"The issue here in my mind is the lack of incentive players have to join units and play as actual teams. That's why you see so few large groups in Group
Queue and such a paltry CW population. Being in a unit and playing in a team has no in game benefit. There needs to be a financial or prestige based
incentive to draw players into groups. Group queue and especially CW will continue to suffer as long as MWO remains a primarily solo player game.
This is an online multiplayer game. It's time to start dangling the carrot so that players more willingly join and play within units. This is a
retention booster too. Half the reason folks stick with a game is due to social connections they've made within the community and the shared goals that
drive unit players forward. Without a solid incentive for group play, the game has a very transient user base. Fix that issue and the group MM and CW
population problems will clear up. "
This ^^^^^^^ So, So much this.....!!!!^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Russ,
I am so glad to see you here posting and interacting on the forums, vs. twitter {ugggg}........ Ya'll have been doing a great Job lately....!!!!
Another player in this thread, stated that PGI had treated units and groups like a Red Headed Step Child, (with the 4 man cap = the prime example) till the solo and 2-10-12 group size change.. and I totally agree... MWO is a TEAM Based Game, NOT A SOLO Game, and everything possible should have been done from Day ONE, to encourage players to join units and play this game as a TEAM...
So what PGI's attitude on this subject has reaped, is that the Solo-Rambo-Moron-CoD mindset has taken hold hold in far greater numbers of players than would have happened if PGI had made better decisions regarding giving major incentive's to solo / casual players to join units and play as a TEAM, in a TEAM game from Day ONE.....
Does the NFL or NBA TEAM Based games have a Solo Q....??? NO they don't.......!!!!!!!!!!!!
While i realize that a Solo \ Casual only Q is much needed, for many, many reasons, stated in many, many threads, the very fact that the Solo / Casual Q is so much a larger % than the Group/CW Q's as you have indicated, mean's a total Fail, in making a TEAM Based Game, being played by Units of any size playing as a TEAM......!!!!! We should have % numbers of total players playing 4 to 12 man groups all the time in group Q or CW Q, at a much higher % rate, with the Solo / Casual Q a much smaller total % rate, than you have indicated.....
I feel that this issue is the single biggest problem facing this ONLINE MULTIPLAYER Game.....!!!! Give Players a reason for being in a unit, and playing as a TEAM, in a TEAM Based Game, instead of going Solo-Rambo-Moron-CoD all the time......
(i know quite a lot of solo / casual players know how to play as a team, but you are few and far between when i play solo.....)
(I also realize that the Solo / Casual players will most always out number the unit players in most any online game, just because)
BUT, turn this trend around in this MW ONLINE MULTIPLAYER Game.....!!!! By giving players many, many good reason's to find and play in a unit as a TEAM..!!!!! And more tools to make this happen easy... Then, Most of the current problems will work them selves out, and not be problems any longer.......
Then a 4 man cap will be totally unnecessary......
The next big problem, is the NEW Player Experience..... The new tutorial with AI will help with this, but will not be able to take new players to the next level. The 2-3 man experience in group Q is a big problem with training new players. What is needed here is PvE missions, with a 4 Man Co-op, so green players can learn to enjoy the game, and play in a enviroment that is not the Shark Tank that the group Q currently is for 2-3 mans....
Once these 2 things are worked out, then MWO PvP/PvE will attract many more new players, and entice some old ones to come back.....
Edited by Lazor Sharp, 04 September 2015 - 08:15 PM.