slide, on 15 September 2015 - 10:59 PM, said:
I wish, didn't even know BT existed in 95.
Well, there I go dating myself, again, hehe. Being 44 gives me some different perspectives, I guess.
Quote
That would definitely suck. How about pre arranged queues (planets) with specific BV ranges, if your not under the max, don't queue up (would need a queue counter). Drop way under BV get a Cbill/XP bonus for over coming a superior foe. Would encourage teams to go light on their BV to try and up the rewards. (read Clan ego boost and lore specific too)
But, that's the point of having BV as an equalizer... Dropping more than 5% under the enemy team would almost be suicide, since BV actually takes into account a lot more, and is much more accurate.
Quote
Consistent a making things more complicated than necessary and reinventing the wheel? Yes definitely.
{thumbs up!}
IraqiWalker, on 16 September 2015 - 01:17 AM, said:
The thing is, all you have is belief, We know from experience that an open system won't work well. We had it in this game for several years. Simply because of how polarizing one really good player can be in a match full of mediocre players. So locks need to be implemented. On top of that, you'll need to restrict the number of queues, because for every choice you allow the players, you split the queues. Exponentially reducing the population.
Well, nooooo... I actually have experience. It might be tabletop experience, but according to the whole of the BattleTech community, the BV system not only works, it works extremely well. This is probably before your time, but I was right in the middle of all that.
Whose experience do you have that open system's won't work well in this particular game? Has there been an open system, or are you just parroting what everyone else has said? There has NEVER been an open system in MWO, and there was NO system before this one. Just from your writing, you still don't get what I'm talking about, and you don't actually know what you're talking about, as a result. You keep saying the system will be divisive, will split the community, absolutely has to have some controls because of the low population for this game, but you have not even given me any examples about why you have to have those controls in-place, why BV will split the community? You asked me to provide examples, and I'm asking you for the same, because I can't see the MWO-based BV system, or all of the game modes I'm so adamant about being anything but a means of gathering and focusing the community. Right now, the Elo/PSR system is heavily divisive, because there is NO freedom to what 'Mechs you can take compared to what BV would allow.
Right now, the system looks to match tonnage and PSR right out of the gate as solid numbers; however, within 30 seconds, so-called "relief valves" begin to open, beginning with tonnage, then PSR, then switching from tonnage to ton-groups (light, medium, heavy, assault), and then the "age" of the group (how long the individual or group has been in the match-maker), which means you could end up, and do end up having games that are still perfectly lopsided. With BV, you might still have ONE "relief valve" for the amount of BV opening up, though the MM would already be working to construct teams that are within 5% of one-another's total team BV. This BV can consist of the entire range of pilot types and 'Mechs. An Elite pilot who takes a crap 'Mech could fight a Green pilot in a pimped out 'Mech and have a relatively even chance against one another. The difference, now though, is that the Green pilot would be teamed with others who could actually help them, and more likely would be have between one and four additional 'Mechs on their side to help against that Elite pilot with the crap 'Mech. Now, alternately, say you have an Elite pilot with a very well-designed 'Mech; are they going to find their way into a game with lower level pilots? No, they won't... the quality of pilots on the opposing team are going to have to be higher, as will be the quality of their 'Mechs; will a Tier 5 pilot face off against a Tier 1? More often than not, no.
Quote
For a BV system to work, you need the 3 following cornerstones:
1- Large enough population to account for the spread
2- Asymmetric teams
3- Hard locks one what BV levels can face off against other BV levels (or in this case, PSR tiers as they are implemented now)
Why? Provide examples of what you're talking about for #1 and #3, please?
Quote
I have no doubt you'd back your statement with action. I just don't see any evidence to support the argument that it can work with our current system. That's my whole point.
Of course it can't work with the current system, but that just means the system NEEDS to be built, regardless.
Kmieciu, on 16 September 2015 - 02:34 AM, said:
Therefore i estimate 90-95% MWO players would not want to be repeatedly violated by a stronger mech. Almost nobody want's to play "the redshirt". They guy that dies at the beginning, with little to no chance to win a 1vs1 fight.
But this is happening game-after-game, day-after-day, NOW. The system being discussed, here, would mitigate, if not eliminate, much of that.
Quote
The opposite is also true: curb-stomping underpowered robots gets boring rather fast. That's the reason the top units don't play CW anymore. They enjoy a fair fight far more than a stomp.
What is more: PGI themselves do not want asymmetrical game modes. They could have allowed us to drop in 12 Locusts in CW. They didn't. Case closed.
Yes, you're really outside of what is being spoken of, here. I don't think I could be convinced, even by people smarter than I am, that BV would not be the best system to have in this game. It's proven on the tabletop -though it may need a few tweaks- and without actually trying it for this game it cannot be proven or disproven; all I know is this... as long as PGI continues to screw around with things we actually know will not solve the problems that could be easily solved by using an open-ended numbers system that is both "good for the goose, and good for the gander". Right now, with the closed system granted by Elo/PSR, the forthcoming new 'Mech balance system, and all of the controls for the bloody few game modes we have, all you're going to continue to see is more of the same that we've had. As much as PGI's MM tries to make games as even as possible, those "relief valves" are forced to begin to open, to allow all manner of inequalities to take place, which is why you would need a humongous population to get the most even games possible. BV would solve so many problems with this game, and the numbers for each 'Mech and pilot would NOT have to be calculated at the beginning of each game, they would be set when you hit the save button on the 'Mech, and then when the game starts, those launching in just have their numbers thrown into buckets that are designed to add 'Mechs that will help the teams remain within 5% of one-another.
Again, most people might design crap 'Mechs, but those crap 'Mechs would be evened out against those who make great designs. Also, Elite pilots might face off against weaker pilots, but there would be higher numbers for those weak pilots to work against the Elites. For those of you thinking that Battle Value would do more harm than good, you really don't understand how it works and, from all of my explanations, not only in this thread, but throughout these forums, thus far, it seems like you're not interested in truly reading, and THINKING about the differences between what we have, now, and what we COULD have. Come on, guys, get out some paper and pencils and start writing down examples... study the original BV system for yourself, as there is documentation about it online -find it yourself, because you won't trust me to provide it- and think about the wider game, not just YOUR part in it.