What Did They Say About Cw Phase 3?
#1
Posted 11 September 2015 - 09:33 AM
-k
#2
Posted 11 September 2015 - 09:37 AM
Not even sure why they mentioned it as a highlight of the Stream.
#3
Posted 11 September 2015 - 09:53 AM
Edited for punctuation
Edited by Tyler Valentine, 11 September 2015 - 09:54 AM.
#4
Posted 11 September 2015 - 10:00 AM
Edited by Mystere, 11 September 2015 - 10:01 AM.
#5
Posted 11 September 2015 - 10:03 AM
We kinda need that tutorial mode more than we need just about anything else they could add to MWO, including hitreg adjustments, PvE, non-awful U.I., or perfect game balance. I'd argue we need the tutorial more than we need maps, modes, or 'Mechs, but the maps/modes/'Mechs folks are different folks so hey.
#6
Posted 11 September 2015 - 10:08 AM
#7
Posted 11 September 2015 - 10:09 AM
Quote
A: Russ sighs, they just had a meeting on CW today. Originally wanted phase 3 to come out about now, got sidetracked (knowingly) on things like new player experience, both in prep for eventual steam as well as just general incoming new players. Added VOIP already this year, tutorial has been a huge amount of work, 4 months on it at least - theres a LOT of work for the tutorial in the background. Everything going into the tutorial was designed to be re-usable by design for future AI/pve/single player/etc, so it's very flexible. So, that stuff kinda jumped ahead of CW phase 3, along with things like mechlab improvements, improved homescreen (coming next patch), work is about to start on improved camo spec screen, etc. It's all important for player retention. So the CW phase 3 design has been finished for months, some of the work has done - he suggests 50-60% done. Backend is essentially done, 4v4 scouting mode is basically finished, etc, but the UI/interface work is only just starting. They're basically switching right now into working hard on the rest of phase 3, not going over details of what is in phase 3 as he did that in previous down halls, but mentions a few things like target system voting, merc experience refinements, the impact of the scouting missions to affect radar, artillery, etc, upgrading defenses/lure mercs
I just posted the link in a reply to you in a other thread.
#8
Posted 11 September 2015 - 10:09 AM
#9
Posted 11 September 2015 - 10:14 AM
1453 R, on 11 September 2015 - 10:03 AM, said:
We kinda need that tutorial mode more than we need just about anything else they could add to MWO, including hitreg adjustments, PvE, non-awful U.I., or perfect game balance. I'd argue we need the tutorial more than we need maps, modes, or 'Mechs, but the maps/modes/'Mechs folks are different folks so hey.
Considering I've been waiting for almost [2 years - 90 days], I think I am being fair enough.
#10
Posted 11 September 2015 - 10:26 AM
Recall that for most of a year CW was the sole focus of the development team, with absolutely nothing new or interesting being done in the regular queue. Most of us regular-queue folks took that at least passably gracefully - CW needed the work, so hey.
Now the tutorial mode needs the work. Time to give it another ninety days. It's not like you can't actually play CW in the interim, eh?
#11
Posted 11 September 2015 - 10:30 AM
Fun isn't it?
#12
Posted 11 September 2015 - 11:44 AM
I was just wondering what or if anything was said before the recorded version cuts in. They pretty much say, "and that's how CW phase 3 and the rebalance will work" and the whole part was cut out of the recording.
-k
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