IraqiWalker, on 11 September 2015 - 02:23 PM, said:
Considering I've been sifting through spreadsheets of their quirks, and what's going on, I actually have a better idea than you think, or probably do.
At the end, it's not my fault that you can't understand "this is a first draft, and things will get changed" or what a "first step" actually means. This could very well be a starting point for what eventually becomes information warfare. The difference here is that I'm looking at the long term, not short term.
So have I. And there is nothing that impresses me there. They are ruining fun core gameplay, by not understanding what makes their mech combat fun.
In history of gaming, things never changed much if at all since play test was put up. The core idea behind this change is fixed into their minds and there is nothing to change it anymore. This game would have been easy to balance for future, if they had
a) nerfed clan medium lasers
upgrade IS weaponary to match clan
c) increased HP of mechs with low slung arms to increase their ability to stay visible and contribute.
This imagenary information warfare is not there, will not be there and paperdolls have been useless for a long time. Like the poster above, its hard to explain to people who do not see this like I see it, how unimportant it is if you get or do not get targetting data.
Now we have a huge balance shifts made on paperdoll balance. Cries on information warfare. Light mechs with mobility neg quirks and IS mechs with massive HP sinks and no damage to back it up. I find this hilarious and very sad at the same time.
Edited by coe7, 11 September 2015 - 02:31 PM.