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Summoner Help


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#21 Dino Banino

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Posted 01 September 2015 - 07:12 PM

I use the Pure Summoner Prime, and it is my favourite 'Mech by far.

All omnipods are Prime; this is important if you wan't an acceleration boost, making the Summoner an agile 'Mech.

In terms of weapons, very similar to the default Prime, but I swap out the LRM-15 for an SRM-6.
This allows me to carry more ammo for my LB 10-X.

Right Arm: ER-PPC
Left Arm: LB 10-X AC w/ 4 tons of ammo
Left Torso: SRM-6 w/ 1 ton of ammo

I use default armor, but I take some of the rear armor and place some onto the front.

Generally, you want to stay at a distance and just fire your ER-PPC. If enemies come at mid-range, I use the PPC and LB 10-X, and at close range, I use the SRM-6 and LB-10X.

One major advantage I have over other players is that the Summoner Prime has excellent heat management, especially on maps like Terra Therma. There have been countless situations where I would square off 1v1 with a Timberwolf, and he would go hot, and I would keep hitting em.

Also, don't forget about your Jump Jets - another advantage over other Clan Heavies.

Your golden weapon is the PPC. I can't stress this enough. Fire it constantly, and fire at a distance. This way, you can harrass the enemy without having to worry about ammo. Remember, the Summoner was designed to be a sniper. If you're brawling or skirmishing in a Summoner, then you need to choose a Timberwolf or an Ebon Jag.

#22 Giving Em The Business

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Posted 01 September 2015 - 07:18 PM

View PostTesunie, on 01 September 2015 - 03:05 PM, said:


You can change the Omnipods as much as you desired to create the combo of weapons right for you (within their hardpoints/per Omnipod of course). However, if you are going to make a C variant anyway, you might as well try (unless quirks) to go all C variant Omnipods (including CT). This unlocks some quirk bonuses for having a full set, as well as 10% extra experience gained.


About the bonus rules. If I use the stock config omnis say like all prime I get a bonus 10% to exp you said.
My question is lets say I use all prime except for a B config arm and lets say that arm has a x% energy cd.
Does the pod specific bonus still count for the B config arm if I mount that omni on a Prime or are the bonuses all or nothing?

Edited by Giving Em The Business, 01 September 2015 - 07:19 PM.


#23 bad arcade kitty

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Posted 01 September 2015 - 07:36 PM

you get +2.5% mech exp if you use all the omnipods (including central torso) of one variant, swap one and you lose it, most of people ignore it completely, it's way too small, afaik there is no quirk bonuses for having the full set of omnipods of one variant

you should choose your omnipods by their hardpoints and their quirks etc; yes, that quirk on that arm/leg/head/side torso works on any chassis where you equip it

#24 Giving Em The Business

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Posted 01 September 2015 - 09:00 PM

Nevermind this reply it made no sense at first. I'm breaking these stock configs apart as we speak 2.5% total is not worth the loss of DPS with stock configs in most cases with what I own.

Edited by Giving Em The Business, 01 September 2015 - 09:03 PM.


#25 Tesunie

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Posted 01 September 2015 - 09:41 PM

View Postbad arcade kitty, on 01 September 2015 - 07:36 PM, said:

you get +2.5% mech exp if you use all the omnipods (including central torso) of one variant, swap one and you lose it, most of people ignore it completely, it's way too small, afaik there is no quirk bonuses for having the full set of omnipods of one variant

you should choose your omnipods by their hardpoints and their quirks etc; yes, that quirk on that arm/leg/head/side torso works on any chassis where you equip it


Forgot the bonus experience amount. My bad.

However, they now have bonus quirks for having a full set of the same omni-pods. It was a relatively recent change. They are still minor quirks, but some of them may be worth trying to keep if possible. The Summoner has a few full set quirks I can think of that aren't bad. (Typically mobility quirks.)

#26 bad arcade kitty

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Posted 01 September 2015 - 09:44 PM

>However, they now have bonus quirks for having a full set of the same omni-pods.

can you post a link?

>The Summoner has a few full set quirks I can think of that aren't bad. (Typically mobility quirks.)

summoner's acceleration/decelaration and +5% speed quirks are attached to its central torsos

http://mwo.smurfy-ne...irks_heavy_clan

Edited by bad arcade kitty, 01 September 2015 - 09:45 PM.


#27 Tesunie

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Posted 01 September 2015 - 10:43 PM

Posted Image

8-peice Omnipod Bonus:
Reverse Speed +5%
Xp Bonus 2.5%


Just one of the Summoner's random set bonuses.

View Postbad arcade kitty, on 01 September 2015 - 09:44 PM, said:

can you post a link?


#28 Jumping Gigolo

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Posted 01 September 2015 - 10:56 PM

I have these builds:

1. Gauss/PPC Poptart

http://mwo.smurfy-ne...c4fdc228db11e47


2. UAC20 + 5x SRM2 brawler
http://mwo.smurfy-ne...f49bb5cc75de736


3. Streak Summoner (5x Streak6, CAP, 5tons ammo)

#29 dragnier1

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Posted 02 September 2015 - 05:11 AM

Unlike previous posters i have my uac20 on my arm.

SMN-Prime with 1 uac20 2 mlas 1 srm6 (I don't own the C variant)

This mech is good for brawling, despite what some say. Good maneuverability and good speed.

Edited by dragnier1, 02 September 2015 - 05:51 AM.


#30 Giving Em The Business

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Posted 02 September 2015 - 07:26 AM

First thank you all for your help I am testing these to see what fits my style or my teams needs.

View PostArchangel Dino, on 01 September 2015 - 07:12 PM, said:

All omnipods are Prime; this is important if you wan't an acceleration boost, making the Summoner an agile 'Mech.
One major advantage I have over other players is that the Summoner Prime has excellent heat management, especially on maps like Terra Therma.


My two biggest issues with this mech have been mitigated.
Alriiiiiiight! :D

#31 Rustyblade87

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Posted 02 September 2015 - 07:38 AM

I have many success using this build for my prime summoner :-
-1x UAC-20
-2 medium lasers
-1 SRM 6

You can dish out tons of damage with this build.

#32 Tesunie

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Posted 02 September 2015 - 07:47 AM

View PostRustyblade87, on 02 September 2015 - 07:38 AM, said:

I have many success using this build for my prime summoner :-
-1x UAC-20
-2 medium lasers
-1 SRM 6

You can dish out tons of damage with this build.


That's almost stock configuration for the C variant. Might want to at least look into the C left arm. It has some UAC quirks on it. Might not be worth breaking up the Prime Omni-pod set though as well. Just making mention of it.

#33 Giving Em The Business

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Posted 02 September 2015 - 07:48 AM

View PostRustyblade87, on 02 September 2015 - 07:38 AM, said:

I have many success using this build for my prime summoner :-
-1x UAC-20
-2 medium lasers
-1 SRM 6

You can dish out tons of damage with this build.


I don't dispute your claim but rather ask how do you manage this?
I tossed my UAC/20 day one because I kept running out of ammo and not killing a d@mn thing even at near point blank range.
Am I doing it wrong? (probably)

#34 Tesunie

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Posted 02 September 2015 - 07:56 AM

View PostGiving Em The Business, on 02 September 2015 - 07:48 AM, said:


I don't dispute your claim but rather ask how do you manage this?
I tossed my UAC/20 day one because I kept running out of ammo and not killing a d@mn thing even at near point blank range.
Am I doing it wrong? (probably)


How long ago was this? The clan UACs use to shoot in a burst of shots to deal their full damage. They recently reduced the number of shots in a burst, making it more likely to deal it's damage on target.

Clan UACs require skill to get and keep on target for the duration of their burst. Similar to a Laser, but with ammo. For full effect, you really need to keep hitting a single location for the entire burst of shots.

#35 Giving Em The Business

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Posted 02 September 2015 - 08:10 AM

View PostTesunie, on 02 September 2015 - 07:56 AM, said:


How long ago was this? The clan UACs use to shoot in a burst of shots to deal their full damage. They recently reduced the number of shots in a burst, making it more likely to deal it's damage on target.

Clan UACs require skill to get and keep on target for the duration of their burst. Similar to a Laser, but with ammo. For full effect, you really need to keep hitting a single location for the entire burst of shots.


About a month ago when I put them on my EBJ. I was getting crushed until I changed the build and got rid of it.
I want to use that weapon just because I think it's fun but I can't seem to get even most of the damage to a specific area so I am kinda bad with them.
Now 5xUAC5 and I turn pro but that's not in a Summoner. That's 1 UAC5 for each tier I need to climb lol :D

#36 Tesunie

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Posted 02 September 2015 - 08:19 AM

View PostGiving Em The Business, on 02 September 2015 - 08:10 AM, said:


About a month ago when I put them on my EBJ. I was getting crushed until I changed the build and got rid of it.
I want to use that weapon just because I think it's fun but I can't seem to get even most of the damage to a specific area so I am kinda bad with them.
Now 5xUAC5 and I turn pro but that's not in a Summoner. That's 1 UAC5 for each tier I need to climb lol :D


Then you've tested it with the most recent changes (that I know of). As the expression goes (and I use it jokingly here) "Get Good". Once you have a bit more experience, go back and try them again. You may see different results.

And, if it interests you, a Summoner can get up to 3 UAC5s... :ph34r: (Would not recommend this thought...)

#37 Giving Em The Business

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Posted 02 September 2015 - 08:25 AM

View PostTesunie, on 02 September 2015 - 08:19 AM, said:


Then you've tested it with the most recent changes (that I know of). As the expression goes (and I use it jokingly here) "Get Good". Once you have a bit more experience, go back and try them again. You may see different results.

And, if it interests you, a Summoner can get up to 3 UAC5s... :ph34r: (Would not recommend this thought...)


That's actually my goal. Not offended I have used it many times in other games and I meant it so yea.
The 3UAC/5 build yea I wouldn't recommend that either. Not that I would have ever attempted such a build or anything. :ph34r: Yea no ammo and half armor is just bad like 26 damage and a trip to the graveyard bad :(

#38 Tesunie

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Posted 02 September 2015 - 08:42 AM

View PostGiving Em The Business, on 02 September 2015 - 08:25 AM, said:

Yea no ammo and half armor is just bad like 26 damage and a trip to the graveyard bad :(


No armor in non-critical locations (such as an empty arm) isn't necessarily a bad thing. My Cicada has very low armor on it's arms, which have nothing in them.

Low armor on the rest, such as critical locations as Legs and Troso, yeah. That would be the killer. (We wont even go into the super low ammo counts either.)

#39 Rustyblade87

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Posted 02 September 2015 - 09:02 AM

The amount of ammo here should be good enough for one match if you can conserve well. But if its still not enough for you, you can remove the SRM 6 to add moar ammo(i like the iconic missile pod look on the summoner), the srm 6 is just a back up weapon.

Also since the summoner here is squishy, don't brawl(unless if you have the advantage),Be a sneaky pilot.Stick with the assaults, when the enemy mech is not looking at you, deal as much damage as you can. Since the summoner has good mobility, you can shoot and duck back into cover quickly.

Posted Image

Edited by Rustyblade87, 02 September 2015 - 09:06 AM.


#40 dragnier1

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Posted 02 September 2015 - 09:03 AM

View PostGiving Em The Business, on 02 September 2015 - 07:48 AM, said:


I don't dispute your claim but rather ask how do you manage this?
I tossed my UAC/20 day one because I kept running out of ammo and not killing a d@mn thing even at near point blank range.
Am I doing it wrong? (probably)


Sumonner brawler example

Work along the lines of "shoot, then fade", unless they aren't paying attention to you. I think you should be doing fine if all your rounds are hitting the target.





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