In game currency.
#1
Posted 06 July 2012 - 05:15 PM
#2
Posted 06 July 2012 - 05:16 PM
#3
Posted 06 July 2012 - 05:22 PM
mwhighlander, on 06 July 2012 - 05:16 PM, said:
Why not just use Urbanmechs as the unit of Currency. Want an Atlas? That will cost you 5 X Urbanmechs. That XL engine you've had your eye on?? 2 X Urbanmechs please. A Gauss rifle will run you 1 1/2 Urbanmechs..
#4
Posted 06 July 2012 - 05:30 PM
And at that rate Hell I'll take the 6 waking AC20's in a city anyday over the Atlas.
#5
Posted 06 July 2012 - 05:31 PM
Though I definitely feel that we should change the currency to urbies. Maybe as MW:O's first April Fool's Joke?
#6
Posted 06 July 2012 - 05:32 PM
#7
Posted 06 July 2012 - 05:39 PM
There, superfluous 100th post completed!!!
#8
Posted 06 July 2012 - 05:44 PM
#9
Posted 06 July 2012 - 05:49 PM
#10
Posted 06 July 2012 - 05:51 PM
Mortimir, on 06 July 2012 - 05:22 PM, said:
Why not just use Urbanmechs as the unit of Currency. Want an Atlas? That will cost you 5 X Urbanmechs. That XL engine you've had your eye on?? 2 X Urbanmechs please. A Gauss rifle will run you 1 1/2 Urbanmechs..
How do you split an Urbanmech?
#12
Posted 06 July 2012 - 05:54 PM
#16
Posted 06 July 2012 - 06:11 PM
#17
Posted 06 July 2012 - 06:11 PM
#18
Posted 06 July 2012 - 06:14 PM
#20
Posted 06 July 2012 - 07:18 PM
Freyar, on 06 July 2012 - 05:51 PM, said:
How do you split an Urbanmech?
There's a couple of ways. Plasma torches come to mind...An Axman might work, although I'd rather have a Ti Ts'ang. Much as I generally dislike Capellan designs, a hatchet weilding 'Mech with TSM is scary.
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