IraqiWalker, on 11 September 2015 - 04:54 PM, said:
Whatever you're smoking, I want some of that.
Coordinated chess match? What game have you been playing? The only chess that exists is when it's a 1v1 fight.
That argument is the worst I've heard for why a PVP game shouldn't be balanced. Which is quite impressive considering the arguments that have been posted in these forums over the years.
Let's do a 1v1 drop. You get into a commando, and I'll jump into a firestarter. Tell me how that would play out. After we're done, we'll do it again, and again, and again, and again, and again, ad infinitum. Then let's see if you won't quit, or ask to pilot a firestarter yourself.
Not smoking anything, I got this crazy all by myself and the game I've been playing is the classic tabletop version. Granted I still hold to my opinion but I don't think I my reasoning came across they way I wanted in the first post so I'll try and reword things so I don't sound as rambling.
I think that if they make some changes or a new game mode that encourages closer teamwork and specific roles as much as it does straight fighting like they are talking about it would be a good thing and help keep the game more strategy like than the average shooter sim. However I also think that if you overbalance or nerf mechs and weapons so that one build or variant is roughly equal with all the others in their class it kinda defeats the purpose of having clan mechs, and the current balance between the two is exactly where it needs to be.
As far as the Firestarter vs Commando deal if I go hard charging out in the open as is the norm in a lot of faster paced PvPs against a longer ranged or more powerful opponent I don't deserve an equal chance at winning for the sake of game balance, I deserve to lose, now if I played smart then I should have a bit of a chance, although not enough of one I could afford to make a mistake and still win a one on one duel.
Edited by NienBall, 11 September 2015 - 10:25 PM.