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When Does The Game Get To Be Fun?


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#21 Wildstreak

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Posted 05 September 2015 - 06:46 PM

View PostInti Raymi, on 05 September 2015 - 06:01 AM, said:

I love the BT universe. But I don't love this game. I play very very occasionally, but of late, my matches have turned into 12-5 stomps (or worse). I readily admit I'm not a great player, but I'm also not awful. I am turning in games with sub 200 damage on average and I used to do better than that.

About to give it up. I understand queue times are going up after perusing the forums. I can guess why.

Feel for you, close to the same.

Was having fun under Elo, now with Psr I get more into matches with allies who spend more time cutting into each other's fire lanes and the result goes either way. Even have been in 12-0 matches more on both sides than I was under Elo.

When this BT game comes out, I think it will be more my liking and play this less, maybe you too.

#22 Inti Raymi

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Posted 05 September 2015 - 07:11 PM

View PostWildstreak, on 05 September 2015 - 06:46 PM, said:

Feel for you, close to the same.

Was having fun under Elo, now with Psr I get more into matches with allies who spend more time cutting into each other's fire lanes and the result goes either way. Even have been in 12-0 matches more on both sides than I was under Elo.

When this BT game comes out, I think it will be more my liking and play this less, maybe you too.


That does look interesting.

To everyone else, thanks for being kind. I'm not sure why I came onto the boards to cry at all. Call it grieving maybe. I'll try to find a group.

To the person with a new child: enjoy. They grow up fast!

#23 Livewyr

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Posted 05 September 2015 - 07:51 PM

When PGI fixes the game play.

Without knock downs or weapon sway (this perfect convergence ruins a lot) this is like a blocky version of CoD.

#24 Mazzyplz

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Posted 05 September 2015 - 07:59 PM

View PostInti Raymi, on 05 September 2015 - 06:01 AM, said:

I love the BT universe. But I don't love this game. I play very very occasionally, but of late, my matches have turned into 12-5 stomps (or worse). I readily admit I'm not a great player, but I'm also not awful. I am turning in games with sub 200 damage on average and I used to do better than that.

About to give it up. I understand queue times are going up after perusing the forums. I can guess why.



dude, i have added you as friend before and you never even accepted my invite... i coulda shown you the ropes i understand you speak spanish ?

#25 nitra

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Posted 05 September 2015 - 08:02 PM

the game is fun ,

the problem stems from having 2 things.

a mech your not that good in .

and poor team play.

first their is not much you can do about team play aspect of the game short of joining a guild. i highly recommend doing that if your having that hard of a time enjoying the game . as maybe some team support will be enough to enable you to enjoy the game .


second leveling mechs can suck the fun right out of this game especially coupled with poor teams who are the opposite of what you desperately need in order to succeed, as your quite vulnerable in fresh mechs. made even worse if your grinding cbills to get out of trials.


fortunately there is something you can do about the second, as it requires you to find a mech that complements your play style. you may have to experiment and actually try some play styles you think you may not like . But surprisingly certain mechs and play styles actually complement one another and actually makes this one of the more unique fps games that enables one to have a fully enjoyable experience. filling roles such as the typical brawler, support or even sniper mech. not even mention the fast hit and run of light play or the sneaky peek a boo that irks a lot of people. .

all you need to do is just find that mech and play style that works it might require a little effort and changing your own play style but i am fairly certain you will find it, it just takes a bit of experimenting. unfortunately that may require a cbill grind.

hopefully you will find yours.

#26 Light-Speed

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Posted 05 September 2015 - 08:23 PM

Me: the satisfaction of somehow getting an awesome match in this goddamn complicated game.




Maybe PGI didn't plan this, but in the end this game has an astonishing amount of difficult to move up "skill trees" (learning curve).

#27 Mazzyplz

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Posted 05 September 2015 - 08:35 PM

View PostNightingale27, on 05 September 2015 - 08:23 PM, said:

Me: the satisfaction of somehow getting an awesome match in this goddamn complicated game.




Maybe PGI didn't plan this, but in the end this game has an astonishing amount of difficult to move up "skill trees" (learning curve).


this is a mistake new players often commit.

when you're still a bad, only training and time will give you aiming and timing and torso twist and heat management.
there is no decision you can make other than training your laser aim in testing ground and practicing to improve.

however if you focus on the things you can learn quickly and change quickly, you will move up the ladder a lot faster

how to min max and properly build your mech (it doesn't matter if it is the least popular chassis, you could make it work)
how to play each map
what the enemy mechs' weaknesses are in each case and what to do
what strategies to use and command your team to use, in commander role. this can help you big time with those bad team mates, but you cannot give them directions if you don't know the maps and the strategies enemy will use like nascar. and knowing how to counter and exactly when to flank (timing is important when commanding)

also make sure you master and get just the right modules to maximize your build (you have to tweak it is never clear which one it ends up being, and they cost 3 million each)

#28 Sabazial

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Posted 06 September 2015 - 05:53 AM

I have great matches, and matches where i wanna hide in a corner after being killed literally just after the match started.. It's best to just try and enjoy your matches and not let it get you down when you have a few bad ones.

A lot of the guys have made some great suggestions in this thread that would very much be worth your time trying out, I hope you find that sweet spot and start enjoying your games more :)

#29 Tarl Cabot

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Posted 06 September 2015 - 06:21 AM

For the OP, Elo (per weight class) seeded PSR which it was just recently changed to. And PSR is just one number for any class. We do not know how the Elo for each weight class was factored in to seed PSR. PSR is set into 5 brackets. PGI posted that a tier 1 would never drop with a tier 5, or something along those lines.

With this being the weekend, as stated in a previous post, there will be many weekend pilots who have not planned enough to move them up or down.

http://mwomercs.com/...30-18-aug-2015/


Quote

A Tier 1 player will never play against a Tier 4 or Tier 5 player.
New players are automatically seeded into the mid-to-high range of Tier 4.
All current players will be seeded into whichever Skill Tier best aligns with the historical data already present in their account. The historical data pool used for generating your Tier placement goes back until January 2015.


#30 Chados

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Posted 06 September 2015 - 07:26 AM

Tier 1 players play against the Underhive all the time. I know this because I'm in the Underhive with a 0.2 k/d ratio and I've seen -MS- and SJR tags in my solo games.

That said, it's a mixed bag out there. I've said it before. Sometimes it's amazing. Others...it's the worst ever. It's very inconsistent. But it's fun enough most times that it's worth trying to beat the odds and keep playing.

#31 Mycrus

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Posted 06 September 2015 - 07:28 AM

View PostInti Raymi, on 05 September 2015 - 06:01 AM, said:

I love the BT universe. But I don't love this game. I play very very occasionally, but of late, my matches have turned into 12-5 stomps (or worse). I readily admit I'm not a great player, but I'm also not awful. I am turning in games with sub 200 damage on average and I used to do better than that.

About to give it up. I understand queue times are going up after perusing the forums. I can guess why.


It gets better when you forget what a good game feels like..

#32 Escef

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Posted 06 September 2015 - 08:02 AM

12-5 is not a stomp. Sure, it was a definite win for the other team, but a stomp is 12-2, 12-1, or 12-0.

12-3, 12-4, and 12-5 I'd call a decisive win. 12-6 to 12-9 are rough games. And 12-10 or 12-11 is just a brutal fuster cluck of a blood bath.

#33 mike29tw

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Posted 06 September 2015 - 09:36 AM

View PostEscef, on 06 September 2015 - 08:02 AM, said:

12-5 is not a stomp. Sure, it was a definite win for the other team, but a stomp is 12-2, 12-1, or 12-0.

12-3, 12-4, and 12-5 I'd call a decisive win. 12-6 to 12-9 are rough games. And 12-10 or 12-11 is just a brutal fuster cluck of a blood bath.


This is pretty much how I feel as well.

Also, the kill count can be deceiving. Sometimes on a 12-5 loss, most of the enemy team are one sneeze away from death, but they have a good situational awareness to fall back to stop you from securing the kill.

#34 Johnny Z

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Posted 06 September 2015 - 09:44 AM

View PostLivewyr, on 05 September 2015 - 07:51 PM, said:

When PGI fixes the game play.

Without knock downs or weapon sway (this perfect convergence ruins a lot) this is like a blocky version of CoD.


Knockdowns would be great. Weapon sway and other none convergence mechanics wont work because aim bots and trigger bots will have a larger advantage.

I have seen a weapon that was supposed to be effected by recoil and reload times fire like an SMG with total accuracy in another game. A macro will fire at excact timing to avoid the recoil and the trigger bot will only fire when on target. Trigger bots can be totally client side and are nearly as effective as an aim bot if a player can aim, and most can :) ... Thats the sad reality sorry.

The none pin point convergence arguement going on often on this forum is a no go. Legit players wouldnt have a chance against some nearly undetectable and completely client side cheats. They would still get banned relatively easily but anything that promotes cheats over legit play should be used with EXTREME caution.

I actually like the weapon sway idea and other mechanics that add to the SIM.

Edited by Johnny Z, 06 September 2015 - 10:02 AM.


#35 Sorbic

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Posted 06 September 2015 - 10:38 AM

View PostInti Raymi, on 05 September 2015 - 06:01 AM, said:

I love the BT universe. But I don't love this game. I play very very occasionally, but of late, my matches have turned into 12-5 stomps (or worse). I readily admit I'm not a great player, but I'm also not awful. I am turning in games with sub 200 damage on average and I used to do better than that.

About to give it up. I understand queue times are going up after perusing the forums. I can guess why.


I don't consider 12-5 stomps as those are easy to see between two fairly evenly matched teams. That said I've had more fun lately just playing to play and driving "bad" mechs. If winning really is a focus then I'd say to try and take on a bigger leadership roll or be more vocal about enemy positioning and UAV's.

#36 Weaselball

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Posted 06 September 2015 - 10:39 AM

Speaking from my own personal experience, this game usually starts to get fun around the 3rd or 4th mixed drink.

#37 CMDR Sunset Shimmer

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Posted 06 September 2015 - 05:59 PM

View PostInti Raymi, on 05 September 2015 - 06:01 AM, said:

About to give it up. I understand queue times are going up after perusing the forums. I can guess why.


What Weightclass do you play?

Personally I move around. I'm not a fan of lights, but I can play Mediums, Heavy's, and Assault mechs just fine, and I move between those three, picking and choosing what mech to bring based on queue percentages and the like, and I rarely have to wait more than a minute to get into a match.

I keep seeing threads saying that Queue times are super excessive. But I never witness this outside of CW matches. And CW makes sense because of all the chooseable planets and all.

#38 oldradagast

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Posted 06 September 2015 - 06:06 PM

It WAS fun, back before 12 vs. 12, Clans, over-quirking, must-have modules that increased DPS, ECM and Radar Derp, etc.

Now, it's little more than Gauss + Lasers with everyone else being filler. Time To Kill is dismal, most mechs and weapons are worthless, and the game has stagnated horribly.

#39 Narcissistic Martyr

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Posted 06 September 2015 - 11:26 PM

Wanna have fun? Acquire light mechs and work at getting good in them.

That's where I have my fun. Especially hunting down cheetos in my jenners... who knows.... maybe they'll learn how to deal with someone who's fast enough to stay out of cSPL range at some point.

#40 Yokaiko

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Posted 07 September 2015 - 01:06 AM

View PostWeaselball, on 06 September 2015 - 10:39 AM, said:

Speaking from my own personal experience, this game usually starts to get fun around the 3rd or 4th mixed drink.


I don't know how people play sober.





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