Jump to content

Cw Match End Rewards


8 replies to this topic

#1 AlphaToaster

    Member

  • PipPipPipPipPipPipPip
  • 839 posts
  • LocationUnited States

Posted 02 September 2015 - 08:30 AM

I noticed for SJR and CJF the faction reward for a victory was 200 FP and 186k.

Last night for FRR, it was much smaller than that, 80 FP and 75k.

Can PGI please re-visit the rewards to population ratios again and adjust so factions with lower populations get the incentive again?

FRR should be at like 300 FP / 250K rewards if taking the CW map into account. :ph34r:

Seems off that the larger population factions with the most territory grants the largest endgame bonus. I thought it was supposed to be the opposite to give incentives for players to move to smaller factions.

Thanks.


PS - I never thought I would see a Falcon premade hiding in their drop zone on defense.

Edited by AlphaToaster, 02 September 2015 - 10:40 AM.


#2 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 02 September 2015 - 08:32 AM

I hate it when they do that -- just encourages the "competitive" groups to move to a different faction and take the planets back that they took in the first place -- and in the mean time generating more hate for that particular CW mechanic.

#3 Tom Sawyer

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,384 posts
  • LocationOn your 6

Posted 02 September 2015 - 09:47 AM

CW needs an e n e m a

Edited by Tom Sawyer, 02 September 2015 - 09:47 AM.


#4 AlphaToaster

    Member

  • PipPipPipPipPipPipPip
  • 839 posts
  • LocationUnited States

Posted 02 September 2015 - 10:43 AM

View Postnehebkau, on 02 September 2015 - 08:32 AM, said:

I hate it when they do that -- just encourages the "competitive" groups to move to a different faction and take the planets back that they took in the first place -- and in the mean time generating more hate for that particular CW mechanic.

Well with 4 free mechbays and some Cbills for Faction rank 1 through 10, and no restrictions on moving around, I don't see why not. I would support CW seasons where faction swapping is locked until the next season (call it 3 months per season with a Tuk event and awards at the end, followed by map reset for next season), but they would have to revamp the whole contract process for that. D3 keeps their seasonal play fresh with resets, it works.

#5 Necromantion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,193 posts
  • LocationBC, Canada

Posted 03 September 2015 - 11:18 AM

View PostAlphaToaster, on 02 September 2015 - 10:43 AM, said:

Well with 4 free mechbays and some Cbills for Faction rank 1 through 10, and no restrictions on moving around, I don't see why not. I would support CW seasons where faction swapping is locked until the next season (call it 3 months per season with a Tuk event and awards at the end, followed by map reset for next season), but they would have to revamp the whole contract process for that. D3 keeps their seasonal play fresh with resets, it works.


Thing is alpha there are not enough incentives in CW to make it worthwhile. They need to rework the rewards, make planets matter and basically make it as if not more appealing than group/pug queue for regular matches.

#6 AlphaToaster

    Member

  • PipPipPipPipPipPipPip
  • 839 posts
  • LocationUnited States

Posted 03 September 2015 - 11:52 AM

I hear ya. I think when they get PVE going, that is going to help. These new intercepts also good. I hope to see something like that pop up for FRR.

Hopefully someone from PGI took notice of this and is looking at the match end bonuses at least.

For a while they were adjusted every couple weeks, then it stopped.

#7 Necromantion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,193 posts
  • LocationBC, Canada

Posted 03 September 2015 - 11:56 AM

People have been giving great input for months as long as youre able to look beyond all the whining posts for the constructive ones.

However PGI seems to be unable to look at long and short term implications and lacks the brains or resources or both to do so in a way that would result in a better CW experience.

#8 Mordin Ashe

    Member

  • PipPipPipPipPipPipPipPip
  • 1,505 posts

Posted 03 September 2015 - 10:12 PM

This matter is not as simple as it may appear.
There are two numbers that are fundamentaly different yet both can be viewed as the basis according to the end match rewards should be adjusted. First: number of players in faction . Second: number of players of said faction playing CW. Current rewards were set according to faction population, not how many players actually play CW. This way a small faction with dedicated unit or two can do much more than for example the giant amorphous blob Steiners have become.

Setting rewards according to number of players playing CW is not a good thing either. Steiners and Davions have many casuals, playing one or two CW matches a month, thus inflating numbers without actually contributing. Having small and dedicated faction isn't all good either. Why should be they penalized with lower rewards when all it takes is ten guys having hard time in RL, can't play much and the whole faction progress goes south? Such faction is weaker in all regards compared to relatively casual but well populated faction.

Now here is what I propose: Make it a monthly/weekly system of rewards for wins in CW with declining rewards. That system would be ok for everyone, no faction changes neccessary. Lets say that first win could grant you 300k c-bills and 300 LPs, second would grant you 250k+250, third would give you 200k+200, and so on until the rewards would be the same for every other victory - 50k c-bills and 50LPs. That way the dedicated teams would still have their rewards while populated factions full of players not playing CW would give an incentive to those people to play CW.

Not the end-all-be-all, but a step in right direction, isn't it?

#9 Capt_Kobalt

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 42 posts
  • LocationUSA

Posted 05 September 2015 - 05:46 AM

Many still drop CW. But as of late not so much for Clan, since they bumped the IS drop weight to 260. When it goes back to normal it will pick up. If not it never will. As far as pay outs, yea CW pay out sucks. It should be 2 times the amount of a pub drop, by doing so you would get more interest in cw drops.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users