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Turkina


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#21 FluffehBunneh

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Posted 07 September 2015 - 08:50 AM

Indeed...

Try picturing the Fafnir's twin Heavy Gauss and all the mech parts instantly flying off on the other side of the barrels too.

That's 50 PP FLD meta-lulz right there (sprinkled with extra giggles from the lasers...)

#22 Alan Davion

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Posted 07 September 2015 - 08:51 AM

View PostFupDup, on 07 September 2015 - 08:42 AM, said:

Oh dear god the Blood Asp, the Mad Cat of the assault class...

Posted Image

ECM, JJs, high-mounted twin Gauss, plenty of auxiliary lasers. That mech would be the ultimate ggclose of this game. Game over man, game over.


I expect that should we ever get that mech in MWO it will have a hefty helping of quineg quirks to it.

#23 Scar Glamour

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Posted 07 September 2015 - 08:52 AM

I have been a Blood Asp fanboy for a while. Do want.

Oh, and Turkina? Yeah, whatever...

#24 Gas Guzzler

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Posted 07 September 2015 - 09:41 AM

View PostFupDup, on 07 September 2015 - 08:42 AM, said:

Oh dear god the Blood Asp, the Mad Cat of the assault class...

Posted Image

ECM, JJs, high-mounted twin Gauss, plenty of auxiliary lasers. That mech would be the ultimate ggclose of this game. Game over man, game over.


Yeah, I will take the A variant, dual gauss, 6 ER MLs, call it a day.

#25 SgtMagor

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Posted 07 September 2015 - 09:41 AM

Blood Asp gimme gimme! but I'll take the Turkina for now :)



#26 LT. HARDCASE

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Posted 07 September 2015 - 11:01 AM

Who Cares + Huntsman + Night Gyr + Turkina = Nuclear wallet explosions worldwide.


View PostFupDup, on 07 September 2015 - 08:42 AM, said:

Oh dear god the Blood Asp, the Mad Cat of the assault class...

Posted Image

ECM, JJs, high-mounted twin Gauss, plenty of auxiliary lasers. That mech would be the ultimate ggclose of this game. Game over man, game over.

Mind doing one of these for the Huntsman?

Edited by Kevjack, 07 September 2015 - 11:03 AM.


#27 FupDup

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Posted 07 September 2015 - 11:07 AM

View PostKevjack, on 07 September 2015 - 11:01 AM, said:

Who Cares + Huntsman + Night Gyr + Turkina = Nuclear wallet explosions worldwide.

Probably has to be the Fire Falcon for the light due to timeline and speed cap. It's a 25 tonner, but at least a decent little one...

Posted Image

View PostKevjack, on 07 September 2015 - 11:01 AM, said:

Mind doing one of these for the Huntsman?

I already made the Excel document months ago, but didn't take the screenshot until just now.

Posted Image

#28 LordKnightFandragon

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Posted 07 September 2015 - 12:18 PM

Blood Asp, a Clan Gauss Ridge humper meta mech, the tears of the IS would flow strong for years.

#29 TELEFORCE

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Posted 07 September 2015 - 12:41 PM

As someone pointed out earlier in theorycrafting, the Turkina is actually a 95-tonner. And no, it can't beat the Dire Wolf. Nothing can. At least on tabletop, anyway. In MWO, it always depends on quirks and hit boxes.

And I've always disliked MekTek's rendition of the Turkina. It's a great model, but it's not a Turkina. I'd really like to see what Alex can do with the original design of this 'mech.

Edited by TELEFORCE, 07 September 2015 - 12:44 PM.


#30 LT. HARDCASE

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Posted 07 September 2015 - 01:42 PM

View PostFupDup, on 07 September 2015 - 11:07 AM, said:

Probably has to be the Fire Falcon for the light due to timeline and speed cap. It's a 25 tonner, but at least a decent little one...

Posted Image


I already made the Excel document months ago, but didn't take the screenshot until just now.

Posted Image

Huh, had never looked at the Fire Falcon before, but that looks like it would be a good little 25 tonner.

And that Huntsman? Yes please! Crazy hardpoint combinations and enough pod space to put it to use.

And the right arm can even hold a UAC20. It's the jumping Centurion of my nightmares. I may never pilot anything else.

Edited by Kevjack, 07 September 2015 - 01:44 PM.






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