Slepnir, on 19 October 2015 - 09:12 PM, said:
I trust the lore players balancing more than the casuals if they had done it right and not chased the majority of the founders away.
Especially with MWO being down 3 mechs and having heavier assets on the enemy team is a struggle to come back from even with superior clan weapons, which is what 8v5 would have been if implemented correctly.
It is also why I still find MWLL gameplay much better with the inclusion of no mechlab for balance.
You're assuming that the Clans would be underpowered - that's not a good assumption, since we're talking the effects of a game that has already been balanced along those lines. If the Clans v. the Inner Sphere was put in with canon tech, the Clans would still win an 8v5. Their gear is just too powerful, particularly in an environment where the enemy doesn't have to roll 2D6 to see where he hit you. But we're talking about an environment where it's a pretty even playing field, however that's managed. Neither side, team for team, has a clear advantage - but one side will have a broader appeal than the other. That will cause population imbalances, just like it did for the Alliance in World of Warcraft. Those boys outnumbered us two to one on most servers, including mine - and it took the poor fools forever to find Battleground matches. We're talking 30 minutes for a 10v10 match.
If every single founder was playing the game today, they would still be a minority of the player base - and you also cannot assume that they would all be rabid book-wavers. I missed out on being a founder only because I didn't hear that it was going on until too late, and most of the other founders I know are not (thankfully) hard-core, "I want a boardgame in 3D" pseudo-purists. Most players who are familiar with Battletech understand that you can't just plunk down the boardgame numbers and call it good - and if you adjust the numbers, well... you get something like MWO. Often, and I'm not talking about anyone specifically, the book-wavers do live in a fantasy world where their desire to relive the good times playing Battletech during childhood trump actual design constraints. Heck, we're getting Battletech on the computer! Maybe now I can get some peace.

In any case, it's those who are casual who make or break your game - this group includes players who engage in competition as part of their play, but not their greatest focus. They're vital to having a successful game - players are their own content, after all - and if you don't make a game that's balanced for everyone, it won't work. I'm reminded of the old days when I played Dragonrealms, the bet MUD you should never play. They had all sorts of neat events that the devs and GMs would run - but they were all geared toward their highest players, and there was no level cap. I got tired of being second-class forever, and stopped playing the game.
I totally agree that it would be far easier to balance the game without any customization - but that would make a much shallower game than we have, and would fail to meat the expectations of those who have always loved customizing their 'mechs (like me!) Still, though balance is harder with customization, it doesn't seem like an insurmountable task to get the existing weapon systems roughly equal, with adjustments for Clan/IS customization rules. On the other hand, if they have to reduce customization to get balance, well... so be it - but we really should still have a Mechlab, particularly to reflect OmniMech customization.