Russ Bullock, on 03 September 2015 - 03:43 PM, said:
As you can see I am willing to try and keep the any group size thing around a while longer if we make a few other changes.
1) possibly allow solo's to opt in - so long as it doesn't pull to many solo queue should still perform well.
Would restricting this option to a tier level, or number of games played help ? I doubt new players will have a good time in the group queue, but some may well want to test the water.. I know that I would on occasion drop solo into the group queue as opposed to joining a group through the LFG function.
Russ Bullock, on 03 September 2015 - 03:43 PM, said:
2) game mode selection likely needs to be random or the voting we once had. In other words all three available - this becomes even more important and would actually encourage us to add a 4th mode.
I think that a group should be able to play the cards dealt, so random game modes are good in my book. I do like not knowing what the game mode is. It challenges players to build and bring versatile mechs, and encourages players to be flexible in their gameplay. A fourth game mode would be great as well.
Russ Bullock, on 03 September 2015 - 03:43 PM, said:
3) This one is your home work : reduce the jig saw pieces by allowing more restrictions in group creation - something better than the 3 of any weight class we have now - atm too many groups of 2, 3 and 4 ALL contain 3 heavies and so on. Go with 2 max until you slip into groups 9+?
Is this along the lines you were thinking ? (I may be waaaay off the mark on this part)
1/1/1/1 up to four players
2/2/2/2 five to eight players
3/3/3/3 nine or more players
If so, it sounds ok to me. It will still allow for odd sized groups, which is good for friends. This is where the solo players could possibly fill the gaps.