Cashel, on 04 September 2015 - 04:44 AM, said:
The group queue has been broken since the PSR changes. I played that mode exclusively until the changes and when I suddenly got 20+ min search times for 80% of my games - all of the players I play with either moved to CW with me if they were in the same faction we were or went to pugging. So current group queue stats are likely missing all the players who are regularly there.
There are two elegant and simple solutions that should both be considered to enhance both the current problem with the group queue and also the new player experience.
This first part has been articulated very nicely by Tarogato and discussion can be read here..
https://www.reddit.c...ion_suggestion/
It's simple and I don't know why more people haven't come up with it or put it forward.
Only allow groups of 4, 8, and 12. Multiples of a lance. Limit them by 3/3/3/3.
(if necessary) Introduce "Duo queuing". When two players group up as a pair, they are sent into either solo or group queue depending on their PSR. High PSR? Group queue - they get paired with another duo queue pair and make up a full lance. But if they are low PSR? (i.e., somebody trying to bring their brand-new friend into the game for the first time) Solo queue instead, where they have can have a more forgiving experience instead of the shark meta infested waters that is the group queue.
This way there are only four (4!) different types of puzzle pieces for the matchmaker to fit together instead of what we have to deal with currently: ten (10!). It solves the problem of units and TS servers (people like u/Cashel_MWO ) who are very interested in playing in large groups like 8 and 12 while also making the matchmaker happier. If we reduce the group queue to ONLY groups of four, then we are alienating a significant number of people. Entire units left the game in the past when group queue was limited to four only because they could no longer play as a unit in MWO. Sure, CW exists now and it didn't then, but for most people it does not suffice. For them it doesn't exist as an option because they don't enjoy playing it. I don't think Phase 3 is going to bring anything groundbreaking enough to bring units back to CW that are already bored of it.
The other portion of this change needs to address the current New Player Experience (NPE) because if you're looking at making changes, this is a great chance to make the right one. Thus I suggest the Mentoring idea, as follows.
Allow a 2 man group into the solo queue when they make a 2 man group and choose an option of 'Mentor' when launching the game.
The player who has chosen 'Mentor' will have that flagged on the match summary screen so other players can see that there is a mentor in the game. The mentor & newbie would be dropped into a tier 4 solo queue game. This is important so that there are no instances of tier 1 players pairing up to farm new players for easy wins - or if it is occurring that it's easy to see and social pressure will be applied. You could also further reduce the potential for abuse by making the KDR and win/loss ratios of the mentor & mentored not affected by a 'Mentor' game for people attempting to raise their tiers.
Prior to the group queue changes, bringing a friend along for a match had a decent chance of seeing them chainsawed by a team comprised of more experienced players and them quitting due to the learning curve difficulty. Having the ability to bring a friend along for an easier first time experience = player retention = more $ for operational costs/development + more playerbase = quicker searches = win for all.
this is a solution at all, sure some peopel won't like it vecause of onl beign 3 people or being 5 or 6 or 7. But the MM can't sort out the weird happening on the field, espeically not when there are 4 grps of 3mans waiting only in heavies and assaults.
also i am not sure if it is sololy PSR to blame. people slowly figured out now there are EU, US and OC servers. This divided a lot of the playerbase form the same pool into subclusters. and now think abotu it, if MOW has like 4k palyers online at the same time. and 16% paly grp queue thats 640 palyers divided into 3 servers, into various groupclusters and various invalid mechsetups. that cant work ever.
@Russ, can you make a lance event again? I would liek to see how this impacts on the groupque.