

Bulldozer Builds
#1
Posted 05 September 2015 - 06:36 PM
Currently I my best one is based on the Executioner
http://mwo.smurfy-ne...1b44a90ce6140ad
11 small pulse lasers and a UAC10, I fire 6 lasers in group 1 and 5 in group 2 with the UAC10 on group 3. At range I can just blast people with the UAC while trying to move towards them, once in range I can just peel their armor off quick. Firing 6 lasers puts the heat at about 30% (I have it elited) so I can get off 4 bursts before 90% heat and be firing the UAC10 during the time it takes, which is about 3 seconds or so. That means I'd put out over 150 damage in approximately 3 seconds. The mech itself is heavily armored and very fast and manueverable for its weight class, not to mention jump jets for ledges. It can spearhead an assault right into a group of enemies and come out surrounded by smoking wreckage, especially with at least minimal team support. It runs very cool compared to many laser builds when firing in groups of 6 and 5 so you usually don't have to spend a long time waiting between shots so you don't over heat, and if you are dangerously hot you have the UAC. Its been a pretty solid build for me, Most matches usually have at least 4 kills or more if your allies aren't just swooping in on you to get all that blood money.
#2
Posted 05 September 2015 - 06:53 PM
#3
Posted 05 September 2015 - 06:56 PM
JM6-DD - Jager DD with 3 UAC5s and 10 tons of ammo. Some games I play I actually run out of shots.
ILYA MUROMETS - My farming build on my main account. Fairly easy to play. 3 UAC5/3ML Ilya. I personally prefer the Jager, but my Jagers are on a secondary account so I use my Ilya on my main account.
HBK-4P - When there's a new shipment of baby seals I club them with this. Admittedly I peek and shoot at the start with the 3 high mounted LL but mid game onwards it's pretty much killing everything with consecutive alpha shutdowns. 57 laservomit 4P.
Note that all of them are elite/master. All except the DD decked out with all the necessary modules and consumables. The DD I do have the UAC/5 CD module on it at least.
Edited by Elizander, 05 September 2015 - 07:00 PM.
#4
Posted 05 September 2015 - 07:03 PM
#5
Posted 05 September 2015 - 07:13 PM
This is my favorite face wrecker, but theres three better ones (more if you count variants). Direwolves, King Crabs, and Boomjagers can technically kill you faster, but its solid.
Adjust armor and heatsinks to yer liking, play around a bit to get the large pulses in the 3 high mounts (one is in RT)
Itll do 189 damage before it overheats at 245 meters.
Edited by KraftySOT, 05 September 2015 - 07:15 PM.
#6
Posted 05 September 2015 - 07:21 PM
A bit too hot for my liking though, I tend to prefer sustainable DPS as opposed to quick bursts.
This is what I run with EXE-PRIME
Edited by Kyocera, 05 September 2015 - 07:24 PM.
#7
Posted 05 September 2015 - 07:22 PM
There's literally nothing in the game that can stand up to that. It walks through anything.
#8
Posted 05 September 2015 - 07:24 PM
it was a stalker with 4xsrm6 and 4xmedlas. i never thought it was great, you can't shoot SRM too well with such slow turn/twist IMO.
EDIT: My bad the build was known as wrecking ball, i think up until the miley cyrus song came out
here is my own bulldozer build, it may not look like much when you see it there in smurfy, but it is much more than the sum of it's parts - it can easily take a ST off or even kill a 100 tonner with a few shots, trading with ebon jag, timber wolf, hellbringer, dire wolf or stalker (6LL) all positive outcomes. the heat for this reliable punch is fantastic (oh and killing hunchies is easy, if you shoot the hunch, 4p can't keep up even if they manage to output more dmg in hbr, hbk, tbr, tdr, you still have more armor, they will still go down - just have to know which part to shoot- tbr mickey mouse ears are such an easy target. it is not that clear in tdr)
a boomjag is completely outclassed too, same base 40 + 17 + shorter cooldown + no ghost heat + zombie ability (fight as stick) not to mention range diff.
http://mwo.smurfy-ne...3761a88b364fe5e
i got 3 other mechs almost as good as this one too, but i doubt theres any real interest in em
i do have to allocate more armor on head though, those arties...
edit: do i really need the srm4? no, not at all. it just seemed like i didn't need more heatsinks to be honest, i don't want to make it too easy now do i

ams is for luxury too, the whole 9 yards. gotta have those xtras if you want a japanese gundam
edit2: before i get this comment; i know pgi removed 3lpl ghost heat on this mech, 1er+2lpl is still better because of range reasons; the "buff" wasn't even necesary; it's a weaker version of this mech - i have had people in game saying that it's good that i am using the buff but i am pleased to say i am not using it. never was; this build pre dates the buff and it did just as well obviously
also: the frontloaded armor isn't as bad as you think when backraped, because of internal struct. quirks.
you still have time to turn around and shoot, for the most part
Edited by Mazzyplz, 06 September 2015 - 11:10 AM.
#9
Posted 05 September 2015 - 07:44 PM
Edited by El Bandito, 05 September 2015 - 07:44 PM.
#10
Posted 05 September 2015 - 07:46 PM
Kyocera, on 05 September 2015 - 07:21 PM, said:
A bit too hot for my liking though, I tend to prefer sustainable DPS as opposed to quick bursts.
This is what I run with EXE-PRIME
I think I remember seeing your name before in some of my matches. Also I tried SRMs at one point in the Exe, but I found I prefered the pinpoint damage compared to the spread, that and I usually do best when I run a mech that has 2 main weapon types, just feels comfy.
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