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Post Mech Quirks Here


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#1 XX Sulla XX

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Posted 11 September 2015 - 02:23 PM

Since the test server is now live what if we have a thread that keeps track of quirks for mechs. PGI is not going to be putting one out for now. And not every person will download the test server client. Or it will take them a long time like myself.

Probably just screenshots would work. If they can clan a screenshot before omnipods are moved around would work.

#2 stjobe

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Posted 11 September 2015 - 02:30 PM

Commando quirks:

Posted Image

#3 Iqfish

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Posted 11 September 2015 - 02:38 PM

That looks cool! Hopefully we see more of the little commando fellas now

#4 Grifthin

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Posted 11 September 2015 - 02:39 PM

Can someone please post the quirks for the Griffin and Nova ?

#5 EX S

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Posted 11 September 2015 - 02:39 PM

This might be an accident, but I found this extremely interesting:

Atlas AS7-D

Acceration +20%
Deceleration +20%
Turn Rate +25%
Additional Structure CT +50
Additional Structure LT +47
Additional Structure RT +47
Additional Structure LA +49
Additional Structure RA +48
Additional Structure LL +47
Additional Structure RL +47
Torso Turn Angle (YAW) +20
Torso Turn Rate (YAW) +10%
Target Retention time -2
Target Scan Time Short Range +400%
Target Scan Time Medium Range +82.5%
Target Scan Time Long Range +20%
Target Acquisition Delay +4

I don't think it's incorrect, I was messing around in training grounds and the Atlas dummy took forever to kill.

#6 ApolloKaras

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Posted 11 September 2015 - 02:42 PM

Full Atlas Quirks

Posted Image

#7 Bilbo

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Posted 11 September 2015 - 02:42 PM

Atlas D-DC:
Acceleration Rate -5%
Deceleration Rate -5%
Turn Rate -10%
Torso Turn Rate +10%
Target Retention Time +2
Target Scan Time Medium Range -33%
Target Scan Time Long Range -20%
Target Acquisition Delay +1
Picked up 4 mech/weapon module slots

Atlas Boar's Head
Acceleration Rate +25%
Deceleration Rate +25%
AS(CT) +15
AS(LT) +14
AS(RT) +14
AS(LA) +14
AS(RA) +14
AS(LL) +14
AS(RL) +14
Torso Turn Angle +10
Target Scan Time Short Range +200%
Target Scan Time Medium Range +33%
Target Scan Time long Range +20%
Target Acquisition Delay +3
Picked up 2 Weapon Module slots


Edited by Bilbo, 11 September 2015 - 02:53 PM.


#8 ColdPsyker1

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Posted 11 September 2015 - 02:43 PM

View PostEX S, on 11 September 2015 - 02:39 PM, said:

This might be an accident, but I found this extremely interesting:

Atlas AS7-D

Acceration +20%
Deceleration +20%
Turn Rate +25%
Additional Structure CT +50
Additional Structure LT +47
Additional Structure RT +47
Additional Structure LA +49
Additional Structure RA +48
Additional Structure LL +47
Additional Structure RL +47
Torso Turn Angle (YAW) +20
Torso Turn Rate (YAW) +10%
Target Retention time -2
Target Scan Time Short Range +400%
Target Scan Time Medium Range +82.5%
Target Scan Time Long Range +20%
Target Acquisition Delay +4

I don't think it's incorrect, I was messing around in training grounds and the Atlas dummy took forever to kill.


https://youtu.be/nm76b8tzzWI?t=99

my reaction...

#9 XX Sulla XX

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Posted 11 September 2015 - 02:44 PM

Thanks can some one do the Victor, Timber Wolf and Grasshoppers when they get a chance. I have hours to go on my download :)

#10 stjobe

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Posted 11 September 2015 - 02:44 PM

Panther quirks:

Posted Image

Urbie quirks:

Posted Image

#11 Iqfish

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Posted 11 September 2015 - 02:50 PM

So "No more crazy weapon quirks" basically meant removing them all and replacing them with crazy structure quirks?

#12 EX S

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Posted 11 September 2015 - 02:50 PM

View PostColdPsyker1, on 11 September 2015 - 02:43 PM, said:


I'm not sure how to react to this. I mean, I love the idea. The Atlas needed armor buffs to function and stand out, it may have even needed a lot of durability quirks.... but +50 CT structure?

It's crazy, it's absolutely insane and I actually want one to see if it is every bit off the wall crazy (and fun) I think it might be. but I'm too space poor

#13 stjobe

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Posted 11 September 2015 - 02:55 PM

3 orginal Locusts:

Posted Image

3 original Spiders:

Posted Image

#14 Bilbo

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Posted 11 September 2015 - 02:57 PM

View PostEX S, on 11 September 2015 - 02:50 PM, said:


I'm not sure how to react to this. I mean, I love the idea. The Atlas needed armor buffs to function and stand out, it may have even needed a lot of durability quirks.... but +50 CT structure?

It's crazy, it's absolutely insane and I actually want one to see if it is every bit off the wall crazy (and fun) I think it might be. but I'm too space poor

I don't understand it. I mean, I guess ecm is worth 50 structure on every location.

#15 stjobe

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Posted 11 September 2015 - 03:01 PM

Centurion (no YLW):

Posted Image

That's it, I'm done for the night.

Not impressed.

#16 DivineTomatoes

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Posted 11 September 2015 - 03:05 PM

So we loose all weapon quirks so most IS mechs will be even more handicapped against the clam range advantage.

BUT we become tougher to kill so there's the possibility you could get into range in one piece.

Not sure how I feel about this as I did like the Locust and Commandos where they are now but I guess we will see.

#17 EX S

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Posted 11 September 2015 - 03:10 PM

View PostBilbo, on 11 September 2015 - 02:57 PM, said:

I don't understand it. I mean, I guess ecm is worth 50 structure on every location.


Yeah I'm not sure I entirely follow how these were distributed either.

I think a part of their reasoning has to do with the hardpoints since it has 2 missiles which isn't that great as say, the Atlas S with its 4, hence the better durability or something.

... That's what I want to say, but the Atlas K has one less missile and ballistic slot than the D in exchange for another AMS (lol) and just about half the structure quirks. Aside from targeting quirks (which I am pretty skeptical about whether or not they will make an impact), the K seems worse off in every way.

The RS seems to be a similar story.

Then there's the DDC which doesn't really get anything because ECM. Not sure ECM is that much of a game changer.

A few other changes on other mechs leave me kinda baffled, but the Atlas was the first to catch my attention for some reason.

#18 Bilbo

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Posted 11 September 2015 - 03:22 PM

View PostEX S, on 11 September 2015 - 03:10 PM, said:



Yeah I'm not sure I entirely follow how these were distributed either.

I think a part of their reasoning has to do with the hardpoints since it has 2 missiles which isn't that great as say, the Atlas S with its 4, hence the better durability or something.

... That's what I want to say, but the Atlas K has one less missile and ballistic slot than the D in exchange for another AMS (lol) and just about half the structure quirks. Aside from targeting quirks (which I am pretty skeptical about whether or not they will make an impact), the K seems worse off in every way.

The RS seems to be a similar story.

Then there's the DDC which doesn't really get anything because ECM. Not sure ECM is that much of a game changer.

A few other changes on other mechs leave me kinda baffled, but the Atlas was the first to catch my attention for some reason.

The targeting quirks are no help whatsoever unless the enemy has 0 ECM mechs on the field.

#19 OznerpaG

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Posted 11 September 2015 - 03:24 PM

this is a step in the right direction - weapons quirks were a bad idea, giving the pilot more tools to use the weapons is a way better direction

#20 Monkey Lover

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Posted 11 September 2015 - 03:25 PM

View PostBilbo, on 11 September 2015 - 03:22 PM, said:

The targeting quirks are no help whatsoever unless the enemy has 0 ECM mechs on the field.


Ecm is getting balance too.





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