

And the Clan Invasion starts...
#1
Posted 13 July 2012 - 10:57 AM
Given that the the community warfare pillar is set for 5 houses
and
Given that we haven't really heard anything about actually getting to fight Clans, fight for the Clans, or use Clan technologies
and
Given that the Clan invasion could easily be incorporated through ISN and universe mapping instead of actual factions until the 3052 Truce of Tukayyid sets the Clans with stable boundaries
Does this leave you with a scary, sinking feelilng you'll never see a Timberwolf/Madcat, let alone pilot one for at least (minimum) 2 years?
or
Does it make you happy?
If you knew that this was actually the case and not just my wild speculating, would you still play MWO online or just pitch the whole thing out the window?
#2
Posted 13 July 2012 - 11:01 AM
#3
Posted 13 July 2012 - 11:01 AM
#4
Posted 13 July 2012 - 11:04 AM
River McCain, on 13 July 2012 - 11:01 AM, said:
Well Clan Tech wasn't accessible by most of the IS until 3052 and after. So if you want to wait close to 3 years, sure. But I don't get why people are so Clan Mech crazy. They're just Mechs. Why can't you enjoy IS Mechs???
#5
Posted 13 July 2012 - 11:07 AM
#6
Posted 13 July 2012 - 11:08 AM
Bluten, on 13 July 2012 - 11:04 AM, said:
PVE content could be cool until the invasion was over.
Bluten, on 13 July 2012 - 11:04 AM, said:
The same reason people must get tier 5 armor when they already have Tier 4....because its better.
Edited by 3rdworld, 13 July 2012 - 11:09 AM.
#7
Posted 13 July 2012 - 11:10 AM
KitK, on 13 July 2012 - 10:57 AM, said:
Given that the the community warfare pillar is set for 5 houses
and
Given that we haven't really heard anything about actually getting to fight Clans, fight for the Clans, or use Clan technologies
and
Given that the Clan invasion could easily be incorporated through ISN and universe mapping instead of actual factions until the 3052 Truce of Tukayyid sets the Clans with stable boundaries
Does this leave you with a scary, sinking feelilng you'll never see a Timberwolf/Madcat, let alone pilot one for at least (minimum) 2 years?
or
Does it make you happy?
If you knew that this was actually the case and not just my wild speculating, would you still play MWO online or just pitch the whole thing out the window?
I am both happy that it will have build-up time, and disappointed because some of the sweetest looking designs came out post 2052.
#8
Posted 13 July 2012 - 11:10 AM
River McCain, on 13 July 2012 - 11:07 AM, said:
Could give a opportunity to implement "battle" maps and pre-fight battle plans. Something with more strategy than generic objective battle 1,2,or3
#9
Posted 13 July 2012 - 11:11 AM
We have also been told that after community warfare is added that it will be a race for the clan invasion to be added as the next big implementation next year sometime.
My biggest question would be how this will hamper those members who wanted to be a part of a clan now, but will be forced to be a part of one of the innersphere factions to start, and whether as a lone wolf or house member, all the allegiance they have grinded may become useless once the clan they wanted to join originally becomes available next year?
#10
Posted 13 July 2012 - 11:12 AM
I don't see clan tech being a big deal as long as it's balanced out price-wise. If it costs as much to keep a Timberwolf running as an Atlas, everything should be fine.
#11
Posted 13 July 2012 - 11:13 AM
#12
Posted 13 July 2012 - 11:16 AM

#13
Posted 13 July 2012 - 11:16 AM
#15
Posted 13 July 2012 - 11:26 AM
MuffinTop, on 13 July 2012 - 11:16 AM, said:

I would still post anyway!



KitK, on 13 July 2012 - 11:25 AM, said:
So are you saying that I shouldn't have bothered asking or that you just don't have anything to contribute to this particular thread because you shot your wad in the other one?
Oh don't mind him, he's just part of the League of Gentlemen Who use The Search Bar Quite Frequently.
Edited by BenEEeees VAT GROWN BACON, 13 July 2012 - 11:27 AM.
#16
Posted 13 July 2012 - 11:28 AM
#17
Posted 13 July 2012 - 11:28 AM
#18
Posted 13 July 2012 - 11:30 AM
Valerin, on 13 July 2012 - 11:28 AM, said:
You'll find what you seek in this thread: http://mwomercs.com/...munity-warfare/
Quote
- Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
- Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
- Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
#19
Posted 13 July 2012 - 11:30 AM
KitK, on 13 July 2012 - 10:57 AM, said:
or
Does it make you happy?
You haven't heard one of the Devs link to the soundfile have you? You can literally hear him say something like stop asking for the Madcat.
I'm glad all the MC fanboys will have to wait for their precious toy.
Fear Radick, on 13 July 2012 - 11:11 AM, said:
You could always be a purist and not play the game until the clans come out if you feel your efforts will be wasted.
Last I heard they mentioned you will be able to gain rank in the houses that will pay you an in game CB salary.
Edited by Glythe, 13 July 2012 - 11:34 AM.
#20
Posted 13 July 2012 - 11:33 AM
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