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And the Clan Invasion starts...


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#1 KitK

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Posted 13 July 2012 - 10:57 AM

I noted that the Clans hit the Inner Sphere's periphery worlds in August and September of 3049. MWO is on July 13, 3049 today. So in two to three weeks we should see something about this in an ISN news flash.

Given that the the community warfare pillar is set for 5 houses

and

Given that we haven't really heard anything about actually getting to fight Clans, fight for the Clans, or use Clan technologies

and

Given that the Clan invasion could easily be incorporated through ISN and universe mapping instead of actual factions until the 3052 Truce of Tukayyid sets the Clans with stable boundaries

Does this leave you with a scary, sinking feelilng you'll never see a Timberwolf/Madcat, let alone pilot one for at least (minimum) 2 years?

or

Does it make you happy?

If you knew that this was actually the case and not just my wild speculating, would you still play MWO online or just pitch the whole thing out the window?

#2 River McCain

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Posted 13 July 2012 - 11:01 AM

I will play as an independant until the Devs bring on the Clans, If they never make clans playable I will likely end up a Merc. I do not see the Clans never being playable though, it just would not feel right.

#3 Duke William

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Posted 13 July 2012 - 11:01 AM

I think the devs should focus on making the game playable and adding to the IS gameplay. Clans and clan mechs should be added once the game is good and stable.

#4 xxx WreckinBallRaj xxx

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Posted 13 July 2012 - 11:04 AM

I'm hoping they put the Clanners in the PvE content. I don't care about piloting the Mechs but Co Op missions would be really fun and invading Clanners would fit perfectly for our opposition.

View PostRiver McCain, on 13 July 2012 - 11:01 AM, said:

I will play as an independant until the Devs bring on the Clans, If they never make clans playable I will likely end up a Merc. I do not see the Clans never being playable though, it just would not feel right.


Well Clan Tech wasn't accessible by most of the IS until 3052 and after. So if you want to wait close to 3 years, sure. But I don't get why people are so Clan Mech crazy. They're just Mechs. Why can't you enjoy IS Mechs???

#5 River McCain

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Posted 13 July 2012 - 11:07 AM

I guess I do not understand why anyone would want PVE or single player at all in this type of game. Battle with human opponents is so much more satisfying.

#6 3rdworld

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Posted 13 July 2012 - 11:08 AM

View PostBluten, on 13 July 2012 - 11:04 AM, said:

I'm hoping they put the Clanners in the PvE content. I don't care about piloting the Mechs but Co Op missions would be really fun and invading Clanners would fit perfectly for our opposition.


PVE content could be cool until the invasion was over.

View PostBluten, on 13 July 2012 - 11:04 AM, said:

Well Clan Tech wasn't accessible by most of the IS until 3052 and after. So if you want to wait close to 3 years, sure. But I don't get why people are so Clan Mech crazy. They're just Mechs. Why can't you enjoy IS Mechs???


The same reason people must get tier 5 armor when they already have Tier 4....because its better.

Edited by 3rdworld, 13 July 2012 - 11:09 AM.


#7 bpphantom

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Posted 13 July 2012 - 11:10 AM

View PostKitK, on 13 July 2012 - 10:57 AM, said:

I noted that the Clans hit the Inner Sphere's periphery worlds in August and September of 3049. MWO is on July 13, 3049 today. So in two to three weeks we should see something about this in an ISN news flash.

Given that the the community warfare pillar is set for 5 houses

and

Given that we haven't really heard anything about actually getting to fight Clans, fight for the Clans, or use Clan technologies

and

Given that the Clan invasion could easily be incorporated through ISN and universe mapping instead of actual factions until the 3052 Truce of Tukayyid sets the Clans with stable boundaries

Does this leave you with a scary, sinking feelilng you'll never see a Timberwolf/Madcat, let alone pilot one for at least (minimum) 2 years?

or

Does it make you happy?

If you knew that this was actually the case and not just my wild speculating, would you still play MWO online or just pitch the whole thing out the window?


I am both happy that it will have build-up time, and disappointed because some of the sweetest looking designs came out post 2052.

#8 3rdworld

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Posted 13 July 2012 - 11:10 AM

View PostRiver McCain, on 13 July 2012 - 11:07 AM, said:

I guess I do not understand why anyone would want PVE or single player at all in this type of game. Battle with human opponents is so much more satisfying.


Could give a opportunity to implement "battle" maps and pre-fight battle plans. Something with more strategy than generic objective battle 1,2,or3

#9 Fear Radick

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Posted 13 July 2012 - 11:11 AM

We haven't been told about any advantages for the various factions ownership over certain planets/holdings, the clans wouldn't necessarily have to own any planets to begin with, and members of the houses could simply have to be defending against attack from the clans early on.

We have also been told that after community warfare is added that it will be a race for the clan invasion to be added as the next big implementation next year sometime.

My biggest question would be how this will hamper those members who wanted to be a part of a clan now, but will be forced to be a part of one of the innersphere factions to start, and whether as a lone wolf or house member, all the allegiance they have grinded may become useless once the clan they wanted to join originally becomes available next year?

#10 Teirdome

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Posted 13 July 2012 - 11:12 AM

The choice of 3049 makes it fairly obvious that the clan invasion will happen. If they wanted to stick to the Great Houses, then there are plenty of Succession Wars to pick from.

I don't see clan tech being a big deal as long as it's balanced out price-wise. If it costs as much to keep a Timberwolf running as an Atlas, everything should be fine.

#11 AXE MURDERER

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Posted 13 July 2012 - 11:13 AM

Theres's way way too much work for them to stick in the (at least) a dozen 'Mechs they'll need to actually pull off a successful Clan invasion. All I want is my Jupiter and life is complete

#12 MuffinTop

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Posted 13 July 2012 - 11:16 AM

Posted Image

#13 River McCain

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Posted 13 July 2012 - 11:16 AM

I am not Clan Tech crazy, it is just the side I have always played in BT, I like several IS Mechs, I do not think Clan Tech is going to be OP when it is brought in to the game. It is more of an historical thing for me.

#14 KitK

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Posted 13 July 2012 - 11:25 AM

View PostMuffinTop, on 13 July 2012 - 11:16 AM, said:

Posted Image


So are you saying that I shouldn't have bothered asking or that you just don't have anything to contribute to this particular thread because you shot your wad in the other one?

#15 BenEEeees VAT GROWN BACON

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Posted 13 July 2012 - 11:26 AM

View PostMuffinTop, on 13 July 2012 - 11:16 AM, said:

Posted Image


I would still post anyway! :D :D :)


View PostKitK, on 13 July 2012 - 11:25 AM, said:


So are you saying that I shouldn't have bothered asking or that you just don't have anything to contribute to this particular thread because you shot your wad in the other one?


Oh don't mind him, he's just part of the League of Gentlemen Who use The Search Bar Quite Frequently.

Edited by BenEEeees VAT GROWN BACON, 13 July 2012 - 11:27 AM.


#16 Valerin

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Posted 13 July 2012 - 11:28 AM

Im sure that my qustion has been asked before but I cant find anything on it so I will ask again. Does anyone know if we will be able to take over faction territory or will it be a lot like WoT??

#17 MrFancypants

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Posted 13 July 2012 - 11:28 AM

I think it would be a bad business decision to not allow players to pilot clan mechs at some point. Maybe they are still trying to figure out how to best capitalize on this. Maybe an expansion would be a good middle ground between getting money out of clan mechs and not having to worry too much about pay to win.

#18 BenEEeees VAT GROWN BACON

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Posted 13 July 2012 - 11:30 AM

View PostValerin, on 13 July 2012 - 11:28 AM, said:

Im sure that my qustion has been asked before but I cant find anything on it so I will ask again. Does anyone know if we will be able to take over faction territory or will it be a lot like WoT??


You'll find what you seek in this thread: http://mwomercs.com/...munity-warfare/

Quote

At its core, the territory battle is a fight for resources – planets. Planets are divided into three types. Each type requires a more active level of participation by the player and as a result earns a greater reward.
  • Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
  • Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
  • Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
It’s important to state now, that worlds can change from Border to Faction to Core, or any combination thereof, at any time by the development team. This will be necessary to facilitate dramatic changes in faction territory control as we progress through some tumultuous times within the BattleTech® universe.


#19 Glythe

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Posted 13 July 2012 - 11:30 AM

View PostKitK, on 13 July 2012 - 10:57 AM, said:

Does this leave you with a scary, sinking feelilng you'll never see a Timberwolf/Madcat, let alone pilot one for at least (minimum) 2 years?

or

Does it make you happy?


You haven't heard one of the Devs link to the soundfile have you? You can literally hear him say something like stop asking for the Madcat.

I'm glad all the MC fanboys will have to wait for their precious toy.

View PostFear Radick, on 13 July 2012 - 11:11 AM, said:

My biggest question would be how this will hamper those members who wanted to be a part of a clan now, but will be forced to be a part of one of the innersphere factions to start, and whether as a lone wolf or house member, all the allegiance they have grinded may become useless once the clan they wanted to join originally becomes available next year?
You can either join a house or merc group or be a lone wolf. Merc groups can't attack planets for quite some time so you might wanna wait on that.

You could always be a purist and not play the game until the clans come out if you feel your efforts will be wasted.

Last I heard they mentioned you will be able to gain rank in the houses that will pay you an in game CB salary.

Edited by Glythe, 13 July 2012 - 11:34 AM.


#20 SocketWrench

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Posted 13 July 2012 - 11:33 AM

I would have been thrilled if they started the game in 3025 during the 4th succession war and never implemented the Clans. IMHO, Clans were the worst thing to happen to the game in general. They were great for the story arc but really really unbalancing from a game perspective.





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