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In game currency.


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#1 Ezee One

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Posted 06 July 2012 - 05:15 PM

How far should 80$ take you in mwo game currency?

#2 80sGlamRockSensation David Bowie

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Posted 06 July 2012 - 05:16 PM

16 Urbanmechs, give or take...

#3 Mortimir

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Posted 06 July 2012 - 05:22 PM

View Postmwhighlander, on 06 July 2012 - 05:16 PM, said:

16 Urbanmechs, give or take...


Why not just use Urbanmechs as the unit of Currency. Want an Atlas? That will cost you 5 X Urbanmechs. That XL engine you've had your eye on?? 2 X Urbanmechs please. A Gauss rifle will run you 1 1/2 Urbanmechs..

#4 80sGlamRockSensation David Bowie

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Posted 06 July 2012 - 05:30 PM

The Atlas is actually worth just over 6 Urbies with an AC20 equipped.

And at that rate Hell I'll take the 6 waking AC20's in a city anyday over the Atlas.

#5 JabberJon

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Posted 06 July 2012 - 05:31 PM

It was stated that $80 should get you 8-10 mediums, more lights, less heavies and assaults.

Though I definitely feel that we should change the currency to urbies. Maybe as MW:O's first April Fool's Joke?

#6 Sidra

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Posted 06 July 2012 - 05:32 PM

heh, Urbans as money, I support this idea XD

#7 TLBFestus

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Posted 06 July 2012 - 05:39 PM

1 ton of machine gun ammo, .5 "URBIES".

There, superfluous 100th post completed!!!

#8 JabberJon

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Posted 06 July 2012 - 05:44 PM

Wewt! Congrats!!

#9 Skyefox

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Posted 06 July 2012 - 05:49 PM

60$=60 Urbie bills.

#10 Freyar

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Posted 06 July 2012 - 05:51 PM

View PostMortimir, on 06 July 2012 - 05:22 PM, said:


Why not just use Urbanmechs as the unit of Currency. Want an Atlas? That will cost you 5 X Urbanmechs. That XL engine you've had your eye on?? 2 X Urbanmechs please. A Gauss rifle will run you 1 1/2 Urbanmechs..


How do you split an Urbanmech?

#11 Sidra

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Posted 06 July 2012 - 05:54 PM

View PostFreyar, on 06 July 2012 - 05:51 PM, said:


How do you split an Urbanmech?


With a Atlas' foot?

#12 xSidewinder

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Posted 06 July 2012 - 05:54 PM

That will cost you 14,575,243 Urbills.

#13 MC Hammer

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Posted 06 July 2012 - 05:54 PM

View PostFreyar, on 06 July 2012 - 05:51 PM, said:


How do you split an Urbanmech?

very carefuly

#14 Evinthal

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Posted 06 July 2012 - 05:55 PM

View PostFreyar, on 06 July 2012 - 05:51 PM, said:


How do you split an Urbanmech?

With a hatchetman/axeman duh.

I find the very concept of making the in game cash shop currency Urbanmechs utterly ridiculous and silly. I therefore approve of this idea.

#15 Kyuzo

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Posted 06 July 2012 - 06:00 PM

View Postmwhighlander, on 06 July 2012 - 05:16 PM, said:

16 Urbanmechs, give or take...

urbanmechs.....


urbanmechs everywhere!...

#16 Sidra

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Posted 06 July 2012 - 06:11 PM

It's raining Money! *looks up ahead seeing a fleet of urbanmechs comming out of jump jet mode*

#17 Sug

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Posted 06 July 2012 - 06:11 PM

Since they're matching the timeline I think they should also match the pricing of mechs. A Flea will set you back a cool 1.7 mil.

#18 RudeDogX

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Posted 06 July 2012 - 06:14 PM

Are Urbies the same as C Bills ?

#19 HybridTheory

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Posted 06 July 2012 - 06:21 PM

View PostRudeDogX, on 06 July 2012 - 06:14 PM, said:

Are Urbies the same as C Bills ?



...yes...

#20 trycksh0t

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Posted 06 July 2012 - 07:18 PM

View PostFreyar, on 06 July 2012 - 05:51 PM, said:


How do you split an Urbanmech?


There's a couple of ways. Plasma torches come to mind...An Axman might work, although I'd rather have a Ti Ts'ang. Much as I generally dislike Capellan designs, a hatchet weilding 'Mech with TSM is scary.





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