

Artillery Cannons
#1
Posted 05 September 2015 - 09:23 PM
#2
Posted 06 September 2015 - 06:04 AM
-Aim Target (if at the targets location)
-Aim at Crosshair (directed artillery fire, but still indirect shooting - like Arty strikes)
-Aim at Map (like command orders, but a little bit more detailed)
Ill always say that IS would also need a Long Tom - there is a need of IS only weapons

#3
Posted 06 September 2015 - 06:25 AM
#4
Posted 06 September 2015 - 06:34 AM
Artillery isn't really that good in BT. Your looking at an overtonned cannon that fires a slow slug that's next to impossible to directly hit with that is more focused on splash damage.
Even air and artie strikes do their thing because they are shooting 10 slugs at a time in a single area. I can't imagine where you just shot one of those at a time every 10 seconds would ever be remotely good.
#5
Posted 06 September 2015 - 09:22 AM
#6
Posted 06 September 2015 - 12:19 PM
SpiralFace, on 06 September 2015 - 06:34 AM, said:
Artillery isn't really that good in BT. Your looking at an overtonned cannon that fires a slow slug that's next to impossible to directly hit with that is more focused on splash damage.
Even air and artie strikes do their thing because they are shooting 10 slugs at a time in a single area. I can't imagine where you just shot one of those at a time every 10 seconds would ever be remotely good.
It could be more effective than artillery strikes because you could keep firing throughout a match as well as making people not hide behind cover as much and could also give a new role to slower assault mechs the keeps them engaged at long range.
#7
Posted 06 September 2015 - 01:25 PM
BAHS, on 06 September 2015 - 09:22 AM, said:
I agree with you. LRM's are the norm but there is so much more available. I think we have enough mech variants, how about some varied weapons? Also MML's would be great too.
#8
Posted 06 September 2015 - 10:00 PM
Yes, please give us some MMLs, that would so awesome!
I would also like to see Plasma Rifles, an expanded list of Narc Pods, and specialized missile warheads. (incendiary, emp, etc)
Most of the things that balanced Clantech for the IS like overstretched Clan supply lines, overwhelming IS blitzkrieg attacks, Clan honor limitations on weapons and tactics, and the ability to salvage and use tech from defeated Clan mechs are not implementable in game. Thus you have the unstoppable conquering of the IS that is happening in CW.
That leaves artillery, EMP attacks and exploiting the one real weakness Clans have: heat control.
And for Pete's sake, gimme a Vibroblade or a hatchet or SOMETHING already. Why am I giving up a crit slot for a hand actuator if I can't DO anything with it???
This will absolutely NEVER happen, but a Mech Taser would be so cool.
Lastly, I would like to see heavy machineguns for no other real reason than I want to put them on my Urbie.

#9
Posted 07 September 2015 - 02:50 AM
#10
Posted 07 September 2015 - 10:36 AM
#11
Posted 07 September 2015 - 12:45 PM
Bigg Fatt NooB, on 06 September 2015 - 10:00 PM, said:
They exist in the Jihad, and after that you get TSEMP cannons. But seriously, we haven't even managed to get all the CURRENT weapon systems working and in. There's 'Mech mortars and Arrow IV systems for indirect fire, for example. Mech rifles for lighter-weight ballistic hardpoint use. Rocket launchers. And so on.
I'd like to see current-timeline stuff get added before we jump ahead once again.
#12
Posted 07 September 2015 - 02:24 PM
#13
Posted 08 September 2015 - 03:30 AM
Also, the maps are too small to actually requre artillery. Its not like we have 40 kilometers between us and the enemy..
Artillery strike consumeables are quite enough. They should make them work on buildings though.. the fact you cant damage ogens or omega with them is kinda absurd..
Maybe if artillery does get implemented, it could work exactly like the Artillery Strike, but with multiple uses.. though, that would probably be overpowering..
Edited by Vellron2005, 08 September 2015 - 03:31 AM.
#14
Posted 08 September 2015 - 05:08 AM
Imagine a missile with a 4000m range and AoE damage with LRM-ish velocity and no in-flight correction. Point at spot, missile goes to spot. Of course, it'd definitely need some adjustment to the UI for targeting, and so would arty cannons, as you'd need something that can accurately place an "arc" firing weapon vs. a linear shot. Either would still see use at shorter ranges- plenty of places with people ridgehumping that delivering an arcing shell or missile would clear out.
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