Juodas in-game while pugging (Mister D was there too ;) ) was how the Mauler walked. Remember how the Awesome walks? That's the Mauler's animation, Awesome walking, so, prepare for the bouncy arms.

The second thing were the arms. They showed 2 variants, one with PPC arms and one with Laser arms. The arms, are nowhere stubby very much when you look at them, they rather look quite nice, as do the laser arms, being a little shorter, which relates to the Warhammer's PPC arms; they'll look somewhere or close to the Mauler's PPC barrels/forearm.

Last thing I saw were the hitboxes, looks well, though without a proper shot or view I couldn't tell if it was a barn door or not. Regardless the LRM/SRM racks were okay, just be careful when trying to peak with it, sure the SRMs will fly but you'll be restricted by your arms (someone else mentioned this in-game in the same match mentioned).

So it boils down to, Average or above average quirks for the Mauler?

I sense dakka dakka quirks coming for it, which is good, considering how many hardpoints one variants gets.

#2 Sarlic

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Posted 30 August 2015 - 01:19 PM

Don't you think this thing looks a little too slim/small?

Could be wrong though..

But it looks great. ST Missiles came better out then expected.

Edited by Sarlic, 30 August 2015 - 01:19 PM.


#3 Spheroid

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Posted 30 August 2015 - 01:20 PM

Do not care for the walking animation at all.

#4 Scout Derek

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Posted 30 August 2015 - 01:41 PM

View PostSarlic, on 30 August 2015 - 01:19 PM, said:

Don't you think this thing looks a little too slim/small?

Could be wrong though...


Oh, that's another thing we discussed as well.

In general it does look a bit slim but that's a good thing isn't it? I mean with the rescale of the Awesome it'll be reasonable to why the Mauler is the way it was in that video.

View PostSpheroid, on 30 August 2015 - 01:20 PM, said:

Do not care for the walking animation at all.

Yeah, Juodas didn't care for it either, and neither do I now that I look at it more and more.

But question is, what kind of walking animation to give, the Highlander's?

Edited by Scout Derek, 30 August 2015 - 01:41 PM.


#5 Slow and Decrepit

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Posted 30 August 2015 - 02:41 PM

View PostScout Derek, on 30 August 2015 - 01:41 PM, said:

Oh, that's another thing we discussed as well.

In general it does look a bit slim but that's a good thing isn't it? I mean with the rescale of the Awesome it'll be reasonable to why the Mauler is the way it was in that video.


Yeah, Juodas didn't care for it either, and neither do I now that I look at it more and more.

But question is, what kind of walking animation to give, the Highlander's?


Anything but the crab's

#6 LordKnightFandragon

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Posted 30 August 2015 - 03:16 PM

Ya know, people wonder why we should have a CoF or deviation mechanic in game?

Arm shake? Pine POint convergeance? Yeah.....your guns are not going to shake and your weapons be dead on.

Only way you get PP is to stop to dead still, and even then, aim a little, lock on a target and it becomes PP...but thats for another topic entirely.

#7 Triordinant

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Posted 30 August 2015 - 03:48 PM

The energy hardpoints and most, if not all (depending on the variant) of the ballistic hardpoints are too low.

#8 SgtMagor

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Posted 30 August 2015 - 04:10 PM

new Boss in town, Inner Sphere Mauler, Posted Image

#9 Slow and Decrepit

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Posted 30 August 2015 - 04:14 PM

Can't we just be happy that it has them coming out of it's ears? At least there not at the bottom of monkey arms like some other mechs....

#10 Hit the Deck

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Posted 30 August 2015 - 04:20 PM

View Postbeleneagle, on 30 August 2015 - 04:14 PM, said:

....At least there not at the bottom of monkey arms like some other mechs....

Posted Image
Credit to El Bandito

But it's still a good 'Mech!

#11 Armored Yokai

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Posted 30 August 2015 - 05:05 PM

Mauler ~Kawaii Desu!!! (One of the best mechs to exist and i'm so excited)
Posted Image

Edited by Armored Yokai, 30 August 2015 - 05:06 PM.


#12 Destructicus

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Posted 30 August 2015 - 06:22 PM

Another prancing assault
I hope one day they can eventually get animations right in this game.

#13 LordKnightFandragon

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Posted 30 August 2015 - 07:24 PM

On a side note

8 days till Mauler release!

#14 Gas Guzzler

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Posted 30 August 2015 - 07:29 PM

View PostLordKnightFandragon, on 30 August 2015 - 07:24 PM, said:

On a side note

8 days till Mauler release!


Indeed, I expect we will get a countdown to the countdown tomorrow.

#15 Graugger

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Posted 30 August 2015 - 07:34 PM

View PostScout Derek, on 30 August 2015 - 01:17 PM, said:

I sense dakka dakka quirks coming for it, which is good, considering how many hardpoints one variants gets.


ATM PGI seems to be hating on ballistics except for the gauss so I'd more expect LRM & PPC - Laser quirks.

Of course it could be like the victor and have virtually nothing.

The shoulder pads on the arms look like they'd be sensible for a arm HP & armor boost though.

#16 Ace Selin

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Posted 30 August 2015 - 07:43 PM

Mauler is very much an assualt mech im looking forward to. I have loved the look of the mech ever since i purchased 1st Somerset Strikers (sourcebook). It looks quite good in that video, though the upper torso seems a little fat.

But woot i still think it looks great and i will have to get it once its available for Cbills (kids come 1st these days)... darn the wait

#17 El Bandito

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Posted 30 August 2015 - 07:48 PM

The missile pods do not look removable--which is a bummer. Won't really matter when I am lurming though.

#18 627

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Posted 30 August 2015 - 10:40 PM

I doubt the missile boxes will go away if empty, I bet even with a Narc they stay that huge.

On a side note, anyone noticed that the shots were "off" a bit? The arms sway so much that they point left, but the lasers/PPCs shoot forward, where the mech looks at.

That problem is not new, some mechs have it, but I think the mauler is a prime example for it.

#19 Juodas Varnas

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Posted 30 August 2015 - 10:41 PM

View PostEl Bandito, on 30 August 2015 - 07:48 PM, said:

The missile pods do not look removable--which is a bummer. Won't really matter when I am lurming though.

To be honest, i still have hope that the pods will be MOSTLY gone when no LRMs are installed.
Mostly because of one of the Instagram posts showing off the orthos of the mech (which only showed off the shoulder without any missiles, but i shopped it onto the main orthographic of the entire mech's front profile)
Posted Image

#20 El Bandito

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Posted 30 August 2015 - 10:56 PM

View PostJuodas Varnas, on 30 August 2015 - 10:41 PM, said:

To be honest, i still have hope that the pods will be MOSTLY gone when no LRMs are installed.
Mostly because of one of the Instagram posts showing off the orthos of the mech (which only showed off the shoulder without any missiles, but i shopped it onto the main orthographic of the entire mech's front profile)


If PGI knows what's good for their wallet, they really should make it removable. :P

So here is hoping that.





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