A few examples of what daily achievements could look like:
-Play 10 matches, Reward: 10 MC
-Play 5 matches as a light Mech, Reward: 5 UAV consumables
-Play 5 matches as a Medium Mech, Reward: 500,000 cbills
-Complete all daily achievements, Reward: Mechbay
Some may argue that giving away stuff for free would decrease game revenue. However I think this is a major misconception with F2P games in general. A lot of very successful F2P games do exactly this and have enormous daily revenues such as Soccer Spirits and Puzzle & Dragons.
In the wake of the new matchmaker, a lot of people seem to be complaining that wait times for matches is too long. A lot of these players are the ones that regularly make in game purchases in MWO but may not feel inclined to due to current wait times. By increasing the playerbase to levels where wait times are not so tedious, this playerbase may just spend more money in MWO.
Also on the topic of F2P in-game purchases, the most successful F2P games do not have purchases that are necessary for progressing in the game. They instead have "fun" in game purchases that people generally buy simply because they enjoy buying whatever it is they buy in the F2P game. In MWO currently, with just 4 mechbays for a free player, as soon as that player has mastered the mechs and have all the modules and weapons they could want, they become unable to progress in the game without having to essentially erase past progression by selling their mechs. The only way to gain more progression on that account would be to purchase more mechbays with real money or through CW/events. For a new player though, CW is too dead and events are too spread out for them to reliably earn new mechbays.
I think what this game needs the most, and what would improve our matchmaker wait times the most is a larger player base. I think there are a lot of people who follow MWO and really like the game, however do not play the game on a regular basis due to the slow progression available in the game through c-bill earnings alone. One common feature across all F2P games is the feeling that you are progressing somehow and this is something that is generally needed in order to keep the game alive. Even non free-to-play games require this in order to keep an healthy online daily active user count.
Currently in MWO I've noticed very short wait times generally right after a patch. This might show that most MWO players have little motivation to play the game unless new content is being added. Having daily achievements would encourage players to play the game every day instead of only on patch days, which I think is kind of the way it is right now for a lot of the population.
Edited by Silicon Life, 01 September 2015 - 02:07 PM.