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Srms Suck


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#21 z3a1ot

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Posted 01 September 2015 - 03:36 AM

Maybe a little damage increase to srms would help a bit. I loved to play srms but lately its all about long range engagements :(

#22 LordBraxton

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Posted 01 September 2015 - 03:46 AM

I can't believe anyone is defending SRMs. Not sure if I'm tier 2 or 1, but in my matches I don't even see SRMs. If I see an enemy with SRMs its just an easy kill. They're garbage weapons. Why would you EVER bring ANY kind of dumbfire SRM when (clan) lasers exist??? SRMs are trash tier and need a massive buff. The only evidence I need is the fact that nobody is using them in higher tier games.

#23 GreyNovember

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Posted 01 September 2015 - 05:08 AM

So everyone's fine with the Huginn now, since SRMs are CLEARLY worthless trash. Right?

#24 Lugh

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Posted 01 September 2015 - 05:13 AM

View PostLordBraxton, on 01 September 2015 - 03:46 AM, said:

I can't believe anyone is defending SRMs. Not sure if I'm tier 2 or 1, but in my matches I don't even see SRMs. If I see an enemy with SRMs its just an easy kill. They're garbage weapons. Why would you EVER bring ANY kind of dumbfire SRM when (clan) lasers exist??? SRMs are trash tier and need a massive buff. The only evidence I need is the fact that nobody is using them in higher tier games.

Used as a close range finisher they are just fine. They are a shotgun style, high damage weapon excellent at killing things that are already opened using your can opener of choice.

(also used correctly they excel at killing lights)

#25 Wootin87

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Posted 16 September 2015 - 12:08 AM

So...It's still the hit-reg issue..? I loved, LOVED using my Stalker-5m with 30 SRM tube alphas. It was my GO-TO mech before they (PGI) started dicking around with the nerfs. It feel like I'm shooting bottle rockets at the enemy when I alpha them. It saddens me and now I see why most players neglect srms. I don't care if they nerfed the splash damage but FFS!!!! FIX the hit-reg already PGI!!!!!

#26 Cyborne Elemental

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Posted 16 September 2015 - 12:21 AM

I would sell my soul for Wireguided SRM's.

#27 TheCharlatan

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Posted 16 September 2015 - 12:22 AM

SRMs go from hitting like a train to having super-soaker effect.
As long as their hit-reg is so unreliable, they should not buff them.
PGI needs to find a way to make them register better.

#28 skorpionet

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Posted 16 September 2015 - 12:25 AM

View PostTheCharlatan, on 16 September 2015 - 12:22 AM, said:

SRMs go from hitting like a train to having super-soaker effect.
As long as their hit-reg is so unreliable, they should not buff them.
PGI needs to find a way to make them register better.


Yep, SRMs problem is hit-reg not spread or speed, these are problems of the pilot.

#29 TexAce

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Posted 16 September 2015 - 12:58 AM

I can't remember when I've seen an oxide the last time....

View PostLordBraxton, on 01 September 2015 - 03:46 AM, said:

I can't believe anyone is defending SRMs. Not sure if I'm tier 2 or 1, but in my matches I don't even see SRMs. If I see an enemy with SRMs its just an easy kill. They're garbage weapons. Why would you EVER bring ANY kind of dumbfire SRM when (clan) lasers exist??? SRMs are trash tier and need a massive buff. The only evidence I need is the fact that nobody is using them in higher tier games.


Plot twist: You are actually Tier 4 or 5.

#30 Kmieciu

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Posted 16 September 2015 - 01:15 AM

I believe that statistics are more accurate than "feelings". I recently mastered the Wolverines, mostly in the solo queue.
WVR-6K (3xLL 2xML XL300) is the most successful one. (KDR, WLR, average damage per match, least deaths per match)
WVR-6R (2xAC5 3xSRM2 XL255) is the second best.
WVR-7K (3xSRM6+A 3xML XL300) is the least effective. (on average 110 less damage per match than the 6K)

Although I admit, the 7K tanks like a boss, and can 1vs1 any long range laser vomit out there. It also beats clan SSRM6 boats easily. But C-SPL boats are easier to use and more efficient.

Not to mention it's so tough to get inside the brawling range without being focused by multiple enemies that long range laser poking is the most efficient way to PUG.

In the group queue you can build your team for brawling, but even then, the C-SPLis so much better than the C-SRM6. 10 C-SPL Nova is more deadly than any SRM 50-tonner.

Edited by Kmieciu, 16 September 2015 - 01:18 AM.


#31 Soldier91

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Posted 16 September 2015 - 01:20 AM

View PostWootin87, on 31 August 2015 - 11:08 PM, said:

Fix them... they feel weaker than usual...

No they don't suck. Sometimes they just travel through the target without damaging it like PPC's do. Sometimes it'll hit but not count the damage. Probably happens to all weapons but it happens way more regularly to SRM and PPC I've noticed.
Like I pulled out my catapult k2 yesterday threw ppc's on it because I felt like playing around with them was regularly doing 1-3hundred damage a match earning around 100kcbills. Then got into a match where people are artificially pumping up their ping (one guy went up to 56,000 ping) guess he didn't feel like being subtle about it, then my damage went down to around maybe 30 or 40 the entire match, switched out ppc's for large lasers and went back to doing 200 damage. If you're srm's are not working you're either bad at aiming or you're getting trolled.

Edited by Soldier91, 16 September 2015 - 01:31 AM.


#32 Elizander

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Posted 16 September 2015 - 02:16 AM

PGI isn't taking into account that the weapon is totally useless beyond 270m (give or take module/quirk changes) and the spread DPS has no benefit without high crit chances (which isn't a great thing in itself either).

Just like the LBX, when you do get close to your enemy, you should be able to spam the hell out of them. Slightly lower heat and faster RoF might help along with a slight ammo increase if they don't want to touch damage.

#33 sycocys

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Posted 16 September 2015 - 02:40 AM

While I wouldn't mind seeing the velocity on the non-streak variants go up a little (maybe 10%) - they certainly aren't bad so long as you have at least 8 tubes when using them as a secondary to MPL or 16 tubes when using them as a primary.

#34 StraferX

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Posted 16 September 2015 - 04:02 AM

Hunting lights with my GRF-3m is what I do with a 2.15 KDR however a good while back they fixed the SRM's. Since then I play my panthers or Zeus 9 as SRM's are not as effective.

#35 ShinobiHunter

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Posted 16 September 2015 - 04:08 AM

View PostBush Hopper, on 01 September 2015 - 01:14 AM, said:


or the SRMS Wolvo (6K ???)
7K actually. I don't seem to have the same issues with SRM's as everyone else apparently. My Wolverine 7K is my most reliable mech.

#36 Mcgral18

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Posted 16 September 2015 - 04:17 AM

For isSRMs: 2.5 damage, 500M/s, spread buff (or old Artemis out/in spiral.)

Smaller buffs (but still significant buffs) to cSRMs.



They need to be the best short range weapons. Presently, they are not.

#37 TWIAFU

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Posted 16 September 2015 - 04:18 AM

View PostLordBraxton, on 01 September 2015 - 03:46 AM, said:

I can't believe anyone is defending SRMs. Not sure if I'm tier 2 or 1, but in my matches I don't even see SRMs. If I see an enemy with SRMs its just an easy kill. They're garbage weapons. Why would you EVER bring ANY kind of dumbfire SRM when (clan) lasers exist??? SRMs are trash tier and need a massive buff. The only evidence I need is the fact that nobody is using them in higher tier games.


You do not see SRM because you assume you are T1 or T2, you do not see them because you are T3-5.

Rest of your post explains why.

#38 LordKnightFandragon

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Posted 16 September 2015 - 04:19 AM

View PostJuodas Varnas, on 01 September 2015 - 12:44 AM, said:

And unlike lasers and ballistics, don't go over their optimum range of 270m with reduced damage.
I feel that they SHOULD have a tighter spread while in the 270m range and after that they'd spread apart in random directions (instead of just exploding for no reason after reaching it)


Kind of like when it shoots at the Jenner (0:50) and the missiles that don't connect, instead of exploding mid-air, simply go off in random directions.


No, stop with this video, it makes me wish we had this game.

#39 PurpleNinja

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Posted 16 September 2015 - 04:20 AM

Nope, they blow.

#40 Lugh

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Posted 16 September 2015 - 04:25 AM

Weird the 3 kill 500 damage match I had in a Summoner 5b(?) with 3 SRM 6s and two medium pulse lasers must have just been a lottery winner according to all the they suck posts here right?





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