#1
Posted 02 September 2015 - 09:34 PM
#3
Posted 02 September 2015 - 09:57 PM
PooHH, on 02 September 2015 - 09:34 PM, said:
People were only recently saying that about the light queue, bloated as it was with an insipid ACH infestation...
...which I was more than OK with.
Were you saying that those numbers were what you were seeing, or what you would like? If they are what you would like, myself and many others would likely agree, but the reality is that the MM cannot support those numbers if there aren't enough light and medium pilots to enable those sorts of drops.
Edited by Kiiyor, 02 September 2015 - 09:58 PM.
#6
Posted 02 September 2015 - 10:14 PM
#8
Posted 03 September 2015 - 12:34 AM
Also, good scouting (lights) allows for strategic wins where a reasonable commander of an outgunned force would choose to withdraw without a fight.
Mechwarrior is (sadly) not close to Battletech in terms of lore and "realistic" simulation.
#9
Posted 03 September 2015 - 01:56 AM
627, on 02 September 2015 - 10:02 PM, said:
IF you are a Liao Unit yes. But Davions have a more 2/4/4/2.
Lyoto Machida, on 03 September 2015 - 12:12 AM, said:
Shouldn't mediums be the most common, according to the fluff text? Workhorses and all that?
Maybe 3/5/3/1? Or 4/5/2/1?
This is due to House Lords buying in bulk, and players grinding for more mechs than a Merc command. Just sayin, without a Government and an economy, Players will buy what they want.
#12
Posted 03 September 2015 - 03:30 AM
Maulers....Maulers everywhere .
#14
Posted 03 September 2015 - 03:32 AM
Random Carnage, on 03 September 2015 - 03:13 AM, said:
They did.
A stock Awesome -8Q could basically lock down a lot of the map with its three PPCs in TT, remember half armor, a lot of mechs are taking crits with a shot to the arm, and a Atlas-D only has 48 CT armor. So the combination of 30 points coming at you likely from out of the range of everything but LLAS and LRM meant that yeah, it made a line.
Atlases were straight brawlers, the two CT lasers actually faced the rear, the weapon layout was great considering that if there were lights around you could flip the arms around backwards so you defend against lighter mechs on the rear quadrants as well as level AC20/SRMs at anything in front of you all while providing range support with the LRM, and if something was dumb enough to get adjacent, you went melee, and there wasn't a lot that could stand up to a good Atlas punt, an Atlas in a Canyon was something to fear, because only another 100 tonner could stand up to it, it would level most mediums and heavies in a couple vollies and they couldn't barge through, they had to jump or kill it.
#16
Posted 03 September 2015 - 03:47 AM
Battletech is already balanced (more or less) around ******* tonnage. The major problem with MWO is that there is virtually no advantage to taking mechs that are relatively light for their class.
Quirks would work to fix this if they ******* applied them consistently.
#17
Posted 03 September 2015 - 07:44 AM
I think 3/4/3/2 would be a great starting point.
#19
Posted 03 September 2015 - 08:17 AM
Lyoto Machida, on 03 September 2015 - 12:12 AM, said:
Shouldn't mediums be the most common, according to the fluff text? Workhorses and all that?
Maybe 3/5/3/1? Or 4/5/2/1?
LOL! PGI should try that. Players just bring a Pilot, the game picks a Mech for you. Now you get to have a pre-built pool, say of 4 Mechs (one of each weight class), and the games takes from every players Pool the 1 Mech it needs to set up the weight classes as per the Fluff.
So you get a Mech that you built, you just don't know in advance what weight class it will be every Match. I am already putting on my Rain Suit just thinking about the tears that would fall.. OMG!
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