Lrm !science!
#1
Posted 09 September 2015 - 01:02 PM
Which set of LRMs is the most effective? Four LRM 5, 2 LRM 10, 1 LRM 20.
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Hypothesis:
Since all sets of LRMs launch 20 missiles, they should be similarly effective by salvo size (ex. 1 salvo of 4 LRM 5 should be as effective as 1 salvo of 1 LRM 20). They will be dis-similar in time to kill as LRM 5 has shorter cooldown.
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Experiment:
Tested the various combinations on a GRF-2N on Frozen city against the same target @210m. All tests were preformed with Artemis IV FCS. All variables were equal apart from the LRMs.
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Results:
4x LRM 5: Target destroyed in 14 seconds using 5 volleys.
2x LRM 10: Target destroyed in 20 seconds using 6 volleys
1x LRM 20: Target destroyed in 49 seconds using 11 volleys.
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Conclusion:
4x LRM 5 displayed ~350% faster kill time vs 1x LRM 20 and 143% faster kill time vs 2x LRM 10.
4x LRM 5 used 2.2 times less ammo to kill that target vs 1x LRM 20 and 1.2 times vs 2x LRM 10.
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Final Thoughts:
LRM 10 and 20 spread should be reduced to have a similar salvo kill time versus LRM 5.
#3
Posted 09 September 2015 - 01:09 PM
#4
Posted 09 September 2015 - 01:09 PM
#5
Posted 09 September 2015 - 01:13 PM
cdlord, on 09 September 2015 - 01:09 PM, said:
It was against a Comando 1-B, I was front facing at the same angle for each test.
Poisoner, on 09 September 2015 - 01:09 PM, said:
Because I could not have the same salvo size versus the other LRMs (multiples of 20) An experiment must be done with all other things equal *edit Also I did use artemis please read the post more carefully
Edited by VirtualRiot, 09 September 2015 - 01:28 PM.
#6
Posted 09 September 2015 - 01:16 PM
Something larger with multiple repetitions across each should get you more of the information you are looking for.
#7
Posted 09 September 2015 - 01:16 PM
That is why.
Edited by MischiefSC, 09 September 2015 - 01:17 PM.
#9
Posted 09 September 2015 - 01:26 PM
MischiefSC, on 09 September 2015 - 01:16 PM, said:
That is why.
The heat from 4 lrm 5 is 8
The heat from 1 lrm 20 is 6
4 lrm 5 weighs 12 tonns with arty
1 lrm 20 weighs 11 tonns with arty
4 LRM 4 is only 33% hotter and weighs only 9% more for a hypothetical ~350% increase in effectiveness in time to kill while using less ammo.
#10
Posted 09 September 2015 - 01:26 PM
Mcgral18, on 09 September 2015 - 01:20 PM, said:
Nah, it would just make them less terrible weapons.
They've always suffered.
They suffer from a spread damage standpoint. Bring the lrm20 spread down to the point the OP suggests and you move into obliteration territory when carrying more than one.
#11
Posted 09 September 2015 - 01:33 PM
#12
Posted 09 September 2015 - 01:35 PM
Bilbo, on 09 September 2015 - 01:26 PM, said:
How many mechs can carry more than one and be able to fire the full set of missiles in one volley?
I would be fine with that, IF they took out indirect fire for LRMs except when narced. Devoting that much tonnage to a weapon should earn you the ability to kick some ass.
A narced and tagged enemy within line of sight of the LRM mech with artemis should be friggin decimated by the LRMs, because they dicked up that much.
#13
Posted 09 September 2015 - 01:37 PM
VirtualRiot, on 09 September 2015 - 01:02 PM, said:
Which set of LRMs is the most effective? Four LRM 5, 2 LRM 10, 1 LRM 20.
--------------------------------------------------------------------------------------------------------
Hypothesis:
Since all sets of LRMs launch 20 missiles, they should be similarly effective by salvo size (ex. 1 salvo of 4 LRM 5 should be as effective as 1 salvo of 1 LRM 20). They will be dis-similar in time to kill as LRM 5 has shorter cooldown.
--------------------------------------------------------------------------------------------------------
Experiment:
Tested the various combinations on a GRF-2N on Frozen city against the same target @210m. All tests were preformed with Artemis IV FCS. All variables were equal apart from the LRMs.
--------------------------------------------------------------------------------------------------------
Results:
4x LRM 5: Target destroyed in 14 seconds using 5 volleys.
2x LRM 10: Target destroyed in 20 seconds using 6 volleys
1x LRM 20: Target destroyed in 49 seconds using 11 volleys.
--------------------------------------------------------------------------------------------------------
Conclusion:
4x LRM 5 displayed ~350% faster kill time vs 1x LRM 20 and 143% faster kill time vs 2x LRM 10.
4x LRM 5 used 2.2 times less ammo to kill that target vs 1x LRM 20 and 1.2 times vs 2x LRM 10.
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Final Thoughts:
LRM 10 and 20 spread should be reduced to have a similar salvo kill time versus LRM 5.
Nice test !!
About your final throughts i would say "LRM 5 spread should be increase to have a similar salvo kill time versus LRM 10 and 20."
#14
Posted 09 September 2015 - 01:40 PM
#15
Posted 09 September 2015 - 01:41 PM
Barantor, on 09 September 2015 - 01:35 PM, said:
How many mechs can carry more than one and be able to fire the full set of missiles in one volley?
I would be fine with that, IF they took out indirect fire for LRMs except when narced. Devoting that much tonnage to a weapon should earn you the ability to kick some ass.
A narced and tagged enemy within line of sight of the LRM mech with artemis should be friggin decimated by the LRMs, because they dicked up that much.
They don't need to fire the full set in a single volley. Chain fired would be quite enough. You know as well as anyone how deadly they can be if the spread were significantly reduced. A damage increase would be preferable.
#16
Posted 09 September 2015 - 01:41 PM
also It.takes up 4 hard points vs 1.
The idea being that mechs with more missile hard points have less other spots for weapons so they can stack numerous smaller launchers to better effect than a mech with, say 5 energy and 2 missile hard points can.
#17
Posted 09 September 2015 - 01:44 PM
#18
Posted 09 September 2015 - 02:08 PM
#19
Posted 09 September 2015 - 02:23 PM
One thing I really want to see is how the bigger LRMs preform in ideal scenarios with Artemis, TAG, and NARC. It stands to reason that you get diminishing returns on spread reduction as it narrows in.
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