Jump to content

Pgi, Please Just Go Back To Capping Groups To 4 People


35 replies to this topic

#1 Suko

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,226 posts
  • LocationPacific Northwest

Posted 03 September 2015 - 01:48 PM

As mentioned in this post, I whole heartily support going back to 4 people groups. The game just worked so much better back then and I would love this to happen. Alternatively, offer 4, 8 and 12 as the group size limits and to hell with that <1% of the population that thinks this will ruin the universe.

Quote

So here is where we are at and what we propose. You play with these new settings for group queue and see how they feel to you. Basically the question will be is the wait times vs quality of matches acceptable enough to you. If the answer is overwhelmingly yes then we can keep our current feature set of any size groups and the weight class restrictions on how you create them. Perhaps if the wait times are 190 seconds on average you will accept the quality of matches in order to keep your large groups and so on.

If on the other hand you are unsatisfied with the quality of the games, here is what we are going to do.

- Shift back to a maximum group size of 4 or less.
- Each group needs to be created in a 1/1/1/1 fashion.

Edited by Suko, 03 September 2015 - 01:50 PM.


#2 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 03 September 2015 - 01:51 PM

No thank you.

I remember when this was a thing and it was terrible. You have a 5th friend? Too bad, he's stuck pugging.

#3 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 September 2015 - 01:52 PM

The forums:



#4 Ihasa

    Member

  • PipPipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 843 posts
  • LocationSan Francisco

Posted 03 September 2015 - 01:55 PM

The "game worked better back then" because no one was playing it and units were barren wastelands. Then there's the synch dropping that happened, which was the only fun to be had by both participants and the daily whiners getting their jollies complaining. So much better. Not.

#5 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 03 September 2015 - 02:06 PM

It wouldn't be a problem if CW was such a huge failure. You could just send the big groups to CW. But when nobody has the time or the inclination to play CW, you can't just ban all large groups from the group queue.

#6 Scar Glamour

    Member

  • PipPipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 267 posts

Posted 03 September 2015 - 02:18 PM

I wholeheartedly concur with OP.

With 12-mans all around there is little point in queuing in anything else but a 12-man. It is merely an invitation to get steamrolled hard.

#7 AlphaToaster

    Member

  • PipPipPipPipPipPipPip
  • 839 posts
  • LocationUnited States

Posted 03 September 2015 - 02:21 PM

This is actually the exact opposite direction.

We should merge group and solo queue, put a strict limit on the PSR allowed, and strictly enforce 3/3/3/3.

When a large group drops that takes up all the upper weight classes, they're waiting for solo players to fill the rest of their ranks, instead of allow 3/3/3/3 to break.

#8 Fate 6

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,466 posts

Posted 03 September 2015 - 02:23 PM

Posts like this are why we need a downvote button. Groups of 4 were terrible.

#9 Vlad Ward

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 3,097 posts

Posted 03 September 2015 - 02:32 PM

View PostAlphaToaster, on 03 September 2015 - 02:21 PM, said:

This is actually the exact opposite direction.

We should merge group and solo queue, put a strict limit on the PSR allowed, and strictly enforce 3/3/3/3.

When a large group drops that takes up all the upper weight classes, they're waiting for solo players to fill the rest of their ranks, instead of allow 3/3/3/3 to break.


So much this.

#10 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 03 September 2015 - 02:35 PM

Dumb idea, that was dumb when it first happened, and nothing has changed

#11 Lazor Sharp

    Member

  • PipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 353 posts

Posted 03 September 2015 - 02:59 PM

NO, NO, NO, NO........... the 4 man limit ran off more unit players than anything else PGI has done. This is a TEAM based game for units....!!!! Why O Why cant ppl get this through their thick F'in skull's...!!!!!!!!!!!!!!! Playing with random solo rambo moron's only, is not playing as a TEAM...!!!!!!!!! Solo Q should have 1/4 the population of Group Q or CW....!!!!! But every one wants to play solo rambo moron CoD......., and not as a MechWarror TEAM... in a TEAM based game....!!!!!!! Does the NFL or NBA TEAM Games have a Solo Q...?????? HELL NO they dont....!!!!! Because if you are not a team player, you are GONE asap.... Gee I just don't get the mentality of why every one wants to turn MWO into a rambo only game, when in fact this is a UNIT/TEAM based game...... And while i understand that many ppl are casuals, or antisocial, and won't, or can't play with a unit, the vast majority of ppl should be in a unit, playing a team game as a TEAM....!!!!!!!! I Personally feel that this issue is one of the biggest stumbling blocks PGI and this TEAM based game faces, for the long term future of the game........

Edited by Lazor Sharp, 03 September 2015 - 03:06 PM.


#12 ApolloKaras

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,974 posts
  • LocationSeattle, Washington

Posted 03 September 2015 - 03:03 PM

View PostSuko, on 03 September 2015 - 01:48 PM, said:

As mentioned in this post, I whole heartily support going back to 4 people groups. The game just worked so much better back then and I would love this to happen. Alternatively, offer 4, 8 and 12 as the group size limits and to hell with that <1% of the population that thinks this will ruin the universe.

It will ruin it, and I think as the replies come in you'll see that the 1% that you pulled out of the air is inaccurate. Sure it might have been better for anyone that isn't playing with anyone. However when you have friends this 4 man system sucks.

#13 Night Thastus

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 825 posts

Posted 03 September 2015 - 03:10 PM

Please do!

I think it'll help quite a bit. I'm sick of MM thinking it's "OK" to have 3 4-mans go again 1 12-man. I'm sick of getting stomped/stomping. I'd like more even matches.

If you want to get a in a big group, do CW. It's what it's made for.

#14 Suko

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,226 posts
  • LocationPacific Northwest

Posted 03 September 2015 - 03:19 PM

View PostSaxie, on 03 September 2015 - 03:03 PM, said:

It will ruin it, and I think as the replies come in you'll see that the 1% that you pulled out of the air is inaccurate. Sure it might have been better for anyone that isn't playing with anyone. However when you have friends this 4 man system sucks.

I did not pull it out of the air. In a Town Hall a few months back Russ commented on how many people played in groups and of that how many were in groups of 5+. The number is ridiculously small. I've asked Russ to provide those numbers in the feedback thread, but haven't gotten a response yet.

Perhaps you should stop accusing others of false information when you yourself have nothing but anecdotal evidence to your own comments.

Edit: And BAM! There ya go. ~5% of MWO's population plays in groups of 5+. A higher number than I estimated, but still extremely low. Make 95% of the player's game's better at the cost of the 5%, or the other way around? This isn't rocket science.

http://mwomercs.com/...ost__p__4665095

Edited by Suko, 03 September 2015 - 03:25 PM.


#15 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 03 September 2015 - 03:20 PM

When we drop on Marik ts we have anywhere from 2 to 12. If we got to 4 and the 5th guy showed up he would just quit. This will hurt houses and group ts.

Edited by Monkey Lover, 03 September 2015 - 03:51 PM.


#16 XxXAbsolutZeroXxX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Stryker
  • The Stryker
  • 2,056 posts

Posted 03 September 2015 - 03:22 PM

View PostWinterburn, on 03 September 2015 - 02:18 PM, said:

I wholeheartedly concur with OP.

With 12-mans all around there is little point in queuing in anything else but a 12-man. It is merely an invitation to get steamrolled hard.


People get steamrolled hard 12-0 in the solo queue without 12 mans being involved. The shutouts are real in e-sports, professional sports, anywhere competition is found.

This idea people have that eliminating 12 mans will also eliminate lopsided mismatches isn't legit. Its not something that is rational or based on facts.

If what Russ said is true and 12 mans comprise something like 1% to 2% of the active group queue player base, then your chances of running across a 12 man are something like 1/100 or 1/50. These stats imply that the degree to which 12 mans exert a negative impact on the group queue is vastly overexaggerated.

Edited by I Zeratul I, 03 September 2015 - 03:26 PM.


#17 ApolloKaras

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,974 posts
  • LocationSeattle, Washington

Posted 03 September 2015 - 03:28 PM

View PostSuko, on 03 September 2015 - 03:19 PM, said:

I did not pull it out of the air. In a Town Hall a few months back Russ commented on how many people played in groups and of that how many were in groups of 5+. The number is ridiculously small. I've asked Russ to provide those numbers in the feedback thread, but haven't gotten a response yet.

Perhaps you should stop accusing others of false information when you yourself have nothing but anecdotal evidence to your own comments.

Edit: And BAM! There ya go. ~5% of MWO's population plays n groups of 5+.

http://mwomercs.com/...ost__p__4665095


Oh my... the shortsightedness in this one.

Lets take a look at a few things. This is referring to total drops. I would hope you are aware that you can drop solo even though you prefer groups. Me for instance, I dropped solo to level my Executioners, because when I drop in groups I bring the A game. It took me 64 solo drops to elite one mech. Now I would have to drop 64 group drops to even that out to 50%. So again you aren't looking at ANY of this data objectively. and Bam? lol

I'm assuming that you aren't in a larger unit. Do you know how many people left because of this decision? How many folks came in and we already had 4, they would just leave. Again these stats are pulled out of the air.

Edited by Saxie, 03 September 2015 - 03:28 PM.


#18 Suko

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,226 posts
  • LocationPacific Northwest

Posted 03 September 2015 - 03:32 PM

You're saying I'm not looking at it objectively? The numbers are there Saxie, from the man himself. I don't know what you think I'm cooking up here. It's based on matches put together by matchmaker, not each player's experience. It's saying that less than 5% of ALL GAMES in the course of any given time frame, be it a year or a day, have a group of 5+. If that's the case, then reducing the number of players to a max of 4 only affects 5-10% of the player base, MAX.

I honestly have no idea what you're trying to argue against numbers here. If you don't want 4 max, that's your right, but to pretend these numbers don't make sense is just ignorance.

Edit: Follow-up by Russ.
http://mwomercs.com/...ost__p__4665136

Edited by Suko, 03 September 2015 - 03:35 PM.


#19 ApolloKaras

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,974 posts
  • LocationSeattle, Washington

Posted 03 September 2015 - 03:37 PM

View PostSuko, on 03 September 2015 - 03:32 PM, said:

You're saying I'm not looking at it objectively? The numbers are there Saxie, from the man himself. I don't know what you think I'm cooking up here. It's based on matches put together by matchmaker, not each player's experience. It's saying that less than 5% of ALL GAMES in the course of any given time frame, be it a year or a day, have a group of 5+. If that's the case, then reducing the number of players to a max of 4 only affects 5-10% of the player base, MAX.

I honestly have no idea what you're trying to argue against numbers here. If you don't want 4 max, that's your right, but to pretend these numbers don't make sense is just ignorance.


These are numbers that you are attempting to warp to your advantage. These numbers are lumping all drops in together. There are times where you have more people on than others. It would make sense that you would have more drops in smaller groups, you're waiting for folks to get on etc. Odds are these 4 man groups DO PLAY IN LARGER GROUPS at times.

#20 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 03 September 2015 - 03:54 PM

View PostI Zeratul I, on 03 September 2015 - 03:22 PM, said:


People get steamrolled hard 12-0 in the solo queue without 12 mans being involved. The shutouts are real in e-sports, professional sports, anywhere competition is found.

This idea people have that eliminating 12 mans will also eliminate lopsided mismatches isn't legit. Its not something that is rational or based on facts.

If what Russ said is true and 12 mans comprise something like 1% to 2% of the active group queue player base, then your chances of running across a 12 man are something like 1/100 or 1/50. These stats imply that the degree to which 12 mans exert a negative impact on the group queue is vastly overexaggerated.


I wonder what the odds are of dropping to a 12 man comp unit. Most of Marik 12 man drops are just 12 people who showed up and wanted to play. We will have top players to noobs on are teams. If anything I think we take the most beatings this way. If any 12 man comp team is out there they put it on us like we're equal in skill.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users