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State Of Match Making - Feedback/comments


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#241 o0Marduk0o

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Posted 03 September 2015 - 08:50 PM

View PostFluffehBunneh, on 03 September 2015 - 02:31 PM, said:

Since the introduction of the "Looking for Group" feature, there's no way anyone can pretend finding 3 other players is hard...

Well, almost nobody uses the LFG tool. The last time I saw groups listed was during the LFG release and the event, when you had to use it.

#242 jay35

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Posted 03 September 2015 - 08:55 PM

So dunno if anything changed tonight or just higher player population, but I played group queue for about 4-5 hours and we got matches within 2 minutes pretty much every time, most of them instant matches or within 15-30 seconds. Our group varied from 4-12 with most of the time spent with around 6-7 in the group. We ran into every skill level from small groups of comp team players from EmP, CSJx, and SJR, to what seemed like fairly low skill players, and everything in between.

Edited by jay35, 03 September 2015 - 09:18 PM.


#243 XX Sulla XX

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Posted 03 September 2015 - 08:57 PM

View Postbad arcade kitty, on 03 September 2015 - 08:33 PM, said:


i hope they will never introduce something like that
it would drastically decrease the quality of solo queue for those who check the box because they will be stomped by groups just like pugs are stomped on cw and would increase wait times for those who will not check that box

nope. the group queue times problem it's a group queue problem and solo queue has nothing to do with it and is not a means to solve it and people here in solo queue don't give a flying thing about group queue problems and definitely don't want them being solved on their behalf
No just do not check the box.

#244 bad arcade kitty

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Posted 03 September 2015 - 09:01 PM

also you can do w/e you want with the group queue but please dont take the ability to choose your game mode from solo queue

View PostXX Sulla XX, on 03 September 2015 - 08:57 PM, said:

No just do not check the box.


i explained how it's still bad for me increasing my wait time
i dont want my wait time to be increased to help the group queue which i never play

#245 Domenoth

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Posted 03 September 2015 - 09:05 PM

I have to throw my hat in with the crowd that says 4 man limit is unacceptable. Not because I'm personally against it, but because I remember how much of a sore subject it was back when 4 was the limit. People have more than 4 friends. It's just the way it is.

Now, in my personal, anecdotal experience I do have to agree that any group that I play with is rarely exactly 4. Somehow we only seem to ever have 3, 5, 6, or 7. So for that reason also, I feel 4 man limits would probably be a bad idea.

Now for 1/1/1/1, I'd say it's incredibly frequent that people will say something like "Oh, you're bringing a Black Jack? Cool, I'll bring mine too..." So that would be a thing of the past which I do feel would hurt player satisfaction more than it would help.

#246 Suko

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Posted 03 September 2015 - 09:11 PM

To all these people saying "CW is trash". It doesn't replace the group queue for large groups...Why do you think that is? Could it be because all the 12 man hardcores chased away all the easy fodder, so now the megagroups are back in the group queue for easy seal clubbing?

Seriously though, it was MADE for the big groups, so the big groups played it. They chased the little groups and solos away and then were left with just other big groups. Half the big groups realized they don't actually want a FAIR game...they want to win, so they left for Group Queue and the remaining 48 players who like CW had no one to play. So now that the same issue is cropping up on the Group Queue, their cries are demanding the SAME THING.

I believe someone said "insanity is repeating the same thing over and over again, but expecting different results". You had your chances in CW and blew it. Don't ruing the game for the other 90% of the population.

Edited by Suko, 03 September 2015 - 09:16 PM.


#247 Khobai

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Posted 03 September 2015 - 09:29 PM

Quote

I'm all for the group queue being 4 man max.


Agreed. Large groups have caused nothing but balance problems and segregation of the queues. Max group size should be 4. With a max of one group per team to prevent sync drops.

Also all gamemodes and maps should be integrated into CW. Make every single match count as a CW match. Then there will actually be enough players to keep CW alive. And large groups wont be allowed anymore so there wont be any pugstomping. This will also significantly reduce queue times by only having one queue.

Quote

I would, however, like to see the return of a dedicated 8v8 and potentially 12v12 queue.


No. They have a custom lobby for a reason. If you wanna do a 12v12 premade vs premade you can use the custom lobby for that. Theres no need to have a bunch of different queues segregating the player base. All that accomplishes is longer queue times for everyone.

Edited by Khobai, 03 September 2015 - 09:36 PM.


#248 Wayreth

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Posted 03 September 2015 - 09:39 PM

Its good to see moderators participating in good ol Q&A in the forums. I would like to add my 4 cents as it were.

How can PSR effectively show who is top tier and who are the lower tiers when there is only one mechanism to go down the ladder and three to go up? Second with the implementation of the PSR rules don't you think things will get stale in pugland? I mean if everyone is going meta for stats, where is the incentive to try new load outs (not to mention the heat sink tax imposed on us)?

Lastly the group limitations I think are fine. If people need more than 4 then have them go into CW.

#249 Veranova

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Posted 03 September 2015 - 09:53 PM

Do it. Groups of 4 would massively reduce the problems with team balance, and large groups would be forced to CW. I never have any fun in 5+ size groups anyway because it just becomes a stomp for us

#250 Sean Ward

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Posted 03 September 2015 - 09:57 PM

Do it! Quality of matches is super important and the solo q is currently the most fun it's ever been. People can also still group in CW so it could even help population there.

#251 potatoherbs

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Posted 03 September 2015 - 10:01 PM

View PostVeranova, on 03 September 2015 - 09:53 PM, said:

Do it. Groups of 4 would massively reduce the problems with team balance, and large groups would be forced to CW. I never have any fun in 5+ size groups anyway because it just becomes a stomp for us

4s would kill the game for me.... and 90%of the people I've played with and talked about it with.

But some of the other options mentioned in this post sound great! Even numbers and 1 1 1 1 all great ideas.

#252 Kjudoon

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Posted 03 September 2015 - 10:02 PM

View PostIhasa, on 03 September 2015 - 07:38 PM, said:


then that is the problem with those units. you can't expect to be a contributing part of a team when you purposefully don't contribute in the least bit. it's so systemic, circular and contradictory it baffles.

Circular and contradictory? hardly. Assuming that because you have a bigger group that you get better teamwork outside of the team is silly. Large groups have CW, that's what was made for them. And there, as well as the Group Queue, they don't play well with others outside their own teamspeaks. Oh a few do, but I would not count them in the majority.

#253 Kiiyor

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Posted 03 September 2015 - 10:06 PM

View Postbad arcade kitty, on 03 September 2015 - 08:33 PM, said:


i hope they will never introduce something like that
it would drastically decrease the quality of solo queue for those who check the box because they will be stomped by groups just like pugs are stomped on cw and would increase wait times for those who will not check that box

nope. the group queue times problem it's a group queue problem and solo queue has nothing to do with it and is not a means to solve it and people here in solo queue don't give a flying thing about group queue problems and definitely don't want them being solved on their behalf


Then, they can just untick it though - or it could remain unticked by default.

#254 bar10jim

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Posted 03 September 2015 - 10:08 PM

View PostJohnnyWayne, on 03 September 2015 - 03:29 PM, said:

I also don't like to have to play against bigger groups when Im in my regular 2 man tag team.


I no longer have a regular 2-man tag team. After being fed to the same 10-man 3 games in a row (twice against, once with), my running buddy quite playing the game. As did his son, who can no longer drop with dad. The removal or ALL groups from the solo queue did good things for the solo queue but it banished casual 2-man teams to purgatory. I've tried to get friends to play this game, but by necessity we have to drop in the group queue. Nice place for a noob to discover a reason to never play again.

Let us not forget that initially we were told that 2 and 3 (and possibly 4s) would be allowed in the solo queue. I can see keeping the 3s and 4s out, but this game now has no place for 2s.

Edited by bar10jim, 03 September 2015 - 10:10 PM.


#255 potatoherbs

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Posted 03 September 2015 - 10:08 PM

View PostSean Ward, on 03 September 2015 - 09:57 PM, said:

Do it! Quality of matches is super important and the solo q is currently the most fun it's ever been. People can also still group in CW so it could even help population there.


Wouldn't be any better... in a land of 4s. when my 12 man of friends sinc drops whoever gets the most randos will lose.

#256 plaguebreath

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Posted 03 September 2015 - 10:09 PM

Sorry for my english. Personally I would suggest another approach. If the problem is the automatic MM that take ages for work properly why not use LFG for help the process ?
First step, someone create a master queue group that will be a "container" for 12 players and name it in some way,
player that create this group have already other 3 players that wanna join him on friend list and drag them into the "container"
After that he can move on LFG and look for groups of 8 players or 4 + 4 or whatever for fill up the "container"
Every group of players must have an indicator (maybe like 1 to 5 stars) for identify the level of players group based on stats of single players.
When the group of 12 is done flag it as ready and u get moved on another window where u select your opponents based on group of 12 flagged as "ready" and qualified by the "skill indicator" so everyone can fight with groups of their level.

Negative Point
-have to redu the solo/group queue interface but skip the MM stuff that's ugly complex (not very complex work actually because you can already use the "lobby" logic about it but without customize planets or match time that will be completely random.
-little more work for who want to create the "container"

Positive Point
-you choose opponents based on skills point so no more cry coz u get 12 guys stomping party if u can't afford them
-if you like the group you just fight against, you have instalaunch, no time to waste.
-easy solution for some nice fight 12 vs 12 that's not possible now without premium time.
-Probably make happy Pro and Casual players at the same time without let them storm away again from MWO.

Edited by plaguebreath, 03 September 2015 - 10:12 PM.


#257 Kjudoon

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Posted 03 September 2015 - 10:14 PM

View PostSean Ward, on 03 September 2015 - 09:57 PM, said:

Do it! Quality of matches is super important and the solo q is currently the most fun it's ever been. People can also still group in CW so it could even help population there.

The failure of CW and the 5+ limit is what destroyed the group queue for me. When I did run in it, it was almost always 4 or less. I would love to go back to that and not be used as the ballast of some 8-10man who considers us nothing more as an irritant mucking up their gameplan.

So like you, I very well might try it again in the future instead of ignoring the group requests from my friends once this gets fixed.

#258 Kmieciu

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Posted 03 September 2015 - 10:18 PM

View PostRuss Bullock, on 03 September 2015 - 03:43 PM, said:

atm too many groups of 2, 3 and 4 ALL contain 3 heavies and so on.

Isn't this because heavy mechs are currently the best performers? Maybe the "battle value" re-balance will change things up? Bring other light mechs to the level of Arctic Cheetah and you will see a dramatic drop in the number of heavy mechs on the field. I still remember the times when Commandos, Jenners and Ravens were as deadly as an Atlas.

Players game the 3/3/3/3 restriction for a reason. The same reason people bring 3x Thunderbolts or 3x Hellbringers in CW. Lights and assaults are weak sauce nowadays. (with a few notable exceptions)

#259 unFearing

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Posted 03 September 2015 - 10:19 PM

4 man max is fine but don't make it 1/1/1/1. can't practice training an apprentice in a particular weight class while receiving support from teammates in other weight classes. make it be limited to 2 max per weight class but still 4 people max per group, so in the case of 4 persons:

1/1/1/1,
2 pilots in one class, 2 pilots in another
2 pilots in one class, 1 pilot in another, 1 pilot in another.

#260 Sarlic

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Posted 03 September 2015 - 10:21 PM

With Steam release in mind, which everyone has probaly more then 4 digital friends i think Jmans suggestion hits the sweetspot.

View PostJman5, on 03 September 2015 - 01:59 PM, said:

With regards to chassis limits, what about a dynamic limit.
  • Group size 2-4: 1/1/1/1
  • Group size 5-8: 2/2/2/2
  • Group size 9-12: 3/3/3/3
This would help alleviate the mech mismatching.


I would like to have more groupsize options then being tied to one size. It should be easily do-able.

Edited by Sarlic, 03 September 2015 - 10:22 PM.






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