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Assault Takeover!

Balance

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#1 PooHH

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Posted 02 September 2015 - 09:34 PM

3 lights 4 mediums 3 heavys 2 assaults per group. This assault heavy meta breaks the game.

#2 Evan20k

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Posted 02 September 2015 - 09:37 PM

https://youtu.be/Q1umejE4S8I
No heavies.

#3 Kiiyor

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Posted 02 September 2015 - 09:57 PM

View PostPooHH, on 02 September 2015 - 09:34 PM, said:

3 lights 4 mediums 3 heavys 2 assaults per group. This assault heavy meta breaks the game.


People were only recently saying that about the light queue, bloated as it was with an insipid ACH infestation...

...which I was more than OK with.

Were you saying that those numbers were what you were seeing, or what you would like? If they are what you would like, myself and many others would likely agree, but the reality is that the MM cannot support those numbers if there aren't enough light and medium pilots to enable those sorts of drops.

Edited by Kiiyor, 02 September 2015 - 09:58 PM.


#4 627

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Posted 02 September 2015 - 10:02 PM

View PostPooHH, on 02 September 2015 - 09:34 PM, said:

3 lights 4 mediums 3 heavys 2 assaults per group. This assault heavy meta breaks the game.

Lore wise it should be more like 5/4/2/1...

#5 Sigilum Sanctum

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Posted 02 September 2015 - 10:12 PM

View Post627, on 02 September 2015 - 10:02 PM, said:

Lore wise it should be more like 5/4/2/1...


While I genuinely want to see how this dynamic turns out in game, I'm terrified of the prospect of 3 ACHs and 2 FS9s.

Edited by Sigilum Sanctum, 02 September 2015 - 10:12 PM.


#6 anonymous161

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Posted 02 September 2015 - 10:14 PM

You mine as well just shut your mech down the lol

#7 Lyoto Machida

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Posted 03 September 2015 - 12:12 AM

View Post627, on 02 September 2015 - 10:02 PM, said:

Lore wise it should be more like 5/4/2/1...


Shouldn't mediums be the most common, according to the fluff text? Workhorses and all that?

Maybe 3/5/3/1? Or 4/5/2/1?

#8 Herbstwind

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Posted 03 September 2015 - 12:34 AM

Medium mechs are workhorses for combat missions in the lore, which are rare compared to police operations and garrison duty and so on. The most common military units are infantry and other vehicles anyway, where a light mech is superior and sufficient while it is not as expensive (and risky to loose) as the more valuable mechs.

Also, good scouting (lights) allows for strategic wins where a reasonable commander of an outgunned force would choose to withdraw without a fight.
Mechwarrior is (sadly) not close to Battletech in terms of lore and "realistic" simulation.

#9 Joseph Mallan

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Posted 03 September 2015 - 01:56 AM

View Post627, on 02 September 2015 - 10:02 PM, said:

Lore wise it should be more like 5/4/2/1...

IF you are a Liao Unit yes. But Davions have a more 2/4/4/2.

View PostLyoto Machida, on 03 September 2015 - 12:12 AM, said:


Shouldn't mediums be the most common, according to the fluff text? Workhorses and all that?

Maybe 3/5/3/1? Or 4/5/2/1?

This is due to House Lords buying in bulk, and players grinding for more mechs than a Merc command. Just sayin, without a Government and an economy, Players will buy what they want.

#10 Yokaiko

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Posted 03 September 2015 - 02:29 AM

View PostDarth Bane001, on 02 September 2015 - 10:14 PM, said:

You mine as well just shut your mech down the lol



Load an arm mounted AC20, remove pesky lights, why is this hard.

#11 Random Carnage

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Posted 03 September 2015 - 03:13 AM

View Post627, on 02 September 2015 - 10:02 PM, said:

Lore wise it should be more like 5/4/2/1...

Is this the same lore that says Assaults create the front lines with their presence? Uh-huh...

#12 MeiSooHaityu

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Posted 03 September 2015 - 03:30 AM

The Mauler's release is quickly approaching. Soon the assault percentage will jump up to around 40~50%.

Maulers....Maulers everywhere :).

#13 Joseph Mallan

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Posted 03 September 2015 - 03:31 AM

View PostMeiSooHaityu, on 03 September 2015 - 03:30 AM, said:

The Mauler's release is quickly approaching. Soon the assault percentage will jump up to around 40~50%.

Maulers....Maulers everywhere :).

Lets hope they live up to their namesake!

#14 Yokaiko

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Posted 03 September 2015 - 03:32 AM

View PostRandom Carnage, on 03 September 2015 - 03:13 AM, said:

Is this the same lore that says Assaults create the front lines with their presence? Uh-huh...



They did.

A stock Awesome -8Q could basically lock down a lot of the map with its three PPCs in TT, remember half armor, a lot of mechs are taking crits with a shot to the arm, and a Atlas-D only has 48 CT armor. So the combination of 30 points coming at you likely from out of the range of everything but LLAS and LRM meant that yeah, it made a line.

Atlases were straight brawlers, the two CT lasers actually faced the rear, the weapon layout was great considering that if there were lights around you could flip the arms around backwards so you defend against lighter mechs on the rear quadrants as well as level AC20/SRMs at anything in front of you all while providing range support with the LRM, and if something was dumb enough to get adjacent, you went melee, and there wasn't a lot that could stand up to a good Atlas punt, an Atlas in a Canyon was something to fear, because only another 100 tonner could stand up to it, it would level most mediums and heavies in a couple vollies and they couldn't barge through, they had to jump or kill it.

#15 MeiSooHaityu

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Posted 03 September 2015 - 03:33 AM

View PostJoseph Mallan, on 03 September 2015 - 03:31 AM, said:

Lets hope they live up to their namesake!


Amen to that!

#16 Yosharian

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Posted 03 September 2015 - 03:47 AM

Balancing group loadouts is ******* simple: just apply a tonnage limit. Taking 3 direwolves and 3 timber wolves? That's fine, but it should mean that your medium/light slots have barely any tonnage left.

Battletech is already balanced (more or less) around ******* tonnage. The major problem with MWO is that there is virtually no advantage to taking mechs that are relatively light for their class.

Quirks would work to fix this if they ******* applied them consistently.

#17 PooHH

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Posted 03 September 2015 - 07:44 AM

I agree with what all of you are saying. More mediums. Less assaults. These groups splitting into six mans or multiple 4 mans and all queuing 3 assaults, often ending up with six assaults in every match are ruining the game for the rest of us. Its not what a battletech should be.

I think 3/4/3/2 would be a great starting point.

#18 Mystere

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Posted 03 September 2015 - 07:49 AM

View PostMeiSooHaityu, on 03 September 2015 - 03:30 AM, said:

The Mauler's release is quickly approaching. Soon the assault percentage will jump up to around 40~50%.

Maulers....Maulers everywhere :).


And that is when my Arctic Cheetahs go out again. Yum! Yum! <maniacal :lol: :lol: :lol:>

#19 Almond Brown

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Posted 03 September 2015 - 08:17 AM

View PostLyoto Machida, on 03 September 2015 - 12:12 AM, said:


Shouldn't mediums be the most common, according to the fluff text? Workhorses and all that?

Maybe 3/5/3/1? Or 4/5/2/1?


LOL! PGI should try that. Players just bring a Pilot, the game picks a Mech for you. Now you get to have a pre-built pool, say of 4 Mechs (one of each weight class), and the games takes from every players Pool the 1 Mech it needs to set up the weight classes as per the Fluff.

So you get a Mech that you built, you just don't know in advance what weight class it will be every Match. I am already putting on my Rain Suit just thinking about the tears that would fall.. OMG! ;)





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