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Why Is Boating Lrms A Bad Thing...


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#161 Kilo 40

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Posted 02 September 2015 - 09:53 PM

View PostKraftySOT, on 02 September 2015 - 09:38 AM, said:

Thats what happens when you end up in the highend ELO or psr.


View PostKisumiKitsune, on 02 September 2015 - 05:54 AM, said:

PSR, sorry :(


I was against it at first, but I think I'm going to enjoy it when PSR is open for everyone to see.

#162 fat4eyes

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Posted 03 September 2015 - 01:44 AM

View PostEl Bandito, on 02 September 2015 - 04:24 PM, said:

How inefficient are LRMs? I spotted a 70% Kit Fox running around in front of me completely in the open. So I chain-fired my Quad ALRM10s at the bugger. Even with TAG + Artemis on the guy, my LRMs slowly took the Kit Fox down to 13% before finally someone stole the kill from me.

I paid 24 tons + 10 tons of ammo for that. That's how inefficient LRMs are. :mellow:


Yup. LRMs are not good kill weapons, but they're great suppression weapons. Just about everyone, even Dire Wolves, take cover when they're being hit by LRMs. Find the mech that's giving your team the most trouble and chainfire lrms into them. It gives your team a temporary numerical advantage which you can use to turn into a permanent advantage by killing mechs without being threatened by the suppressed enemy.

#163 Eglar

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Posted 03 September 2015 - 02:58 AM

LRMs should not be taken at all, but if you take them you should boat them. I mean running LRMs alongside otherm weapons feels like a waste of tonnage that can easily be replaced by more heatsinks, weapons, ammo. If you HAVE to play this unreliable weapon system, why not boat them instead of shooting with a single lrm 15, only bringing 2 tons of ammo while half of your ammo prolly just goes against some wall or the ground.

Boating LRMs will give you a make-or-break feeling while playing LRMs alongside other main-weapons just means playing a sub-Standard mech.

Edited by Eglar, 03 September 2015 - 03:52 AM.


#164 Raggedyman

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Posted 03 September 2015 - 03:50 AM

View PostLykaon, on 02 September 2015 - 01:37 PM, said:

LRMs absolutley DO require line of sight to fire indirectly.The mech firing the LRMs does not need line of sight but someone or something on the same team does.


You are absolutely, 100% technically accurate.

However that is not people's emotional reaction to being hit from every direction by an opponent that they cannot see and take on head to head.

Hence why, IMO, people get so angry about LRM boating compared to other boating.
Logical or not, they consider it more 'unfair', and thus complain about them more, as they can theoretically be shot at by 12 opponents whilst not even being able to see one of them.

#165 Yokaiko

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Posted 03 September 2015 - 03:52 AM

View PostEglar, on 03 September 2015 - 02:58 AM, said:

LRMs should not be taken at all, but if you take them you should boat them. I mean running LRMs alongside otherm weapons feels like a waste of tonnage that can easily be replaced by more heatsinks, weapons, ammo. If you HAVE to play this unreliable weapon system, why not boat them instead of shooting with a single lrm 15, only bringing 2 tons of ammo while half of your ammo prolly just goes against some wall or the ground.

Boating LRMs will give you a make-or-break feeling while playing LRMs alongside other main-weapons just means playing a sub-Standard mech.


LRM boats are never "optimal" specially when there are about 6 ECM mechs in every match.

#166 Fire for Effect

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Posted 03 September 2015 - 04:26 AM

View PostMischiefSC, on 02 September 2015 - 02:14 PM, said:


Indirect fire is a **** mechanic in a fps and it largely didn't exist in BT TT for a reason. You remove that from lrms and you can buff them up to be perfectly viable and fit effectively between lasers and acs.




I hate to correct you but Indirect fire IS in battletech and that for at least 15 years... current rules see "total warfare" If I remember correctly you just get a bad modifier and thats it... you get less missiles to your target. Mostly you tend to think really hard if you wish to fire indirectly...

That the MWO mechanics are bad aye... no disagreement...

#167 Fire for Effect

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Posted 03 September 2015 - 04:45 AM

View PostLyoto Machida, on 02 September 2015 - 05:58 PM, said:


while in an LRM Griffin.


really? you have welded a trailer coupling to a ferrari testarossa?


View Postfat4eyes, on 03 September 2015 - 01:44 AM, said:


It gives your team a temporary numerical advantage which you can use to turn into a permanent advantage by killing mechs without being threatened by the suppressed enemy.


The first time you shoot LRM you announce your presence and position to anyone. Any competent fast medium or light will have nothing better to do but to swarm you and try to kill you... Odds are you will not survive that for long, the absurd amount of ammo that you are forced to carry around will give you a high probability of ammo explosion and on top you are likely to have an XL engine... For a light or fast medium there are no easier targets than LRM boats...

#168 Yokaiko

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Posted 03 September 2015 - 06:10 AM

View PostFire for Effect, on 03 September 2015 - 04:45 AM, said:

The first time you shoot LRM you announce your presence and position to anyone. Any competent fast medium or light will have nothing better to do but to swarm you and try to kill you... Odds are you will not survive that for long, the absurd amount of ammo that you are forced to carry around will give you a high probability of ammo explosion and on top you are likely to have an XL engine... For a light or fast medium there are no easier targets than LRM boats...


Pretty much this, if I am in a light I specifically look for the LRM boat out behind the battle lines.

#169 Eglar

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Posted 03 September 2015 - 06:14 AM

View PostYokaiko, on 03 September 2015 - 03:52 AM, said:


LRM boats are never "optimal" specially when there are about 6 ECM mechs in every match.

In MWOs current state, there is no reason to play LRMs at all. But if you do. opt for LRMs, why take some half-assed in-between build? (Why opt for LRMs at all?)

#170 Yokaiko

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Posted 03 September 2015 - 06:26 AM

View PostRaggedyman, on 03 September 2015 - 03:50 AM, said:


You are absolutely, 100% technically accurate.



Not completely, a UAV is just as well and the mech deploying it can be a couple grids away.

View PostEglar, on 03 September 2015 - 06:14 AM, said:

In MWOs current state, there is no reason to play LRMs at all. But if you do. opt for LRMs, why take some half-assed in-between build? (Why opt for LRMs at all?)



Because every time they buff LRM to be worth the weight on a non-dedicated build, guys jam 60 tubes on a Stalker or something and go nuts. Its one of the things that PGI has failed all over since CB

Edited by Yokaiko, 03 September 2015 - 06:27 AM.


#171 Eglar

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Posted 03 September 2015 - 08:37 AM

View PostYokaiko, on 03 September 2015 - 06:26 AM, said:

Because every time they buff LRM to be worth the weight on a non-dedicated build, guys jam 60 tubes on a Stalker or something and go nuts. Its one of the things that PGI has failed all over since CB

That still doesn't really explain why you would want to take a single lrm launcher along with your dakka/vomit/whatever mech and just ending up with having a bad build. I mean if you HAVE to take LRMs, why not show some dedication and boat it?

p.s. Instead of the stalker, try the hgn 733 ;-)

#172 pattonesque

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Posted 03 September 2015 - 12:00 PM

View Postfat4eyes, on 03 September 2015 - 01:44 AM, said:


Yup. LRMs are not good kill weapons, but they're great suppression weapons. Just about everyone, even Dire Wolves, take cover when they're being hit by LRMs. Find the mech that's giving your team the most trouble and chainfire lrms into them. It gives your team a temporary numerical advantage which you can use to turn into a permanent advantage by killing mechs without being threatened by the suppressed enemy.


The issue here is that direct fire -- gauss, lasers, ACs -- works just as well at suppressing an enemy as LRMs, and has the advantage of actually doing useful damage

If I step around a corner and I hear the missile warning, I get behind cover and maybe some of the lurms turn a few components yellow and it's no big deal

If I step around the corner and get hit by a big gauss or laser alpha, suddenly more important components are damaged heavily and I start to worry

#173 M4rtyr

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Posted 03 September 2015 - 12:19 PM

LRM's actually do useful damage.. the issue is they don't do it all to one location like all the others thanks to convergence/pinpoint damage.

#174 pattonesque

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Posted 03 September 2015 - 12:35 PM

View PostM4rtyr, on 03 September 2015 - 12:19 PM, said:

LRM's actually do useful damage.. the issue is they don't do it all to one location like all the others thanks to convergence/pinpoint damage.


if it's not all (or mostly) to one location, it's not super useful. It's not totally useless, but ... lemme give you an example. I've been playing a lot of Dire Wolves lately, and they rarely if ever lose legs or armor. Mostly people just go for the CT or STs. When I get hit by LRMs, which is rare (that's not me bragging, it's just easy to avoid them if you know what's up), a lot of their damage goes to arms and legs. That's generally wasted damage.

#175 M4rtyr

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Posted 03 September 2015 - 12:43 PM

View Postpattonesque, on 03 September 2015 - 12:35 PM, said:


if it's not all (or mostly) to one location, it's not super useful. It's not totally useless, but ... lemme give you an example. I've been playing a lot of Dire Wolves lately, and they rarely if ever lose legs or armor. Mostly people just go for the CT or STs. When I get hit by LRMs, which is rare (that's not me bragging, it's just easy to avoid them if you know what's up), a lot of their damage goes to arms and legs. That's generally wasted damage.


That's entirely my point my friend. I love LRM's in the TT but they are lame in MWO because they actually function like they are supposed to instead of how all the direct fire weapons hit one location.

#176 Vlad Ward

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Posted 03 September 2015 - 12:44 PM

View PostM4rtyr, on 03 September 2015 - 12:43 PM, said:

but they are lame in MWO


/thread.

#177 M4rtyr

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Posted 03 September 2015 - 12:48 PM

View PostVlad Ward, on 03 September 2015 - 12:44 PM, said:


/thread.


Wait... did we just agree on something Vlad?!

First PGI make a really cool useful tutorial now this, someone check hell, see if's gone all white and cold please. :P

#178 wanderer

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Posted 03 September 2015 - 01:28 PM

Quote

Pretty much this, if I am in a light I specifically look for the LRM boat out behind the battle lines.


The waddling slowpoke sitting by itself out in nowheresville spewing LRMs is the epitome of a bad LRM boater and is as much light Mech target practice as the Dire Whale frantically chewing up scenery while getting nibbled to death. That is, they're just bad, period. And bad LRM pilots are exceptionally obvious when spotted.

An actual competent missile pilot is usually barely behind everyone else, lobbing shots at close range to minimize time-to-target whiffs and intervening terrain blockage- and is acutely aware that his limited non-LRM firepower means he needs to have friendlies close at hand in case things get rough.

That being said, I've spooked more than one light off because I actually had a decent laser battery and the common sense to put it to use, but any LRM boat with a decent missile count is not going head to head with a wolf pack solo and coming out in one piece.





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