Jump to content

Minor Playmode Addition...


20 replies to this topic

#1 Veev

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 251 posts
  • LocationWhere ever I am

Posted 28 August 2015 - 08:15 AM

King of the hill or last man standing.

Start the match as normal except for the fact that it is 1v23. There are no allies.

Same maps can all be used as normal.


Another fun one would be lance vs lance. It is a 4v20 set up. Drop places are all still maintained and it is simply a coding change to FOF indicators and goals.

Reuses the same maps but adds to the fun. Make them a special que that you need to opt into.

#2 Alek Ituin

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,525 posts
  • LocationMy Lolcust's cockpit

Posted 28 August 2015 - 08:19 AM

FFA would be... interesting.

#3 Darkrogue

    Rookie

  • Survivor
  • 1 posts

Posted 28 August 2015 - 11:19 AM

I think a lance vs lance gamemode would be fun. Either small 4v4 battles or larger 4v4v4v4v4v4. I think it would stress more teamwork and challenge every team.

#4 TwentyOne

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 477 posts
  • LocationI pay more to use less water. Cali.

Posted 28 August 2015 - 11:20 AM

View PostAlek Ituin, on 28 August 2015 - 08:19 AM, said:

FFA would be... interesting.

people would power down for dayzzzzzzzzzzzzzzzz.


Lets put all the game modes from halo 3, translated into MWO.

Edited by TwentyOne, 28 August 2015 - 11:21 AM.


#5 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 28 August 2015 - 11:31 AM

View PostTwentyOne, on 28 August 2015 - 11:20 AM, said:

Lets put all the game modes from halo 3, translated into MWO.

Forge mode!

Build a maze out of cargo crates! Spam forklifts FREAKIN' EVERYWHERE! Delete all the trees on Bog!

#6 IIIuminaughty

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,445 posts
  • LocationVirginia

Posted 28 August 2015 - 11:34 AM

lance vs lances would be super fun, ffa is point based not kill based (meaning respawns) or you could do kill but you need to have a certain amount of damage points to be considered a winner. or throw in capture the flag as well O_OO_O_O_O

#7 Alan Davion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,333 posts

Posted 28 August 2015 - 12:50 PM

View PostIIIuminaughty, on 28 August 2015 - 11:34 AM, said:

lance vs lances would be super fun, ffa is point based not kill based (meaning respawns) or you could do kill but you need to have a certain amount of damage points to be considered a winner. or throw in capture the flag as well O_OO_O_O_O


Capture the Flag would be great for mechs with hands, if PGI could work out the animation side of things, holding the flag in one hand or the other depending on the mech... Looking at you Victor/Awesome etc.

Seeing that big ol' flag fluttering next to the cockpit, obscuring vision slightly would force people to be more situationnally aware too.

#8 Veev

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 251 posts
  • LocationWhere ever I am

Posted 29 August 2015 - 09:10 PM

View PostAlan Davion, on 28 August 2015 - 12:50 PM, said:


Capture the Flag would be great for mechs with hands, if PGI could work out the animation side of things, holding the flag in one hand or the other depending on the mech... Looking at you Victor/Awesome etc.

Seeing that big ol' flag fluttering next to the cockpit, obscuring vision slightly would force people to be more situationnally aware too.

There is an easier way to implement a capture the flag variant to the game. Use the current base node system and make it so they have to stand in the base for 1/4th the current time requirement in order to download a data packet. They then need to return the data packet to base. Upon downloading the data packet your FOE and transmission systems get hacked and intermittently give away you position.

#9 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 29 August 2015 - 10:13 PM

View PostAlan Davion, on 28 August 2015 - 12:50 PM, said:


Capture the Flag would be great for mechs with hands, if PGI could work out the animation side of things, holding the flag in one hand or the other depending on the mech... Looking at you Victor/Awesome etc.

Seeing that big ol' flag fluttering next to the cockpit, obscuring vision slightly would force people to be more situationnally aware too.



Hands OP? Since several mechs cannot even compete...

#10 Thunder Child

    Member

  • PipPipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 1,460 posts
  • LocationOn the other side of the rock now.

Posted 29 August 2015 - 10:24 PM

View PostAlan Davion, on 28 August 2015 - 12:50 PM, said:


Capture the Flag would be great for mechs with hands, if PGI could work out the animation side of things, holding the flag in one hand or the other depending on the mech... Looking at you Victor/Awesome etc.

Seeing that big ol' flag fluttering next to the cockpit, obscuring vision slightly would force people to be more situationnally aware too.

View PostLordKnightFandragon, on 29 August 2015 - 10:13 PM, said:



Hands OP? Since several mechs cannot even compete...


This would actually be quite awesome. Suddenly, those shield sides are extremely valuable. Entire game dynamics would change from "LolZerg" or "Nascar" to "Cover the Damned Centurion". Well, in group play, perhaps. In Puglandia, you'd still just have the two teams colliding in the focal point like two obese corgis fighting over a piece of steak.

#11 Veev

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 251 posts
  • LocationWhere ever I am

Posted 03 September 2015 - 08:28 PM

Come on lets make some noise so we can finally get some new play modes!!! I know they are concerned about splitting the player base, but please we need some more play modes.

#12 lshtaria

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,498 posts
  • LocationAvalon City, New Avalon

Posted 03 September 2015 - 08:39 PM

6 lances in a FFA I can see being fun.

Would need tonnage or class restrictions though? 1/1/1/1 maybe.

I'd be up for it.

#13 Impyrium

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,104 posts
  • LocationSouth Australia

Posted 03 September 2015 - 08:58 PM

One word: Solaris. Let it be so.

#14 Namouche

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • 82 posts
  • LocationLisbon, Portugal

Posted 04 September 2015 - 01:41 AM

Thumbs up!
Tweet it to @russ_bullock

#15 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,446 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 04 September 2015 - 02:28 AM

View PostVeev, on 28 August 2015 - 08:15 AM, said:

King of the hill or last man standing.

Start the match as normal except for the fact that it is 1v23. There are no allies.

Same maps can all be used as normal.


Another fun one would be lance vs lance. It is a 4v20 set up. Drop places are all still maintained and it is simply a coding change to FOF indicators and goals.

Reuses the same maps but adds to the fun. Make them a special que that you need to opt into.



Could be fun.. but to be honest... it's not... LORE BASED... its too arcade-like, and not enough SIM like.. That's what private lobbies are for, no?

Why would an actual Wolf Warrior ever do that?

#16 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 04 September 2015 - 04:00 AM

View PostAlek Ituin, on 28 August 2015 - 08:19 AM, said:

FFA would be... interesting.

If by "interesting" you mean "a boring camp-fest sniper cesspit", i agree.

#17 Alek Ituin

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,525 posts
  • LocationMy Lolcust's cockpit

Posted 04 September 2015 - 02:35 PM

View PostRhaythe, on 04 September 2015 - 04:00 AM, said:

If by "interesting" you mean "a boring camp-fest sniper cesspit", i agree.


On these maps?

PFFFFFFFFFFT...

Sounds like you've never played an FPS before... Let alone FFA on cramped maps.

#18 Vandul

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,342 posts
  • LocationYork, New

Posted 04 September 2015 - 03:10 PM

1v23 FFA would devolve into 1v23 literally as units log in/roll alts and coordinate through Teamspeak. /pass

That being said, carefully monitored/regulated Solaris matches would be awesome.

#19 Veev

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 251 posts
  • LocationWhere ever I am

Posted 09 September 2015 - 09:56 AM

View PostNamouche, on 04 September 2015 - 01:41 AM, said:

Thumbs up!
Tweet it to @russ_bullock

I dont tweet. Never have and dont plan on starting to do so.

As for the question of lore vs non lore....
Just because something is not spelled out as lore it does not make it a violation of lore to do something like this.

But it is agreed that both could be a lot of fun and add a new dynamic to the game. It would also be enough to draw back some old mechwarriors that have quit playing while they await promised fixes/balances and more content.

#20 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 09 September 2015 - 12:32 PM

teams of 4 would be awesome.

free for all would be lame.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users