I really like how MWLL did the pulse lasers. Looks really nasty. No goofy SW laser bolts, but a strobing solid line of light, stabbing the enemy mech to death.


Pulse lasers,PPCs,Lrms,auto cannon,Lasers,Gauss rifles
Started by Armored Yokai, Dec 01 2011 05:37 PM
47 replies to this topic
#41
Posted 17 January 2012 - 02:11 PM
#42
Posted 17 January 2012 - 04:25 PM
Undead, on 05 January 2012 - 07:56 PM, said:
Agree that MW2 had it mostly right. I did prefer the PPC in MW4 though. It should be a lightning-fast beam, not a slow moving ball. It moved so slow it was totally ineffective at range against anything but the AI. You could literally just turn out of the way to avoid it.
I completely agree. MW:LL has everything right in my mind EXCEPT the ppcs. MW4 bolts of lighting were sick!
#43
Posted 17 January 2012 - 05:00 PM
MW:LL is using very similar engine, so expect similar graphics
Edited by steel talon, 17 January 2012 - 05:00 PM.
#44
Posted 17 January 2012 - 10:06 PM
If ACs are portrayed as "machine guns" like in MW4, them I'll boycott MWO! 
Seriously, that was the dumbest thing in MW4.
Rotary ACs fire multiple shells, Ultra AC for multiple shells, standard ACs don't...

Seriously, that was the dumbest thing in MW4.

Rotary ACs fire multiple shells, Ultra AC for multiple shells, standard ACs don't...
Edited by Graphite, 17 January 2012 - 10:08 PM.
#45
Posted 17 January 2012 - 10:56 PM
The thing I liked about PPC's was that way they were described.
Recoil indicates the Partical Density has some significant mass to it. (thus kinetic damage) Unlike Lasers that have a near instantaneous transmission and travel rate. Its safe to assume something with mass will move slower.
I completely agree that PPC's should have travel times. I like how the Demo Video how they handled PPC's with the Warhammer. A concentrated shot of particles that looked like lighting.
One thing that got me was the difference between Pulse Lasers and Normal. If a Normal Laser was a Lance of beam energy. And the Pulse was more of a Laser Machine gun.... Does that mean *gulp* the MechAss games got something right?
Quote
[color=#000000]The [/color]Particle Projector Cannon[color=#000000] (or PPC) is a unique energy weapon. PPCs fire a concentrated stream of protons or ions at a target, causing damage through both thermal and kinetic energy.[/color][3][color=#000000] As such, despite being an energy weapon, it produces recoil. The lethality of the weapon rivals that of a higher-caliber autocannon; just three shots from a PPC will vaporize two tons of standard military-grade armor.[/color][4][color=#000000] Targets hit by multiple, simultaneous PPCs can also suffer electrical side-effects, such as overloaded computer systems or targeting sensors.[/color][5][color=#000000] The ion beam also extends to much farther ranges than autocannon fire, though PPCs generate large amounts of waste heat.[/color]
Recoil indicates the Partical Density has some significant mass to it. (thus kinetic damage) Unlike Lasers that have a near instantaneous transmission and travel rate. Its safe to assume something with mass will move slower.
I completely agree that PPC's should have travel times. I like how the Demo Video how they handled PPC's with the Warhammer. A concentrated shot of particles that looked like lighting.
One thing that got me was the difference between Pulse Lasers and Normal. If a Normal Laser was a Lance of beam energy. And the Pulse was more of a Laser Machine gun.... Does that mean *gulp* the MechAss games got something right?

#46
Posted 17 January 2012 - 11:33 PM
About the only thing MA got right, apart from the names and general shapes of the 'Mechs, was ths style of music to use . . .
Anyway, I'd prefer three pulses of normal laser beams for the pulse lasers, nearly invisible gauss rifle shots. ID4 style PPCs, and dumb missiles like in MW2 (I liked to use them as an area-denial system whenever I got in a 'Mech with a good load of LRMs).
Anyway, I'd prefer three pulses of normal laser beams for the pulse lasers, nearly invisible gauss rifle shots. ID4 style PPCs, and dumb missiles like in MW2 (I liked to use them as an area-denial system whenever I got in a 'Mech with a good load of LRMs).
#47
Posted 18 January 2012 - 02:20 PM
Reno Blade, on 08 January 2012 - 03:21 AM, said:
i disagree. mw4 only used a grafic with many small beams for pulselasers, not a series of small shots, like the RAC would do.
personally, i like MW3 physics the most.
the best implementation of PPC, missiles and AC physics and nearly best for lasers.
nothing is more stupid than MW4 missiles flying circles around your targets...

the MW2 autocannon was great too. you could unleash as many bullets as you wanted to quickly destroy someone, but it burns down ammo fast.
Agreed. The pulse laser in MW3 were perfect. You had to hold the laser on the same point to get the full effect which was really hard to do. Way better than MW4 pulse lasers which were no dofferent than the basic laser just with a diffierent visual effect. And why would lasers cause so much jarring? they wouldn't. Missiles and projectile weapons would but not lasers.
MW3 got the LRMs right too with their turning radius speed and ability to arc them over hills. Made it hard to sue them in close - as they should be.
#48
Posted 18 January 2012 - 07:31 PM
DEVASTATOR, on 18 January 2012 - 02:20 PM, said:
Agreed. The pulse laser in MW3 were perfect. You had to hold the laser on the same point to get the full effect which was really hard to do. Way better than MW4 pulse lasers which were no dofferent than the basic laser just with a diffierent visual effect. And why would lasers cause so much jarring? they wouldn't. Missiles and projectile weapons would but not lasers.
I believe MW4 went back to the MW2 type pulse lasers was because the "fans" were in favour of that style.
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