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Easy Community Warfare Team Balance Fix

Balance BattleMechs Gameplay

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#21 ApolloKaras

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Posted 08 September 2015 - 01:36 PM

View PostColonel ONeill, on 08 September 2015 - 10:33 AM, said:

you have all day time to set a dropdeck before you enter the queue! Pugs still bring bad mechs with bad loadouts...

I need to put a drop deck together of the worst builds I've seen lol.

#22 Khobai

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Posted 08 September 2015 - 03:20 PM

easy way to fix team balance = max group size of 4, one group per team, and implement matchmaker in CW.

large groups are the whole problem.

1) large groups cause balance problems that cant be resolved and prevent CW from having proper matchmaking.

2) large groups are NOT needed for CW to function, there arnt even enough large groups to keep CW running, its solo players that are required for CW to keep running so CW should cater to solo players instead of large teams.

3) players who want to play games with groups larger than 4 can still use the custom lobby to create such games. So they arnt being excluded.

Edited by Khobai, 08 September 2015 - 03:23 PM.


#23 Richter Kerensky

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Posted 08 September 2015 - 04:12 PM

i have a much better suggestion: allow me to save multiple drop decks. it's astonishing that this still hasn't been added

View PostKhobai, on 08 September 2015 - 03:20 PM, said:

easy way to fix team balance = max group size of 4, one group per team, and implement matchmaker in CW.

large groups are the whole problem.

1) large groups cause balance problems that cant be resolved and prevent CW from having proper matchmaking.

2) large groups are NOT needed for CW to function, there arnt even enough large groups to keep CW running, its solo players that are required for CW to keep running so CW should cater to solo players instead of large teams.

3) players who want to play games with groups larger than 4 can still use the custom lobby to create such games. So they arnt being excluded.


no thanks

#24 Chef Kerensky

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Posted 10 September 2015 - 08:31 AM

View PostKhobai, on 08 September 2015 - 03:20 PM, said:

easy way to fix team balance = max group size of 4, one group per team, and implement matchmaker in CW.

large groups are the whole problem.

1) large groups cause balance problems that cant be resolved and prevent CW from having proper matchmaking.

2) large groups are NOT needed for CW to function, there arnt even enough large groups to keep CW running, its solo players that are required for CW to keep running so CW should cater to solo players instead of large teams.

3) players who want to play games with groups larger than 4 can still use the custom lobby to create such games. So they arnt being excluded.


lol

#25 TWIAFU

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Posted 10 September 2015 - 10:01 AM

View PostMoldur, on 06 September 2015 - 02:26 PM, said:

Yes, if it helps PUGs organize, then it will help balance. That is the prime difference between premades and PUGs. Honestly, group players don't need to be really good or anything to stomp pugs. The deciding factor in a stomp is often solely because one team has a strategy that everyone is willing to follow, while the pugs try to do their own thing half-assedly, making the whole team fail.



MWO history proves otherwise.

LFG, Faction Chat, and VOIP were all added to help pugs organize and none helped with balance. Maybe they would help balance if they actually used them, but we will never know.

#26 TWIAFU

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Posted 10 September 2015 - 10:07 AM

View PostKhobai, on 08 September 2015 - 03:20 PM, said:

easy way to fix team balance = max group size of 4, one group per team, and implement matchmaker in CW.

large groups are the whole problem.

1) large groups cause balance problems that cant be resolved and prevent CW from having proper matchmaking.

2) large groups are NOT needed for CW to function, there arnt even enough large groups to keep CW running, its solo players that are required for CW to keep running so CW should cater to solo players instead of large teams.

3) players who want to play games with groups larger than 4 can still use the custom lobby to create such games. So they arnt being excluded.


I like how people that do not play in large groups have the solution for large groups.

I like how people complain that large groups are the ultimate evil in MWO and moreso in the very part of MWO made for large groups.

I like how people complain about large groups when we all have read the FACTUAL group stats from PGI, 1% of ALL groups are 11-12 mans and the source of all evil are from 1% of all groups.

I like how people claim they and others like them are the sole saving grace to MWO and should be catered to at the cost of all others.

I like how people like this make me point and laugh.





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