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Petition To Fix The Trebuchets Left Forearm.

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#1 HollowBassman

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Posted 25 August 2015 - 03:50 PM

Before MWO I was not a fan of the Trebuchet. I thought it was one of the ugliest mechs I had ever seen. I was never a big fan of missiles either. The fact that I am here trying to right a wrong on it's behalf is the biggest compliment I can give to Alex's design.

The left forearm is BROKEN! It looks.... every bad adjective I can think of. I was told it was broken for gameplay reasons(VLOG 14) because of how much large LRMs would increase the silhouette. Now, onto how to fix it. Instead of moving the left forearm in closer to the hip, change the shape of the missile box when equipped with an LRM15(3 rows of 5) or LRM20(same with another 5 below or 3 rows of 7 and 1 row of 6). This way the silhouette does not get significantly bigger and the arm doesn't look broken.


Here is how it currently looks vs my suggestion:
(Orange line added for silhouette reference)
Posted Image


I also miss the half-box "shield" that the old 5J and 7K models used to have. It would be nice to have it back instead of the empty box whenever no LRMs are equipped in the arm. It would also be a good place to have custom MC geometry if that ever comes to fruition.

Quick mock-up:

Posted Image


Yes, the silhouette is slightly bigger on my versions but not enough to justify the current goofy arm placement and, seriously, no one pilots a Trebuchet against Tier 1 sharpshooters anyway.

#2 Deathlike

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Posted 25 August 2015 - 03:59 PM

Well, I had to actually look up the possible "configurations" of the design.

As currently constituted, the common arm design is limited to 2E or 1E+1M (most common).


I forget if this is one of the mechs involved in the resizing efforts, but if it is... I guess it's worth mentioning.


I kinda see what you're getting at.. but part of your suggestion is more cosmetic (which I like your example), and it seems to help hitbox-wise (I'm not sure which is the original and which is what you want, I assume the left side is the original).

This honestly has more to do with PGI's "artistic vision" of the "Legomech" system and not really "functional" when it comes to "logical placement".

Edited by Deathlike, 25 August 2015 - 04:00 PM.


#3 Nothing Whatsoever

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Posted 25 August 2015 - 04:04 PM

Yeah, you're not alone in wanting improvements to the Treb.

#4 aniviron

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Posted 25 August 2015 - 04:30 PM

I guess part of the issue is something that seems like it should be common sense with dynamic geo, but is apparently not: any groups of smaller missile launchers that could fit inside of what was meant for one larger launcher should never add tacked-on boxes. For example, if there was an LRM20 there, 18 SRMs should fit fine. Having those split up missile boxes like that almost always looks bad.

#5 HollowBassman

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Posted 26 August 2015 - 10:46 AM

View PostPraetor Knight, on 25 August 2015 - 04:04 PM, said:

Yeah, you're not alone in wanting improvements to the Treb.


I thought about posting this in that thread but I don't have much luck with the search function on this forum. It just doesn't seem as user friendly as most forums.

#6 Juodas Varnas

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Posted 26 August 2015 - 10:48 AM

View PostPraetor Knight, on 25 August 2015 - 04:04 PM, said:

Yeah, you're not alone in wanting improvements to the Treb.

Yaaay, i'm popular!
I'd like to thank my imaginary friends for all the support they've given.

*Cough* On another note, i fully support this petition. AND so do my imaginary friends.

#7 TwentyOne

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Posted 26 August 2015 - 10:51 AM

The treb is the most fragile mech in the game for me.

Edited by TwentyOne, 26 August 2015 - 10:51 AM.


#8 HollowBassman

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Posted 26 August 2015 - 05:47 PM

Posted Image

#9 TwentyOne

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Posted 26 August 2015 - 05:50 PM

View PostJuodas Varnas, on 26 August 2015 - 10:48 AM, said:

Yaaay, i'm popular!
I'd like to thank my imaginary friends for all the support they've given.

*Cough* On another note, i fully support this petition. AND so do my imaginary friends.

you have always been popular.

#10 Cyborne Elemental

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Posted 26 August 2015 - 06:23 PM

People actually play Trebuchets?

#11 Narcissistic Martyr

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Posted 26 August 2015 - 07:52 PM

View PostMister D, on 26 August 2015 - 06:23 PM, said:

People actually play Trebuchets?


No, because they instasplode due to this and it's overall size... and hit boxes... and... well the model is just awful.

#12 Lexx

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Posted 26 August 2015 - 09:36 PM

I see that PGI made a mistake with that Trebuchet left arm.

It looks like they put the energy weapon hardpoint above the hand, instead of below it like they do on most other mechs.

#13 Hades Trooper

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Posted 26 August 2015 - 09:38 PM

View PostHollowBassman, on 25 August 2015 - 03:50 PM, said:

Before MWO I was not a fan of the Trebuchet. I thought it was one of the ugliest mechs I had ever seen. I was never a big fan of missiles either. The fact that I am here trying to right a wrong on it's behalf is the biggest compliment I can give to Alex's design.

The left forearm is BROKEN! It looks.... every bad adjective I can think of. I was told it was broken for gameplay reasons(VLOG 14) because of how much large LRMs would increase the silhouette. Now, onto how to fix it. Instead of moving the left forearm in closer to the hip, change the shape of the missile box when equipped with an LRM15(3 rows of 5) or LRM20(same with another 5 below or 3 rows of 7 and 1 row of 6). This way the silhouette does not get significantly bigger and the arm doesn't look broken.


Here is how it currently looks vs my suggestion:
(Orange line added for silhouette reference)
Posted Image


I also miss the half-box "shield" that the old 5J and 7K models used to have. It would be nice to have it back instead of the empty box whenever no LRMs are equipped in the arm. It would also be a good place to have custom MC geometry if that ever comes to fruition.

Quick mock-up:

Posted Image


Yes, the silhouette is slightly bigger on my versions but not enough to justify the current goofy arm placement and, seriously, no one pilots a Trebuchet against Tier 1 sharpshooters anyway.


No, no, FRIGGIN NOT IN YOUR LIFE TIME

there are some many things to do and u want some stupid weapon look fixed? How about the Catapult if where going to open this can of worms

#14 Juodas Varnas

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Posted 26 August 2015 - 09:46 PM

View PostHades Trooper, on 26 August 2015 - 09:38 PM, said:

there are some many things to do and u want some stupid weapon look fixed? How about the Catapult if where going to open this can of worms

Aren't they ALREADY planning on "fixing" the Catapult? :rolleyes:

Just because the Trenchbucket isn't as POPULAR as the Catapult, it doesn't make its woes any less valid.

Edited by Juodas Varnas, 26 August 2015 - 09:48 PM.


#15 HollowBassman

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Posted 28 August 2015 - 03:44 PM

I would be fine with a compromise of reverting back to the old TBT-5J/7K left arm anytime missiles were not equipped and you could keep the broken looking one for anyone who wants to equip missiles in that arm. No major modeling or hitbox work required. Just stick the new dynamic geometry style laser lens on it and you're done!

You could call it MC custom geometry and make some money from it, too. That way anyone who actually likes the broken looking arm can keep it without any hassle.

1. Find old arm model.
2. Add new style laser lens
3. ????
4. Profit!

Edited by HollowBassman, 02 September 2015 - 04:28 PM.


#16 HollowBassman

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Posted 02 September 2015 - 05:40 PM

The response to the Custom Geometry Poll in the Feature Suggestions sub-forum seems to be favorable so here is the perfect opportunity to test its implementation.

I will give $50 now if you can get the old TBT-5J/7K style arm in game as a Custom Geometry option before Dec 25th 2015. If Dec 26th arrives with no option for the arm, I would expect the money to become MC.

If you're thinking $50 isn't much money, consider the following:
1. The model already exists.
2. The hitboxes already exist.
3. Most of the camo options already exist. I would be fine with the half-box "shield" being unpainted for camo options that didn't exist when the old model was used.
4. The UI for adding Custom Geometry will eventually need to be created anyway.
5. Other people will want and purchase the old style arm when they see how good my Trebuchet looks compared to their deformed one. (Assuming you don't gouge on the prices)

You can default back to the crooked arm whenever missiles are equipped in the left arm or you can make a more compact, better looking missile box for it. Either is fine with me as I don't equip missiles in that arm, but it would probably sell better if it fixed the arm no matter what was equipped.

Let me know how to get the money to you.





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