Nightingale27, on 05 September 2015 - 08:23 PM, said:
Me: the satisfaction of somehow getting an awesome match in this goddamn complicated game.
Maybe PGI didn't plan this, but in the end this game has an astonishing amount of difficult to move up "skill trees" (learning curve).
this is a mistake new players often commit.
when you're still a bad, only training and time will give you aiming and timing and torso twist and heat management.
there is no decision you can make other than training your laser aim in testing ground and practicing to improve.
however if you focus on the things you can learn quickly and change quickly, you will move up the ladder a lot faster
how to min max and properly build your mech (it doesn't matter if it is the least popular chassis, you could make it work)
how to play each map
what the enemy mechs' weaknesses are in each case and what to do
what strategies to use and command your team to use, in commander role. this can help you big time with those bad team mates, but you cannot give them directions if you don't know the maps and the strategies enemy will use like nascar. and knowing how to counter and exactly when to flank (timing is important when commanding)
also make sure you master and get just the right modules to maximize your build (you have to tweak it is never clear which one it ends up being, and they cost 3 million each)