Jump to content

Arctic Cheetah Balance Changes Coming Sep 8Th


167 replies to this topic

#21 2MyBalls

    Member

  • PipPip
  • Ace Of Spades
  • 46 posts
  • LocationBamberg

Posted 02 September 2015 - 04:00 PM

View PostOtto Cannon, on 02 September 2015 - 03:18 PM, said:

Only one week of easymode left for anyone who hasn't mastered them yet. I expect to see a lot dropping in the next few days.


All the ligth-pilots who got the ACH got a LOT of bad habbit thanks to it.
Wil be fun to watch them struggle re-learn how to drive a proper ligth mech and NOT to facetank a Dire :D

#22 OznerpaG

    Member

  • PipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 977 posts
  • LocationToronto, Canada

Posted 02 September 2015 - 04:07 PM

i have no idea why the ACH was released with any quirks, it makes absolutely no sense

create, playtest, then adjust according to playtests - don't create, adjust for no rhyme or reason, then finally playtest


the ACH is far from op in my books (i have 90 games in mine), but the quirks were never needed and it's confusing as to why they were added in the first place when the player base had never even thrown it though it's paces yet

Edited by JagdFlanker, 02 September 2015 - 04:09 PM.


#23 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 02 September 2015 - 04:11 PM

Posted Image

#24 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 02 September 2015 - 04:13 PM

Posted Image

#25 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 02 September 2015 - 04:27 PM

inb4 buffed

#26 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 02 September 2015 - 04:29 PM

View PostEl Bandito, on 02 September 2015 - 04:13 PM, said:

Posted Image


so adorable!

she won't be so cheerful on 8th when pgi dequirk her though :ph34r:

#27 AssaultPig

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 907 posts

Posted 02 September 2015 - 04:32 PM

all they can really do is remove the laser quirks from the C pods, and maybe tone down the leg structure (although imo most/all lights should get similar leg structure bonuses.) There's nothing it can do that firestarters can't do anyway (ST destruction is kind of irrelevant imo; most of the time you're killed by losing a leg.)

it's fast, it has a clan engine, it has ECM, it gets 5-6 laser hardpoints. There's not really anything they can do with that package that won't still leave it better than most other lights.

#28 Fang01

    Member

  • PipPipPipPipPipPipPip
  • Fury
  • Fury
  • 993 posts
  • LocationNew Jersey

Posted 02 September 2015 - 05:22 PM

View PostXetelian, on 02 September 2015 - 02:52 PM, said:

Whats the over/under that nerfing light mechs is a thing?

This certainly wont kill the ACH but it wasn't necessary in my opinion as a whole.

Bring other lights UP don't push upper lights down.


By what? Bloating hardpoints on older lights? It didnt really get out of control until the FS9 showed up.

#29 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 02 September 2015 - 05:26 PM

If it had ZERO quirks -- it would still be an excellent light striker mech.

View PostDirkdaring, on 02 September 2015 - 03:48 PM, said:

Will they nerf that it can take more punishment than a stalker?


The type of thing people with bad aim and who don't spend time in lights against people with good aim, say.

Edited by nehebkau, 03 September 2015 - 10:42 AM.


#30 Dirkdaring

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 685 posts
  • LocationTwycross

Posted 02 September 2015 - 05:48 PM

View Postnehebkau, on 02 September 2015 - 05:26 PM, said:

If it had ZERO quirks -- it would still be an excellent light striker mech.



The type of thing people with bad aim and who don't spend time in lights against people with good aim say.


I have a 30 ping. I hit one 2 nights ago with 2 full alphas to the back and didn't blow a thing off. That was in my HBR with 2xLPL 5xERSML at near point blank range. Even people who were watching me on we're wondering WTF.

#31 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 02 September 2015 - 05:58 PM

View PostDirkdaring, on 02 September 2015 - 05:48 PM, said:


I have a 30 ping. I hit one 2 nights ago with 2 full alphas to the back and didn't blow a thing off. That was in my HBR with 2xLPL 5xERSML at near point blank range. Even people who were watching me on we're wondering WTF.


its not YOUR ping but THEIR ping you need to worry about with HSR.

#32 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 02 September 2015 - 06:08 PM

View PostI Zeratul I, on 02 September 2015 - 03:31 PM, said:


1. An arctic cheetah with full armor has 8 tons of empty pod space.
2. ECM weighs 1 ton, that's 1/8th of available tonnage.
3. ECM is thus 12.5% of total available space.
4. That's the ACH ECM malus, 12.5% less available tonnage for weapons / equipment.

On a broader scale.

1. A firestarter with max engine and armor has around 10 tons of available space.
2. 10 tons compared to the ACH's available 7 tons with ECM, that's near to a 50% advantage.
3. The arctic cheetah has ECM, and the firestarter has near to a 50% advantage in available tonnage. That makes them extremely close to being balanced.


Did you factor in jump-jets? Because when you add in 3 tons of JJs, the advantage in space is suddenly in favor of the ACH when considering an FS9 with max engine.

If you even out the Speed with an XL280 on the FS9, then the FS9 gains a mere 1 ton with both Ferro and Endo and a paltry 9 slots to work with. Remove Ferro, and you have a half-ton advantage with two extra slots over the ACH. Then consider that 8xSPL are not as equivalent to 6xC-SPL as 5xMPL are given how short the range is on an SPL and how the FS9 explodes on a single ST loss.

I'm not in the ACH is OP camp, but it does enjoy benefits that give it an edge over the FS9.

#33 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 02 September 2015 - 06:10 PM

I didn't realize hit box fixes are 'balance changes'. Oh... they're not?

Then doesn't matter if it's got no quirks or negative quirks. Just like the firecheater... broken be broken.

#34 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 02 September 2015 - 06:30 PM

Unless they remove/change ECM mechanics there is no way they can nerf ACH enough.ECM+JJets+speed+enough podspace makes it perfect light.

#35 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 02 September 2015 - 06:36 PM

View PostYeonne Greene, on 02 September 2015 - 06:08 PM, said:


Did you factor in jump-jets? Because when you add in 3 tons of JJs, the advantage in space is suddenly in favor of the ACH when considering an FS9 with max engine.

If you even out the Speed with an XL280 on the FS9, then the FS9 gains a mere 1 ton with both Ferro and Endo and a paltry 9 slots to work with. Remove Ferro, and you have a half-ton advantage with two extra slots over the ACH. Then consider that 8xSPL are not as equivalent to 6xC-SPL as 5xMPL are given how short the range is on an SPL and how the FS9 explodes on a single ST loss.

I'm not in the ACH is OP camp, but it does enjoy benefits that give it an edge over the FS9.


If he thinks the FS and AC are equal then he has worse problems than liking easy mode to much. :)

#36 Yanlowen Cage

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 637 posts
  • LocationWest Virginia

Posted 02 September 2015 - 06:40 PM

wait here a sec.
Lighter weight.
can survive a torso blowout
longer range on the small pulse lasers
ecm carrying ssrm blocking chassis (on all models if you wish)
very heat efficient
high speed
quirked for armor on the legs (structure)

vs a firestarter
one lost torso and dead
shorter range small pulse
no ecm
not very heat efficient
high speed
quirked structure on legs.

really there is no comparison

So nerf hammer the hell out of the mech. it's broken by being clan in the first place with all the clan advantages. plus it's quirked? are you ******** me? So all you clanners out there cry about it. But it needs nerfed. it's cheese light.

Now yell "learn to play" and I rebut "learn to play without all the clan handicaps and quirks on a OP mech."

Stop crying and realize that your Arctic Cheetah is over the top stupid because of the lack of understanding on how the game actually works by the people that made the game. Or maybe people are buying the **** of of the mech because it is over the top. So whoops PGI or nice sales tactic PGI.

Btw comparing 8 tons of clan pod space to 10 tons of IS space is just silly. the difference in range, heat, damage, and weight just makes that argument superfluous.

Edited by Yanlowen Cage, 02 September 2015 - 06:43 PM.


#37 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 02 September 2015 - 06:52 PM

Actually, it's a lack of understanding about gamers. They know how the game is SUPPOSED to work in their minds, just not how gamers are going to just ignore that and do what is being done now.

#38 XxXAbsolutZeroXxX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Stryker
  • The Stryker
  • 2,056 posts

Posted 02 September 2015 - 06:54 PM

View PostYeonne Greene, on 02 September 2015 - 06:08 PM, said:


Did you factor in jump-jets? Because when you add in 3 tons of JJs, the advantage in space is suddenly in favor of the ACH when considering an FS9 with max engine.

If you even out the Speed with an XL280 on the FS9, then the FS9 gains a mere 1 ton with both Ferro and Endo and a paltry 9 slots to work with. Remove Ferro, and you have a half-ton advantage with two extra slots over the ACH. Then consider that 8xSPL are not as equivalent to 6xC-SPL as 5xMPL are given how short the range is on an SPL and how the FS9 explodes on a single ST loss.

I'm not in the ACH is OP camp, but it does enjoy benefits that give it an edge over the FS9.


True. Most of the time I see arctic cheetahs, those driving them don't use jump jets. You wouldn't know arctic cheetahs have any jump jets by the way that people pilot them. The same can be said about firestarters. A lot of people seem to use builds with 1 jump jet or none at all. I haven't seen any aerial brawling out of ACH since its inception, or much out of FS9 which could make jump jets a non issue.

edit - scanning this thread it seems most run FS9 builds with 1-2 jump jets.

http://mwomercs.com/...ld/page__st__20

View PostJohnny Z, on 02 September 2015 - 06:36 PM, said:

If he thinks the FS and AC are equal then he has worse problems than liking easy mode to much. :)


Yeah. I have issues. Like. Being able to aim. And managing to hit the things I'm aiming at. And never once having a problem dealing with any arctic cheetahs I saw in game even if I was leveling a mist lynx that had no basic techs.

Take that in contrast to the people crying about ACH's being OP -- who seem to have problems in all of those areas. :rolleyes:

Oho. I'm in easy mode? And this is why PSR stats should be visible to all by default. But I would guess you don't support that because you wouldn't want people to know what your tier ranking is. I wonder why that is.

Edited by I Zeratul I, 02 September 2015 - 07:10 PM.


#39 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 02 September 2015 - 06:55 PM

As always, the squeaky wheel gets the grease.

#40 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 02 September 2015 - 06:59 PM

https://twitter.com/...265481828864000

Russ says hitboxes are fine while we're on the topic.

View PostDakota1000, on 02 September 2015 - 04:27 PM, said:

inb4 buffed


Probably sarcasm here but they are confirmed for getting nerfs.

https://twitter.com/...205471157678081





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users