Many of my Mechs have gotten "Structure Buffs" - this does not mean a better protection to the equipment of a Mech - it only increases the time a useless location is kept alife as all Equipment and Weaponry is losing protection as soon as the last point of Armor is gone!!!
For example:
Atlas D gets almost ~50 points of structure all over the place - probably having the goal to make it a Brawler (i use mine as long range capable (Gauss + ERLL) indirect fire support (ALRM30) Mech with additional 2xMPL).
Atlas S gets merely ~15 points of structure aotp - probably making it a longe range LRM Mech (i use mine as short range SRM Brawler (3xSRM4 + 2xML) with long range direct support capability (Gauss, 2xERLL, additional LRM10).
But in the end both Mechs be no different bcs both Mechs have the same Armor that is gone the same time when hit by the same damage exposing my Equipment, the Weapons at the same time to enemy fire having them destroyed at the same time making the Mech useless the same time bcs Damage goes Armor -> RNG Equipment/Weapons -> Structure (an AC20 in the Atlas RT is pretty much gone the moment the Armor is gone as its multislot nature makes it almost impossible to get not hit critical).
(There is only this one exception that you use 1 ST as Sacrfice Meatshield for 1 more Alpha while you now need roughly twice the time to apply damage to your opponent and imho that is a bad deal.)
So when both Mechs with different structure become worthless the same time what are Structure Buffs worth for ???
PS: A XL-Atlas is still a very bad idea!

Edited by Thorqemada, 11 September 2015 - 06:25 PM.