Gunner - upgrades weapons
Mechanic - increases survivability and improves basic functions
Command - grants bonuses too teammates (don't stack past 3 commanders one in each lance)
All tier 1 and 2s can be unlocked.
Players can select one of each tier 3 in each categories so one Gunner, Mechanic and Command perk. But they cannot select 2 gunner tier 3 perks for example.
Gunner
Tier 1
Weapon maintenance - 5% increase in weapon firing speed
Tier 2
Improved weapon maintenance - 10% decreased weapon heat generation
Tier 3
Sniper - +10% Ballistic weapon Range. +10% ballistic weapon cooldown.
Wubber - -10% energy heat generation +10% Energy range
Weatherman - -10% Missile weapon heat generation. +10% Missile range. -20% Missile lock on time.
Mechanic
Tier 1
Speed mecher - +5% mech movement speed
Tier 2
Flexable metal - +15% mech agility (acceleration, deceleration, turning speed.)
Tier 3
Tank - +10% Armor
Structurally sound - +15% structural hp
Well oiled machine +5% armor +5% structure +5% mech agility
Commander
Tier 1
Quick locks - -5% lock on time
Tier 2
Mr.Smarty mech - -10% information gathering time
Tier 3
Blitzkrieg - +2.5% teammate movement speed (max of 5% boost). -10% lock on time for commander.
Scorched earth - -2.5% Weapon cooldown for teammates. -2.5% heat generation for commander.
Alamo defensive - +2.5% structure and armor for teammates. -2.5% weapon cooldown for commander.
updated some forgotten names
Edited by Brody319, 16 September 2015 - 04:00 PM.