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My Bj Arrow.


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#1 TimePeriod

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Posted 04 September 2015 - 11:07 AM

This is my current BJ-Arrow setup
ARROW- LPL x 3 (Current)



This is what I am planning to be the final setup.
ARROW LPL x3

Any thoughts?


As a sidenote I find it funny to see a heavy Thunderbolt using the exact same amount of weapons as me.

#2 TercieI

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Posted 04 September 2015 - 11:29 AM

You have way too much back armor, it's almost never a good idea to strip leg armor on a jumping mech, especially with 3+ JJ and arm armor on that mech is useless (they're too small to shield with). If I were going to run 3LPL, I'd run it like this with a 235 or this with a 225. I'm usually a huge fan of the XL225 on a Blackjack, but here it doesn't help very much (that useless arm armor).

Edited by Terciel1976, 04 September 2015 - 11:36 AM.


#3 Torezu

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Posted 04 September 2015 - 11:31 AM

That's because the Thunderbolt will have a lot more armor (and a shield side, where you're using an XL), and handle the heat load of those three LPLs a whole lot better with 15 DHSs than 11 DHSs will. Personally, I think that's too much gun, and will run very hot, but you could probably make it work. You will be smaller and have more jumping capacity, but you'll need to use that to get into position, not during combat, or you'll melt.

#4 TimePeriod

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Posted 04 September 2015 - 11:36 AM

View PostTerciel1976, on 04 September 2015 - 11:29 AM, said:

You have way too much back armor, it's almost never a good idea to strip leg armor on a jumping mech, especially with 3+ JJ and arm armor on that mech is useless (they're too small to shield with). If I were going to run 3LPL, I'd run it like this with a 235 or this with a 225. I'm usually a huge fan of the XL225 on a Blackjack, but here it doesn't help very much. You can get an extra DHS, but it costs two JJ (you do get some of that pointless arm armor back, but that's a waste). I'd definitely go with the 235 build, personally.


I have decent skill at torso twisting and those arms do benefit from some armour as I can shield with them. Personal preference I guess.

Another way would be using x3 LL and then stock up on DHS, it should fit with the XL225 and be quite cool.

Edited by TimePeriod, 04 September 2015 - 11:41 AM.


#5 TercieI

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Posted 04 September 2015 - 11:41 AM

View PostTimePeriod, on 04 September 2015 - 11:36 AM, said:


I have decent skill at torso twisting and those arms do benefit from some armour as I can shield with them. Personal preference I guess.


If you say so. I can hit a Blackjack's torso from any angle. (I was spaced out when I made the original post, BTW and changed the build on the 235. The 3&4th JJ aren't worth the DHS IMO...I was on hold and not paying enough attention, didn't realize there was a slot left on the 235 build for some reason).

Edited by Terciel1976, 04 September 2015 - 11:41 AM.


#6 jss78

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Posted 04 September 2015 - 01:18 PM

On your final build, I'd

- Go down to 2 JJ, add one DHS. 2 JJ make a BJ jump quite well, and that DHS will be become useful.
- Armour: arms to 4, head to 10, legs to max

Interesting take on the Arrow, in general.

#7 Nullmancer

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Posted 04 September 2015 - 08:38 PM

you have to expose so much of your mech to use the lpl's though

#8 Elizander

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Posted 05 September 2015 - 09:46 AM

Might run a bit too hot. Having a 250 or larger engine and about 4 DHS makes it comfortable to fire that loadout. You might have to swap one or two to a regular LL and add more DHS if you find yourself cooling down more than you want to.

I use gauss + 3LL a lot and 4 DHS is my sweet spot. Won't quite fit in a BJ Arrow though but something like this might be more 'comfortable' to play.

ARROW

Edited by Elizander, 05 September 2015 - 10:04 AM.


#9 Night Thastus

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Posted 05 September 2015 - 09:52 AM

An arrow with no MG's?

That makes me sad. :c

#10 Typhon27

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Posted 06 September 2015 - 07:25 AM

If you want 3 LPLs, why not a BJ with lasers in the arms? Then you don't have to expose yourself so much.

Arrows are for MGs.

#11 TercieI

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Posted 06 September 2015 - 04:32 PM

View PostTyphon27, on 06 September 2015 - 07:25 AM, said:

If you want 3 LPLs, why not a BJ with lasers in the arms? Then you don't have to expose yourself so much.

Arrows are for MGs.


Best heat gen quirks (12.5% vs. 10%) for LPLs, duration quirk and you can strip the arms for more DHS.

(Still not a great Blackjack overall, the 1X is the strongest by far)

#12 Typhon27

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Posted 06 September 2015 - 04:56 PM

View PostTerciel1976, on 06 September 2015 - 04:32 PM, said:


Best heat gen quirks (12.5% vs. 10%) for LPLs, duration quirk and you can strip the arms for more DHS.

(Still not a great Blackjack overall, the 1X is the strongest by far)


That is a good point about the LPLs. You are right about that.

It just doesn't seem like an Arrow w/o the MGs :(

PS I am looking for another Blackjack btw. I'll check out the 1X.




And maybe try those 3 LPLs.

Edited by Typhon27, 06 September 2015 - 05:04 PM.


#13 TercieI

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Posted 07 September 2015 - 08:46 AM

View PostTyphon27, on 06 September 2015 - 04:56 PM, said:


That is a good point about the LPLs. You are right about that.

It just doesn't seem like an Arrow w/o the MGs :(

PS I am looking for another Blackjack btw. I'll check out the 1X.




And maybe try those 3 LPLs.


1X: XL295, 6ML (arms), 2MPL (torsos). Wrecks.

#14 Soul Tribunal

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Posted 13 September 2015 - 06:29 PM

I don't do 3 LPL's in mine either, regardless of the quirks.
I tend to go for 2 LPL, 1ML(OCD< I can't let the slot go empty) , 6MG's, lots of ammo, biggest XL engine.
I LPL initially, then close the gap later in game to bring the MGs' ML and occasionally the LPL's to bear.

So far that has worked out superb for me.

1X as suggested is amazing as well, with that many ML's and HS's its a real champ for some serious laser melting.

-ST





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