Just a few suggestions/feedback. Sorry if some are similar to someone else post. Reading +40 pages of forum takes time and remembering each and every single post...well my memory capacity isn't that good....
MM feed back:
- I still experiencing lotsa, like PFC Carsten said: "12-3/2/1/0 results and vice versa.
- More shuffling for low population server and or when its not peak hours please. For example in Oceanic server I've been put against a group of ace players like 4-5 times in a row. I mean I noticed by the few names that keep appearing at the same time. I'm not asking to be put in the same team as the ace group but at least shuffle me elsewhere. I played +15 matches yesterday where I met that ace group 4-5 times in a row, then I got mixed somewhere else 1-2 times than back with those players again 4-5 matches. Not fun to be honest.
As for grouping: (maybe somebody mentioned this already)
- Why not put two priorities. One priority for group queue and the other for pure PUG. Fighting a premade group always a disadvantage for pug players (unless by some rare chance that pug group have a good coordinate or the premade group is made of newbie players....rarely happen....almost never in fact....). And premade group hates PUG players by default, we're the weak link of a team. And as PUG our worst fear is getting a match with a premade group.
- Having said that above, why also not use PUG as a penalty for some premade group and for the PUG individual it self. Let say if a group or multiple groups consisted 8 or more players already queues in a team set by the MM system, prioritize the remaining empty space to be filled by PUG players and not just random PUG for example let say a premade of a group or groups consisted of 8 players already formed in one side and the opponent already have a premade group consisted of 10 players, a 8 players premade group will be assigned PUG member with higher rating where a 10 players premade group will be assigned with lower ratings one (within acceptable tier range of course). And this way the space can be filled more quickly and group can enter match faster. As for the PUG assigned to fill that empty slot, its a good chance to learn how to fight in team better (at least to those player who care at getting better (I have another suggestion regarding this matter below).
- And lastly, I dunno if this a good suggestion or not, I'm just looking from the positive side, for player who're queuing as a PUG why not put an opt-in in the setting where a player can choose whether to reveal themself as a PUG or not. IF they choose in the opt-in to reveal them self as PUG, other players in the team will see a PUG icon, and that PUG player has the ability to see the grouping composition of their team (indicated by names with different group coloring).
The advantage for the premade group:
-They now know the weak link among their premade group
-They can adjust their tactic to incorporate that PUG player (giving him/her a set of instruction) or to ignore that PUG
The advantage for PUG:
-By revealing themself as PUG, he/she subjected themselves to receive order or instruction from bigger premade group in their team (if any)
-The ability to see team composition or premade group of the team, a PUG will know if the one giving instruction is part of a premade group (and not just some random trolling from troll players) and decide whether he/she wants be on the side of bigger (or smaller) premade group of the team (in term of coordinating of course)
The reason of this suggestion is because I'm PUG player for like 99.99% of the time I play MWO, and I'm want to be involved in some coordination with some premade group in my team. Why PUG, well unfortunately for me I'm a casual player since I don't have lotsa time to play, and I have less friend who're interested in MWO. Though I have few that're currently playing MWO, we live in different city (or country) and therefore have a difficult time to coordinate time to play together (near impossible). And due to my limited play time, I rather play as many matches as possible and therefore queue as solo rather than looking for a group then queue. I believe there are many players who're in the same boat as I am, And I think PUG like us (who wanted some coordination) are a good asset to have (better than some random rambo who decided to go solo in a match and die fast.
Well some of my idea